Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
local PenguinCardQuestItemCtrl = class("PenguinCardQuestItemCtrl", BaseCtrl)
|
||||
local WwiseManger = CS.WwiseAudioManager.Instance
|
||||
local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils")
|
||||
local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA")
|
||||
local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075")
|
||||
PenguinCardQuestItemCtrl._mapNodeConfig = {
|
||||
AnimRoot = {sComponentName = "Animator"},
|
||||
MoveRoot = {sComponentName = "Animator"},
|
||||
imgSelect = {},
|
||||
imgIcon = {sComponentName = "Image"},
|
||||
goProgress = {},
|
||||
txtName = {nCount = 2, sComponentName = "TMP_Text"},
|
||||
txtProgress = {nCount = 2, sComponentName = "TMP_Text"},
|
||||
txtTurn = {sComponentName = "TMP_Text"},
|
||||
goSuc = {},
|
||||
txtSuc = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "PenguinCard_Quest_Success"
|
||||
},
|
||||
goBuff = {},
|
||||
txtBuffTitle = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "PenguinCard_Quest_BuffTitle"
|
||||
},
|
||||
imgBuff = {sComponentName = "Image"},
|
||||
txtBuffDesc = {sComponentName = "TMP_Text"},
|
||||
goFail = {},
|
||||
txtFail = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "PenguinCard_Quest_Fail"
|
||||
},
|
||||
txtProgressFail = {nCount = 2, sComponentName = "TMP_Text"},
|
||||
txtHp = {sComponentName = "TMP_Text"}
|
||||
}
|
||||
PenguinCardQuestItemCtrl._mapEventConfig = {}
|
||||
function PenguinCardQuestItemCtrl:Refresh(mapQuest)
|
||||
self.mapQuest = mapQuest
|
||||
self:RefreshCommon()
|
||||
self._mapNode.goProgress:SetActive(true)
|
||||
self._mapNode.goSuc:SetActive(false)
|
||||
self._mapNode.goBuff:SetActive(true)
|
||||
self._mapNode.goFail:SetActive(false)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtName[1], mapQuest.sDesc)
|
||||
if mapQuest.nType == GameEnum.PenguinCardQuestType.Score then
|
||||
self._mapNode.txtProgress[1].gameObject:SetActive(true)
|
||||
self._mapNode.txtProgress[2].gameObject:SetActive(false)
|
||||
local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9)
|
||||
local sAim = "<color=#b7d65d>" .. self:ThousandsNumber(nAimCount) .. "</color>"
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgress[1], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim)))
|
||||
else
|
||||
self._mapNode.txtProgress[1].gameObject:SetActive(false)
|
||||
self._mapNode.txtProgress[2].gameObject:SetActive(true)
|
||||
local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9)
|
||||
local sAim = "<color=#b7d65d>" .. self:ThousandsNumber(nAimCount) .. "</color>"
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgress[2], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim)))
|
||||
end
|
||||
local nLeftTurn = mapQuest.nTurnLimit - mapQuest.nTurnCount
|
||||
NovaAPI.SetTMPText(self._mapNode.txtTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Quest_LeftTurn"), nLeftTurn))
|
||||
local mapCfg = ConfigTable.GetData("PenguinCardBuff", mapQuest.nBuffId)
|
||||
if mapCfg then
|
||||
self:SetSprite(self._mapNode.imgBuff, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtBuffDesc, PenguinCardUtils.SetEffectDesc(mapCfg))
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:SetSelect(bSelect)
|
||||
self._mapNode.imgSelect:SetActive(bSelect)
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:RefreshCommon()
|
||||
self._mapNode.imgSelect:SetActive(false)
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:RefreshSuc(mapQuest)
|
||||
self.mapQuest = mapQuest
|
||||
self:RefreshCommon()
|
||||
self._mapNode.goProgress:SetActive(false)
|
||||
self._mapNode.goSuc:SetActive(true)
|
||||
self._mapNode.goBuff:SetActive(true)
|
||||
self._mapNode.goFail:SetActive(false)
|
||||
local mapCfg = ConfigTable.GetData("PenguinCardBuff", mapQuest.nBuffId)
|
||||
if mapCfg then
|
||||
self:SetSprite(self._mapNode.imgBuff, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtBuffDesc, PenguinCardUtils.SetEffectDesc(mapCfg))
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:RefreshFail(mapQuest)
|
||||
self.mapQuest = mapQuest
|
||||
self:RefreshCommon()
|
||||
self._mapNode.goProgress:SetActive(false)
|
||||
self._mapNode.goSuc:SetActive(false)
|
||||
self._mapNode.goBuff:SetActive(false)
|
||||
self._mapNode.goFail:SetActive(true)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtName[2], mapQuest.sDesc)
|
||||
if mapQuest.nType == GameEnum.PenguinCardQuestType.Score then
|
||||
self._mapNode.txtProgressFail[1].gameObject:SetActive(true)
|
||||
self._mapNode.txtProgressFail[2].gameObject:SetActive(false)
|
||||
local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9)
|
||||
local sAim = "<color=#b7d65d>" .. self:ThousandsNumber(nAimCount) .. "</color>"
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgressFail[1], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim)))
|
||||
else
|
||||
self._mapNode.txtProgressFail[1].gameObject:SetActive(false)
|
||||
self._mapNode.txtProgressFail[2].gameObject:SetActive(true)
|
||||
local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9)
|
||||
local sAim = "<color=#b7d65d>" .. self:ThousandsNumber(nAimCount) .. "</color>"
|
||||
NovaAPI.SetTMPText(self._mapNode.txtProgressFail[2], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim)))
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:PlaySelectAni(bSelect)
|
||||
if bSelect then
|
||||
self._mapNode.MoveRoot:Play("tc_newperk_card_switch_up", 0, 0)
|
||||
else
|
||||
self._mapNode.MoveRoot:Play("tc_newperk_card_switch_down", 0, 0)
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:PlayInAni()
|
||||
if self.mapQuest.nLevel == 1 then
|
||||
self._mapNode.AnimRoot:Play("PenguinCardQuest_Blue_in", 0, 0)
|
||||
elseif self.mapQuest.nLevel == 2 then
|
||||
self._mapNode.AnimRoot:Play("PenguinCardQuest_Red_in", 0, 0)
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:PlayOutAni()
|
||||
if self.mapQuest.nLevel == 1 then
|
||||
self._mapNode.AnimRoot:Play("PenguinCardQuest_Blue_Out", 0, 0)
|
||||
elseif self.mapQuest.nLevel == 2 then
|
||||
self._mapNode.AnimRoot:Play("PenguinCardQuest_Red_Out", 0, 0)
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:PlaySelectOutAni()
|
||||
if self.mapQuest.nLevel == 1 then
|
||||
self._mapNode.AnimRoot:Play("PenguinCardQuest_Blue_Select", 0, 0)
|
||||
elseif self.mapQuest.nLevel == 2 then
|
||||
self._mapNode.AnimRoot:Play("PenguinCardQuest_Red_Select", 0, 0)
|
||||
end
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:Awake()
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:OnEnable()
|
||||
end
|
||||
function PenguinCardQuestItemCtrl:OnDisable()
|
||||
end
|
||||
return PenguinCardQuestItemCtrl
|
||||
Reference in New Issue
Block a user