Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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local PotentialPreselectionItemCtrl = class("PotentialPreselectionItemCtrl", BaseCtrl)
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PotentialPreselectionItemCtrl._mapNodeConfig = {
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img_SelectPreference = {},
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txtBuildName = {sComponentName = "TMP_Text"},
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imgLike = {},
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imgCharIcon = {nCount = 3, sComponentName = "Image"},
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imgCharFrame = {nCount = 3, sComponentName = "Image"},
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txtLeaderCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Leader"
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},
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txtSubCn = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Sub"
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},
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txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"},
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imgCharElement = {nCount = 3, sComponentName = "Image"},
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btnDelete = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Delete"
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},
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imgSelect = {},
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txtSelect = {
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sComponentName = "TMP_Text",
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sLanguageId = "Potential_Preselection_Select"
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},
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goMask = {},
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txtMask = {sComponentName = "TMP_Text"}
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}
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PotentialPreselectionItemCtrl._mapEventConfig = {}
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PotentialPreselectionItemCtrl._mapRedDotConfig = {}
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function PotentialPreselectionItemCtrl:RefreshItem(mapData, bCharDiff, bSelect)
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self.mapData = mapData
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self:ShowDelete(false)
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self:SetSelect(bSelect)
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NovaAPI.SetTMPText(self._mapNode.txtBuildName, mapData.sName)
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self._mapNode.imgLike.gameObject:SetActive(mapData.bPreference)
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local bCharLock = false
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for k, v in ipairs(mapData.tbCharPotential) do
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local nCharId = v.nCharId
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local mapCharData = PlayerData.Char:GetCharDataById(nCharId)
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if mapCharData == nil or next(mapCharData) == nil then
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bCharLock = true
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end
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local mapCharCfg = ConfigTable.GetData_Character(nCharId)
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if mapCharCfg ~= nil then
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local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
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local mapCharSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
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local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
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self:SetPngSprite(self._mapNode.imgCharIcon[k], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
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self:SetAtlasSprite(self._mapNode.imgCharFrame[k], "12_rare", sFrame)
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self:SetAtlasSprite(self._mapNode.imgCharElement[k], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon)
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end
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local tbPotential = v.tbPotential
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local nCount = 0
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for _, potential in ipairs(tbPotential) do
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nCount = nCount + potential.nLevel
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end
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NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[k], nCount)
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end
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self._mapNode.goMask.gameObject:SetActive(bCharDiff or bCharLock)
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if bCharLock then
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NovaAPI.SetTMPText(self._mapNode.txtMask, ConfigTable.GetUIText("Potential_Preselection_Item_Char_Lock"))
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elseif bCharDiff then
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NovaAPI.SetTMPText(self._mapNode.txtMask, ConfigTable.GetUIText("Potential_Preselection_Item_Char_Diff"))
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end
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end
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function PotentialPreselectionItemCtrl:ShowDelete(bShow)
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if self.mapData ~= nil and not self.mapData.bPreference then
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self._mapNode.btnDelete.gameObject:SetActive(bShow)
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else
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self._mapNode.btnDelete.gameObject:SetActive(false)
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end
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end
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function PotentialPreselectionItemCtrl:SetSelect(bSelect)
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self._mapNode.img_SelectPreference.gameObject:SetActive(bSelect)
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self._mapNode.imgSelect.gameObject:SetActive(bSelect)
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end
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function PotentialPreselectionItemCtrl:Awake()
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end
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function PotentialPreselectionItemCtrl:OnEnable()
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end
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function PotentialPreselectionItemCtrl:OnDisable()
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end
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function PotentialPreselectionItemCtrl:OnDestroy()
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end
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function PotentialPreselectionItemCtrl:OnBtnClick_Delete()
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if self.mapData ~= nil then
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local callback = function()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Delete_Suc"))
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end
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local tbDelete = {
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self.mapData.nId
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}
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PlayerData.PotentialPreselection:SendDeletePreselection(tbDelete, callback)
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end
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end
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return PotentialPreselectionItemCtrl
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