Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -1,6 +1,7 @@
local DepotCharInfoCtrl = class("DepotCharInfoCtrl", BaseCtrl)
local AdventureModuleHelper = CS.AdventureModuleHelper
local CharacterAttrData = require("GameCore.Data.DataClass.CharacterAttrData")
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
DepotCharInfoCtrl._mapNodeConfig = {
goProperty = {
nCount = 5,
@@ -48,7 +49,7 @@ DepotCharInfoCtrl._mapNodeConfig = {
sComponentName = "UIButton",
callback = "OnBtnClick_Equipment"
},
imgEquipment = {nCount = 3, sComponentName = "Image"},
imgEquipment = {nCount = 3, sComponentName = "Transform"},
goEquipment = {nCount = 3},
txtEquipmentLock = {nCount = 3, sComponentName = "TMP_Text"}
}
@@ -213,7 +214,16 @@ function DepotCharInfoCtrl:RefreshEquipment(mapChar)
NovaAPI.SetTMPText(self._mapNode.txtEquipmentLock[i], ConfigTable.GetUIText("CharEquipment_UnEquip"))
end
else
self:SetPngSprite(self._mapNode.imgEquipment[i], mapEquipment.sIcon)
delChildren(self._mapNode.imgEquipment[i])
local equipPrefab
local sPrefab = mapEquipment.sIcon .. ".prefab"
if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then
equipPrefab = self:LoadAsset(sPrefab)
end
if equipPrefab then
local goEquip = instantiate(equipPrefab, self._mapNode.imgEquipment[i])
goEquip.transform:Find("goFx").gameObject:SetActive(mapEquipment:GetUpgradeCount() > 0)
end
end
end
end
@@ -75,6 +75,12 @@ function DepotPotentialItemCtrl:SetSpecialPotential(itemCfg, potentialCfg)
NovaAPI.SetTMPText(self._mapNode.txtSpName, itemCfg.Title)
self:SetPngSprite(self._mapNode.imgSpIcon, itemCfg.Icon .. AllEnum.PotentialIconSurfix.A)
end
function DepotPotentialItemCtrl:RefreshPreselectionLevel(nLevel)
self.nLevel = nLevel
self._mapNode.imgLock.gameObject:SetActive(nLevel <= 0)
self._mapNode.imgMask.gameObject:SetActive(nLevel <= 0)
NovaAPI.SetTMPText(self._mapNode.txtLevelValue, self.nLevel)
end
function DepotPotentialItemCtrl:OnBtnClick_Item()
EventManager.Hit("SelectDepotPotential", self.nPotentialId, self.nLevel, self.nPotentialAdd, self._mapNode.btnItem)
end