Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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local StarTowerDifficultyNodeItemCtrl = class("StarTowerDifficultyNodeItemCtrl", BaseCtrl)
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StarTowerDifficultyNodeItemCtrl._mapNodeConfig = {
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advanceNodeAnim = {sNodeName = "adNode", sComponentName = "Animator"},
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btnNode = {
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sComponentName = "UIButton",
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callback = "OnBtn_SelectNode"
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},
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diffNode_gray = {},
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txtAD = {nCount = 2, sComponentName = "TMP_Text"},
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txtDiffNode = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Difficulty"
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},
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txtDiffNodeGray = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Difficulty"
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},
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Select = {},
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redDotNode = {}
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}
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StarTowerDifficultyNodeItemCtrl._mapEventConfig = {
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SelectDiffNode = "OnSelectDiffNode"
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}
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function StarTowerDifficultyNodeItemCtrl:RefreshNode(nNodeIndex, nCurDifficulty, bSelect, nMaxDifficulty)
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self.bSelect = false
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self.nNodeIndex = nNodeIndex
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self.nMaxDifficulty = nMaxDifficulty or 1
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self._mapNode.Select.gameObject:SetActive(false)
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self._mapNode.diffNode_gray.gameObject:SetActive(nMaxDifficulty < nNodeIndex)
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for _, v in ipairs(self._mapNode.txtAD) do
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NovaAPI.SetTMPText(v, nNodeIndex)
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end
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if bSelect ~= nil and bSelect == true then
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self.bSelect = true
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self._mapNode.Select.gameObject:SetActive(true)
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self:PlayAnim("Node_idle")
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self.animState = "Node_idle"
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end
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end
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function StarTowerDifficultyNodeItemCtrl:PlayAnim(sAnimName)
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self._mapNode.advanceNodeAnim:Play(sAnimName)
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end
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function StarTowerDifficultyNodeItemCtrl:SetSelect(bSelect)
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if self.bSelect and not bSelect then
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self:PlayAnim("Node_out")
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self.animState = "Node_out"
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end
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self.bSelect = bSelect
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self._mapNode.Select.gameObject:SetActive(bSelect)
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if bSelect and self.animState ~= "Node_idle" then
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self:PlayAnim("Node_in")
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self.animState = "Node_idle"
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if self.nNodeIndex <= self.nCurSelectDiff then
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CS.WwiseAudioManager.Instance:PlaySound("ui_charinfo_levelup_select_button")
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end
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end
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end
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function StarTowerDifficultyNodeItemCtrl:OnSelectDiffNode(nDifficulty)
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self.nCurSelectDiff = nDifficulty
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self:SetSelect(nDifficulty == self.nNodeIndex)
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end
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function StarTowerDifficultyNodeItemCtrl:OnBtn_SelectNode()
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if self.bSelect then
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return
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end
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if self.nMaxDifficulty < self.nNodeIndex then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("RegusBoss_Unlock"))
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return
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end
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EventManager.Hit("SelectDiffNode", self.nNodeIndex)
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end
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function StarTowerDifficultyNodeItemCtrl:OnDisable()
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end
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return StarTowerDifficultyNodeItemCtrl
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