Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -11,16 +11,13 @@ EquipmentSucBarCtrl._mapNodeConfig = {
SuccessBar = {
sCtrlName = "Game.UI.SuccessBarEx.SuccessBarCtrl"
},
rtProperty = {sComponentName = "Transform"},
rtRandomProperty = {sComponentName = "Transform"},
goProperty = {},
goRandomProperty = {},
txtNextLevel = {sComponentName = "TMP_Text"},
txtLvCn = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Upgrade_Suc_Level"
goProperty = {
nCount = 2,
sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl"
},
ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"}
ani1 = {sNodeName = "rt1", sComponentName = "Animator"},
ani2 = {sNodeName = "rt2", sComponentName = "Animator"},
ani3 = {sNodeName = "rt3", sComponentName = "Animator"}
}
EquipmentSucBarCtrl._mapEventConfig = {}
function EquipmentSucBarCtrl:Open()
@@ -31,35 +28,14 @@ function EquipmentSucBarCtrl:Open()
end
function EquipmentSucBarCtrl:RefreshContent()
self.tbAni = {}
local nLevel = self._panel.mapData.nLevel
local mapAttrBefore = self._panel.mapData.mapAttrBefore
local mapAttrAfter = self._panel.mapData.mapAttrAfter
local tbUnlockRandomAttr = self._panel.mapData.tbUnlockAttr
NovaAPI.SetTMPText(self._mapNode.txtNextLevel, nLevel)
local nAffixId = self._panel.mapData.nAffixId
local nCharId = self._panel.mapData.nCharId
local nUpgradeCount = self._panel.mapData.nUpgradeCount
self._mapNode.goProperty[1]:SetProperty(nAffixId, nCharId, false, nUpgradeCount - 1)
table.insert(self.tbAni, self._mapNode.ani1)
delChildren(self._mapNode.rtProperty)
for _, mapAttachAttr in pairs(AllEnum.AttachAttr) do
local mapAttr = mapAttrBefore[mapAttachAttr.sKey]
if nil ~= mapAttr and mapAttr.Value > 0 then
local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.rtProperty)
goItemObj:SetActive(true)
local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
local bValueChanged = mapAttrAfter[mapAttachAttr.sKey].Value ~= mapAttr.Value
if bValueChanged then
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, mapAttrAfter[mapAttachAttr.sKey].Value, true)
else
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, nil, true)
end
table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
end
end
for _, v in ipairs(tbUnlockRandomAttr) do
local goItemObj = instantiate(self._mapNode.goRandomProperty, self._mapNode.rtRandomProperty)
goItemObj:SetActive(true)
local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplateRandomPropertyCtrl")
ctrlItem:SetProperty(v.Tag, v.AttrId, v.Value)
table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
end
table.insert(self.tbAni, self._mapNode.ani2)
self._mapNode.goProperty[2]:SetProperty(nAffixId, nCharId, false, nUpgradeCount)
table.insert(self.tbAni, self._mapNode.ani3)
end
function EquipmentSucBarCtrl:Awake()
end