Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -44,7 +44,9 @@ TowerDefensePotentialCardItemCtrl._mapNodeConfig = {
SR = {},
SSR = {},
BgEffect = {},
ArrowEffect = {}
ArrowEffect = {},
imgPreselection = {},
goNew = {}
}
TowerDefensePotentialCardItemCtrl._mapEventConfig = {}
TowerDefensePotentialCardItemCtrl._mapRedDotConfig = {}
@@ -108,6 +110,10 @@ function TowerDefensePotentialCardItemCtrl:PlayAnim(sAnimName)
self._mapNode.animCtrl:Play(sAnimName)
self._mapNode.BgEffect:SetActive(self.bLucky and sAnimName == "tc_newperk_card_in")
end
function TowerDefensePotentialCardItemCtrl:Awake()
self._mapNode.goNew.gameObject:SetActive(false)
self._mapNode.imgPreselection:SetActive(false)
end
function TowerDefensePotentialCardItemCtrl:OnEnable()
end
function TowerDefensePotentialCardItemCtrl:OnDisable()
@@ -75,7 +75,7 @@ function TowerDefenseQuestCtrl:OnDisable()
end
self.tbQuestGridCtrl = {}
end
function TowerDefenseQuestCtrl:OnDestory()
function TowerDefenseQuestCtrl:OnDestroy()
end
function TowerDefenseQuestCtrl:PlayAnim_In()
self._mapNode.animator:Play("t_window_04_t_in")
@@ -90,6 +90,21 @@ function TowerDefenseTeamCtrl:SetData(nActId, nLevelId, tbChracter, nItemId)
end
end
ForEachTableLine(DataTable.TowerDefenseGuide, forEachFunction)
local sortFunction = function(a, b)
local config_a = ConfigTable.GetData("TowerDefenseGuide", a)
local config_b = ConfigTable.GetData("TowerDefenseGuide", b)
local bUnlock_a = self.TowerDefenseData:IsLevelUnlock(config_a.LevelId) and self.TowerDefenseData:IsPreLevelPass(config_a.LevelId)
local bUnlock_b = self.TowerDefenseData:IsLevelUnlock(config_b.LevelId) and self.TowerDefenseData:IsPreLevelPass(config_b.LevelId)
if bUnlock_a and not bUnlock_b then
return true
elseif bUnlock_b and not bUnlock_a then
return false
else
return a < b
end
end
table.sort(self.tbCharGuideIds, sortFunction)
table.sort(self.tbItemIds, sortFunction)
self:CreateChar()
self:CreateItem()
end