Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
@@ -177,25 +177,6 @@ function DepotCharInfoCtrl:RefreshInfo()
self._mapNode.rtInfo:Refresh(mapChar, mapCfg)
end
end
function DepotCharInfoCtrl:RefreshEquipment(mapChar)
self.tbEquipment = clone(mapChar.tbEquipment)
local tbSlot = PlayerData.Equipment:GetSlotCfgWithIndex()
for i, v in ipairs(tbSlot) do
local mapEquipment = mapChar.tbEquipmentSlot[v.nSlotId]
local bEmpty = mapEquipment == nil
self._mapNode.imgEquipment[i].gameObject:SetActive(not bEmpty)
self._mapNode.goEquipment[i].gameObject:SetActive(bEmpty)
if bEmpty then
if mapChar.nLevel < v.nLevel then
NovaAPI.SetTMPText(self._mapNode.txtEquipmentLock[i], orderedFormat(ConfigTable.GetUIText("Equipment_SlotActiveLevel"), v.nLevel))
else
NovaAPI.SetTMPText(self._mapNode.txtEquipmentLock[i], ConfigTable.GetUIText("CharEquipment_UnEquip"))
end
else
self:SetPngSprite(self._mapNode.imgEquipment[i], mapEquipment.sIcon)
end
end
end
function DepotCharInfoCtrl:Clear()
end
function DepotCharInfoCtrl:Awake()