Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
This commit is contained in:
@@ -445,11 +445,11 @@ local ResetTouchEffect = function()
|
||||
local sPathFormat = Settings.AB_ROOT_PATH .. "UI/CommonEx/TouchEffect/%s.prefab"
|
||||
local sValue_Main = ConfigTable.GetConfigValue("TouchEffect_Main")
|
||||
if type(sValue_Main) == "string" and sValue_Main ~= "" then
|
||||
objMain = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Main), typeof(GameObject), "UI")
|
||||
objMain = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Main), typeof(GameObject))
|
||||
end
|
||||
local sValue_Slide = ConfigTable.GetConfigValue("TouchEffect_Slide")
|
||||
if type(sValue_Slide) == "string" and sValue_Main ~= "" then
|
||||
objSlide = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Slide), typeof(GameObject), "UI")
|
||||
objSlide = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Slide), typeof(GameObject))
|
||||
end
|
||||
if objMain ~= nil or objSlide ~= nil then
|
||||
local trNode = mapUIRootTransform[AllEnum.SortingLayerName.Overlay]
|
||||
|
||||
Reference in New Issue
Block a user