Update - 1.9.0.103

EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
This commit is contained in:
SL1900
2026-04-18 00:15:00 +09:00
parent 35fe1f046d
commit e0549005e1
1150 changed files with 941124 additions and 19847 deletions
+2 -2
View File
@@ -445,11 +445,11 @@ local ResetTouchEffect = function()
local sPathFormat = Settings.AB_ROOT_PATH .. "UI/CommonEx/TouchEffect/%s.prefab"
local sValue_Main = ConfigTable.GetConfigValue("TouchEffect_Main")
if type(sValue_Main) == "string" and sValue_Main ~= "" then
objMain = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Main), typeof(GameObject), "UI")
objMain = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Main), typeof(GameObject))
end
local sValue_Slide = ConfigTable.GetConfigValue("TouchEffect_Slide")
if type(sValue_Slide) == "string" and sValue_Main ~= "" then
objSlide = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Slide), typeof(GameObject), "UI")
objSlide = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Slide), typeof(GameObject))
end
if objMain ~= nil or objSlide ~= nil then
local trNode = mapUIRootTransform[AllEnum.SortingLayerName.Overlay]