Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
This commit is contained in:
@@ -27,6 +27,7 @@ end
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function ThrowGiftItemSelectCtrl:FadeOut()
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end
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function ThrowGiftItemSelectCtrl:OnEnable()
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self.animator = self.gameObject:GetComponent("Animator")
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self.bSelected = false
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self.curIdx = 0
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self.tbOriginPos = {}
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@@ -48,10 +49,9 @@ end
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function ThrowGiftItemSelectCtrl:OnRelease()
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end
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function ThrowGiftItemSelectCtrl:Refresh(tbItem)
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self.animator:Play("rtItemSelect_in")
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self._mapNode.btnItemSelectCtrl[1]:Refresh(tbItem[1])
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self._mapNode.btnItemSelectCtrl[2]:Refresh(tbItem[2])
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self._mapNode.btnItemSelectCtrl[1]:SetSelect(false)
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self._mapNode.btnItemSelectCtrl[2]:SetSelect(false)
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self._mapNode.btnItemSelectCtrl[1].gameObject.transform.position = self.tbOriginPos[1]
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self._mapNode.btnItemSelectCtrl[2].gameObject.transform.position = self.tbOriginPos[2]
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self._mapNode.btnItemSelectCtrl[1].gameObject.transform.localEulerAngles = Vector3(0, 0, 0)
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@@ -82,9 +82,9 @@ function ThrowGiftItemSelectCtrl:ResetSelect(tbUI)
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local nSelect = 1
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GamepadUIManager.ClearSelectedUI()
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GamepadUIManager.SetSelectedUI(self._mapNode.btnItemSelect[nSelect].gameObject)
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if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then
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self:OnBtnClick_Item(self._mapNode.btnItemSelect[nSelect].gameObject, nSelect)
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end
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self.curIdx = nSelect
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self._mapNode.btnItemSelectCtrl[nSelect]:SetSelect(true)
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self._mapNode.btnItemSelectCtrl[nSelect == 2 and 1 or 2]:SetDefault()
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end
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end, true, true, true)
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end
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@@ -114,12 +114,16 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick()
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return
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end
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self.bSelected = true
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self._mapNode.btnItemSelectCtrl[self.curIdx]:PlaySelectAnim()
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table.insert(self.tbResultIdx, self.curIdx)
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if self.nCurItemsIdx < #self.tbItems then
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self._mapNode.btnItemSelectCtrl[1]:SetDefault()
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self._mapNode.btnItemSelectCtrl[2]:SetDefault()
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self.nCurItemsIdx = self.nCurItemsIdx + 1
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self.curIdx = 0
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self:Refresh(self.tbItems[self.nCurItemsIdx])
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self.bSelected = false
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else
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self._mapNode.btnItemSelectCtrl[self.curIdx]:PlaySelectAnim()
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WwiseAudioMgr:PostEvent("Mode_Present_intensify_ok")
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local endPos = self._mapNode.rtPos[self.curPosIdx].transform.position
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local beginPos = self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position
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@@ -140,6 +144,9 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick()
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self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.localEulerAngles = Vector3(0, 0, angleZ)
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self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position = Vector3(x, y, z)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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if self == nil or self.gameObject == nil or not self.gameObject then
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return
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end
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end
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if self.callback ~= nil and type(self.callback) == "function" then
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self.callback(self.tbResultIdx)
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@@ -37,7 +37,7 @@ end
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function ThrowGiftItemSelectGridCtrl:OnRelease()
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end
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function ThrowGiftItemSelectGridCtrl:Refresh(nItemId)
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self._mapNode.AnimRoot:Play("New State")
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self:SetDefault()
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local mapItemCfgData = ConfigTable.GetData("ThrowGiftItem", nItemId)
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if mapItemCfgData == nil then
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self.gameObject:SetActive(false)
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@@ -59,6 +59,11 @@ function ThrowGiftItemSelectGridCtrl:SetSelect(bSelect)
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end
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self._mapNode.imgBgSelect:SetActive(bSelect)
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end
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function ThrowGiftItemSelectGridCtrl:SetDefault()
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self._mapNode.AnimRoot:Play("default")
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self._mapNode.btnConfirm.interactable = false
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self._mapNode.imgBgSelect:SetActive(false)
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end
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function ThrowGiftItemSelectGridCtrl:PlaySelectAnim()
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self.animator:Play("btnItemSelectCard_out")
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end
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@@ -82,7 +82,7 @@ function ThrowGiftCtrl:Awake()
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self._mapNode.rtItem[1]:SetAction(1)
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self._mapNode.rtItem[2]:SetAction(2)
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self.tbGamepadUINode = self:GetGamepadUINode()
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GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode)
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GamepadUIManager.AddGamepadUINode(self._panel.sGamepadPanelName, self.tbGamepadUINode)
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end
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function ThrowGiftCtrl:FadeIn()
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end
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@@ -167,7 +167,7 @@ function ThrowGiftCtrl:OnEnable()
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self:AddTimer(1, 1.7, waitAnim, true, true, true)
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end
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self:AddTimer(1, 1.3, waitTransion, true, true, true)
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self:SetTarget(0, self.mapLevelCfgData.throwGiftLevelParams)
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self:SetTarget(0)
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end
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function ThrowGiftCtrl:OnDisable()
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end
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@@ -228,7 +228,7 @@ function ThrowGiftCtrl:OpenItemSelect(tbItems, selectCallback)
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self._mapNode.rtItem[2]:PlayAnim(3)
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end
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end
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self._mapNode.rtItemSelect:OpenPanel(tbItem, callback, pos)
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self._mapNode.rtItemSelect:OpenPanel(tbItems, callback, pos)
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end
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function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, changeInfo)
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self.mapRecordLevelData = {}
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@@ -240,7 +240,7 @@ function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, c
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end
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local bShowNextLevel = false
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local nNextLevelId = self.nLevelId + 1
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local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId, false)
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local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", nNextLevelId, false)
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if mapNextCfgData ~= nil then
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bShowNextLevel = self:GetLevelUnlock(nNextLevelId)
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end
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@@ -340,9 +340,12 @@ function ThrowGiftCtrl:ChangeLevel(nLevelId)
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self:AddTimer(1, 1.3, waitTransion, true, true, true)
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EventManager.Hit(EventId.SetTransition)
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end
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EventManager.Hit(EventId.SetTransition, 37, callback)
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EventManager.Hit(EventId.SetTransition, self._panel.nTransition, callback)
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end
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function ThrowGiftCtrl:GetLevelUnlock(nLevelId)
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if self.actData == nil then
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return true
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end
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local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId)
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if mapLevelCfgData == nil then
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return false
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@@ -409,7 +412,7 @@ function ThrowGiftCtrl:OnEvent_ThrowGift_Exit()
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self._mapNode.PausePanel:Close()
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end
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WwiseAudioMgr:PostEvent("Mode_Present_all_stop")
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EventManager.Hit(EventId.ClosePanel, PanelId.ThrowGiftLevelPanel)
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EventManager.Hit(EventId.ClosePanel, self._panel.nLevelPanelId)
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end
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function ThrowGiftCtrl:OnEvent_ThrowGift_Giveup()
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if self.levelCtrl ~= nil then
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@@ -468,7 +471,7 @@ end
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function ThrowGiftCtrl:OnEvent_ThrowGift_NextLevel()
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local bShowNextLevel = false
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local nNextLevelId = self.nLevelId + 1
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local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId, false)
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local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", nNextLevelId, false)
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if mapNextCfgData ~= nil then
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bShowNextLevel = self:GetLevelUnlock(nNextLevelId)
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end
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@@ -27,7 +27,15 @@ ThrowGiftItemDicCtrl._mapNodeConfig = {
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AnimRootItemInfo = {sComponentName = "Animator"},
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imgItemIconInfo = {sComponentName = "Image"},
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TMPItemNameInfo = {sComponentName = "TMP_Text"},
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TMPItemDescInfo = {sComponentName = "TMP_Text"}
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TMPItemDescInfo = {sComponentName = "TMP_Text"},
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btnRight = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Right"
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},
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btnLeft = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Left"
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}
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}
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ThrowGiftItemDicCtrl._mapEventConfig = {}
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ThrowGiftItemDicCtrl._mapRedDotConfig = {}
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@@ -39,6 +47,8 @@ function ThrowGiftItemDicCtrl:FadeOut()
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end
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function ThrowGiftItemDicCtrl:OnEnable()
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self.nActivityId = 0
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self.nPage = 1
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self.nTotalPage = 1
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActivityId = param[1]
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@@ -58,14 +68,18 @@ function ThrowGiftItemDicCtrl:OnEnable()
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return a.Id < b.Id
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end
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table.sort(self.tbItem, sort)
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for i = 1, 8 do
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if self.tbItem[i] ~= nil then
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self._mapNode.btnItem[i].gameObject:SetActive(true)
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self._mapNode.btnItemCtrl[i]:SetItem(self.tbItem[i].Id, self.mapRecordItemData[self.tbItem[i].Id] ~= nil and 0 < self.mapRecordItemData[self.tbItem[i].Id])
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else
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self._mapNode.btnItem[i].gameObject:SetActive(false)
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end
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if 0 < #self.tbItem then
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self.nTotalPage = math.ceil(#self.tbItem / 8)
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end
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if 1 >= self.nTotalPage then
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self._mapNode.btnRight.gameObject:SetActive(false)
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self._mapNode.btnLeft.gameObject:SetActive(false)
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else
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self._mapNode.btnRight.gameObject:SetActive(true)
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self._mapNode.btnLeft.gameObject:SetActive(true)
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end
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end
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function ThrowGiftItemDicCtrl:RefreshPanel()
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end
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function ThrowGiftItemDicCtrl:OnDisable()
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end
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@@ -75,8 +89,22 @@ function ThrowGiftItemDicCtrl:OnRelease()
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end
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function ThrowGiftItemDicCtrl:OpenPanel()
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self.gameObject:SetActive(true)
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self:RefreshItems(self.nPage)
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end
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function ThrowGiftItemDicCtrl:RefreshItems(nPage)
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self.nPage = nPage
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for i = 1, 8 do
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local nItemIdx = i + (self.nPage - 1) * 8
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if self.tbItem[nItemIdx] ~= nil then
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self._mapNode.btnItem[i].gameObject:SetActive(true)
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self._mapNode.btnItemCtrl[i]:SetItem(self.tbItem[nItemIdx].Id, self.mapRecordItemData[self.tbItem[nItemIdx].Id] ~= nil and self.mapRecordItemData[self.tbItem[nItemIdx].Id] > 0)
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else
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self._mapNode.btnItem[i].gameObject:SetActive(false)
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end
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end
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end
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function ThrowGiftItemDicCtrl:OnBtnClick_Item(btn, nIdx)
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local nIdx = nIdx + (self.nPage - 1) * 8
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local mapConfig = self.tbItem[nIdx]
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if mapConfig == nil then
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return
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@@ -102,4 +130,18 @@ function ThrowGiftItemDicCtrl:OnBtnClick_Close(btn)
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end
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self:AddTimer(1, 0.2, wait, true, true, true)
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end
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function ThrowGiftItemDicCtrl:OnBtnClick_Right(btn)
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local nPage = self.nPage + 1
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if nPage > self.nTotalPage then
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nPage = 1
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end
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self:RefreshItems(nPage)
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end
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function ThrowGiftItemDicCtrl:OnBtnClick_Left(btn)
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local nPage = self.nPage - 1
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if nPage < 1 then
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nPage = self.nTotalPage
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end
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self:RefreshItems(nPage)
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end
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return ThrowGiftItemDicCtrl
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@@ -90,6 +90,6 @@ end
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function ThrowGiftItemUseBtnCtrl:SetAction(nIdx)
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self._mapNodeConfig.btnItem1.sAction = "ThrowGiftItem" .. nIdx
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self.tbGamepadUINode = self:GetGamepadUINode()
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GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode)
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GamepadUIManager.AddGamepadUINode(self._panel.sGamepadPanelName, self.tbGamepadUINode)
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end
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return ThrowGiftItemUseBtnCtrl
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@@ -1,33 +1,33 @@
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local ThrowGiftLevelTrackLineCtrl = class("ThrowGiftLevelTrackLineCtrl", BaseCtrl)
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local ThrowGiftLevelGuideTrackLineCtrl = class("ThrowGiftLevelGuideTrackLineCtrl", BaseCtrl)
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local nHeight = 210
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local ConfigData = require("GameCore.Data.ConfigData")
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ThrowGiftLevelTrackLineCtrl._mapNodeConfig = {
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ThrowGiftLevelGuideTrackLineCtrl._mapNodeConfig = {
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TemplateDot = {},
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rtPool = {sComponentName = "Transform"}
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}
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ThrowGiftLevelTrackLineCtrl._mapEventConfig = {}
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ThrowGiftLevelTrackLineCtrl._mapRedDotConfig = {}
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function ThrowGiftLevelTrackLineCtrl:Awake()
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ThrowGiftLevelGuideTrackLineCtrl._mapEventConfig = {}
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ThrowGiftLevelGuideTrackLineCtrl._mapRedDotConfig = {}
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function ThrowGiftLevelGuideTrackLineCtrl:Awake()
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self.tbCurDot = {}
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self.tbPool = {}
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self.nPrevTimer = 0
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self.bActive = false
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end
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function ThrowGiftLevelTrackLineCtrl:FadeIn()
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function ThrowGiftLevelGuideTrackLineCtrl:FadeIn()
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end
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function ThrowGiftLevelTrackLineCtrl:FadeOut()
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function ThrowGiftLevelGuideTrackLineCtrl:FadeOut()
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end
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function ThrowGiftLevelTrackLineCtrl:OnEnable()
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function ThrowGiftLevelGuideTrackLineCtrl:OnEnable()
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self._mapNode.TemplateDot:SetActive(false)
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end
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function ThrowGiftLevelTrackLineCtrl:OnDisable()
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function ThrowGiftLevelGuideTrackLineCtrl:OnDisable()
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self:DestroyAll()
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end
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function ThrowGiftLevelTrackLineCtrl:OnDestroy()
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function ThrowGiftLevelGuideTrackLineCtrl:OnDestroy()
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end
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function ThrowGiftLevelTrackLineCtrl:OnRelease()
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function ThrowGiftLevelGuideTrackLineCtrl:OnRelease()
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end
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function ThrowGiftLevelTrackLineCtrl:DestroyAll()
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function ThrowGiftLevelGuideTrackLineCtrl:DestroyAll()
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for _, tbDot in ipairs(self.tbCurDot) do
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destroy(tbDot[1].gameObject)
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end
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@@ -37,7 +37,7 @@ function ThrowGiftLevelTrackLineCtrl:DestroyAll()
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self.tbCurDot = {}
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self.tbPool = {}
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end
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function ThrowGiftLevelTrackLineCtrl:Reset()
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function ThrowGiftLevelGuideTrackLineCtrl:Reset()
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for _, tbDot in ipairs(self.tbCurDot) do
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table.insert(self.tbPool, tbDot[1])
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tbDot[1]:SetParent(self._mapNode.rtPool)
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@@ -45,7 +45,7 @@ function ThrowGiftLevelTrackLineCtrl:Reset()
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self.tbCurDot = {}
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self.nPrevTimer = 0
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end
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function ThrowGiftLevelTrackLineCtrl:GetDot()
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function ThrowGiftLevelGuideTrackLineCtrl:GetDot()
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if #self.tbPool > 0 then
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local rtDot = table.remove(self.tbPool)
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rtDot:SetParent(self.gameObject.transform)
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@@ -60,12 +60,12 @@ function ThrowGiftLevelTrackLineCtrl:GetDot()
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table.insert(self.tbCurDot, {rtDot, goOn})
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return rtDot
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end
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function ThrowGiftLevelTrackLineCtrl:AddDot(v2Pos, nAngle)
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function ThrowGiftLevelGuideTrackLineCtrl:AddDot(v2Pos, nAngle)
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local rtDot = self:GetDot()
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rtDot.anchoredPosition = v2Pos
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rtDot.localEulerAngles = Vector3(0, 0, nAngle - 90)
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end
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function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed)
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function ThrowGiftLevelGuideTrackLineCtrl:SetLineActive(nAngle, nSpeed)
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local nConfigAngle = self.mapData.Angle
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local nConfigSpeed = self.mapData.Speed
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local nSpeedRangeMax = nConfigSpeed + self.mapData.SpeedThreshold
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@@ -80,7 +80,7 @@ function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed)
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end
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end
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end
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function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed)
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function ThrowGiftLevelGuideTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed)
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if mapData == nil then
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return
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end
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@@ -104,4 +104,4 @@ function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed)
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self:AddDot(Vector2(nBenginingX + dotx, nBenginingY + dotY), nFlyAngle)
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end
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end
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return ThrowGiftLevelTrackLineCtrl
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return ThrowGiftLevelGuideTrackLineCtrl
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@@ -29,6 +29,11 @@ ThrowGiftLevelInfoGridCtrl._mapNodeConfig = {
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nCount = 2,
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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btnReward = {
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nCount = 2,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Reward"
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},
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btnGo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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@@ -101,8 +106,20 @@ end
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function ThrowGiftLevelInfoGridCtrl:OnBtnClick_Go()
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EventManager.Hit("ThrowGiftStartBtnClick")
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local callback = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.ThrowGiftLevelPanel, self.nLevelId, self.nOpenTime)
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EventManager.Hit(EventId.OpenPanel, self._panel.nLevelPanelId, self.nLevelId, self.nOpenTime)
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end
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EventManager.Hit(EventId.SetTransition, 37, callback)
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EventManager.Hit(EventId.SetTransition, self._panel.nTransition, callback)
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end
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function ThrowGiftLevelInfoGridCtrl:OnBtnClick_Reward(goBtn, nIdx)
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local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId)
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if mapLevelCfgData == nil then
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return
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end
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local nItemId = nIdx == 1 and mapLevelCfgData.FirstCompleteReward1Tid or mapLevelCfgData.FirstCompleteReward2Tid
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local rtItem = nIdx == 1 and self._mapNode.rtItemReward[1].gameObject.transform or self._mapNode.rtItemReward[2].gameObject.transform
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if nItemId == 0 then
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return
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end
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UTILS.ClickItemGridWithTips(nItemId, rtItem, true, true, false)
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end
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return ThrowGiftLevelInfoGridCtrl
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@@ -151,6 +151,10 @@ function ThrowGiftLevelSelectCtrl:OnEnable()
|
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end
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||||
end
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function ThrowGiftLevelSelectCtrl:OnDisable()
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if self._switchAnimTimer ~= nil then
|
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self._switchAnimTimer:Cancel()
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self._switchAnimTimer = nil
|
||||
end
|
||||
end
|
||||
function ThrowGiftLevelSelectCtrl:OnDestroy()
|
||||
end
|
||||
@@ -199,7 +203,7 @@ function ThrowGiftLevelSelectCtrl:RefreshLevelInfoGrid()
|
||||
tbNewLevel = self.actData:GetNewLevels()
|
||||
end
|
||||
for _, nLevelId in ipairs(tbNewLevel) do
|
||||
if nLevelId > tbCurGroup[2].Id then
|
||||
if tbCurGroup[2] ~= nil and nLevelId > tbCurGroup[2].Id then
|
||||
bShowBottomNew = true
|
||||
break
|
||||
end
|
||||
@@ -271,6 +275,9 @@ function ThrowGiftLevelSelectCtrl:GetLevelPass(nLevelId)
|
||||
return false
|
||||
end
|
||||
function ThrowGiftLevelSelectCtrl:GetLevelUnlock(nLevelId)
|
||||
if self.actData == nil then
|
||||
return true
|
||||
end
|
||||
local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId)
|
||||
if mapLevelCfgData == nil then
|
||||
return false, 0
|
||||
@@ -431,7 +438,7 @@ function ThrowGiftLevelSelectCtrl:OnBtnClick_Target()
|
||||
if mapGroupData ~= nil then
|
||||
local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task)
|
||||
if actData ~= nil then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.Task_10105, actData.ActivityId, 4)
|
||||
EventManager.Hit(EventId.OpenPanel, self._panel.nQuestPanelId, actData.ActivityId, 4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -7,6 +7,9 @@ ThrowGiftLevelSelectPanel._tbDefine = {
|
||||
}
|
||||
}
|
||||
function ThrowGiftLevelSelectPanel:Awake()
|
||||
self.nTransition = 37
|
||||
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel
|
||||
self.nQuestPanelId = PanelId.Task_10105
|
||||
end
|
||||
function ThrowGiftLevelSelectPanel:OnEnable()
|
||||
end
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
local ThrowGiftLevelSelectPanel_400009 = class("ThrowGiftLevelSelectPanel_400009", BasePanel)
|
||||
ThrowGiftLevelSelectPanel_400009._sUIResRootPath = "UI_Activity/"
|
||||
ThrowGiftLevelSelectPanel_400009._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_400009/ThrowGiftsLevelSelectPanel.prefab",
|
||||
sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectCtrl"
|
||||
}
|
||||
}
|
||||
function ThrowGiftLevelSelectPanel_400009:Awake()
|
||||
self.nTransition = 45
|
||||
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009
|
||||
self.nQuestPanelId = PanelId.Task_10107
|
||||
end
|
||||
function ThrowGiftLevelSelectPanel_400009:OnEnable()
|
||||
end
|
||||
function ThrowGiftLevelSelectPanel_400009:OnAfterEnter()
|
||||
end
|
||||
function ThrowGiftLevelSelectPanel_400009:OnDisable()
|
||||
end
|
||||
function ThrowGiftLevelSelectPanel_400009:OnDestroy()
|
||||
end
|
||||
function ThrowGiftLevelSelectPanel_400009:OnRelease()
|
||||
end
|
||||
return ThrowGiftLevelSelectPanel_400009
|
||||
@@ -8,6 +8,10 @@ ThrowGiftPanel._tbDefine = {
|
||||
}
|
||||
}
|
||||
function ThrowGiftPanel:Awake()
|
||||
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel
|
||||
self.sGamepadPanelName = "ThrowGiftPanel"
|
||||
self.nTransition = 37
|
||||
self._rootPath = "UI_Activity/_400005/GoalPerfab/Goal%s.prefab"
|
||||
GamepadUIManager.EnterAdventure(true)
|
||||
GamepadUIManager.EnableGamepadUI("ThrowGiftPanel", {}, nil, true)
|
||||
end
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
local ThrowGiftPanel_400009 = class("ThrowGiftPanel_400009", BasePanel)
|
||||
ThrowGiftPanel_400009._sUIResRootPath = "UI_Activity/"
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
ThrowGiftPanel_400009._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_400009/ThrowGiftsPanel.prefab",
|
||||
sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl"
|
||||
}
|
||||
}
|
||||
function ThrowGiftPanel_400009:Awake()
|
||||
self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009
|
||||
self.sGamepadPanelName = "ThrowGiftPanel_400009"
|
||||
self.nTransition = 45
|
||||
self._rootPath = "UI_Activity/_400009/GoalPerfab/Goal%s.prefab"
|
||||
GamepadUIManager.EnterAdventure(true)
|
||||
GamepadUIManager.EnableGamepadUI(self.sGamepadPanelName, {}, nil, true)
|
||||
end
|
||||
function ThrowGiftPanel_400009:OnEnable()
|
||||
end
|
||||
function ThrowGiftPanel_400009:OnAfterEnter()
|
||||
end
|
||||
function ThrowGiftPanel_400009:OnDisable()
|
||||
end
|
||||
function ThrowGiftPanel_400009:OnDestroy()
|
||||
GamepadUIManager.DisableGamepadUI(self.sGamepadPanelName)
|
||||
GamepadUIManager.QuitAdventure()
|
||||
end
|
||||
function ThrowGiftPanel_400009:OnRelease()
|
||||
end
|
||||
return ThrowGiftPanel_400009
|
||||
@@ -24,17 +24,20 @@ ThrowGiftPauseCtrl._mapNodeConfig = {
|
||||
btn_exit = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Exit",
|
||||
sAction = "Giveup"
|
||||
sAction = "Giveup",
|
||||
sActionIconType = "Dark"
|
||||
},
|
||||
btn_restart = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Restart",
|
||||
sAction = "Retry"
|
||||
sAction = "Retry",
|
||||
sActionIconType = "Dark"
|
||||
},
|
||||
btn_continue = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Continue",
|
||||
sAction = "Back"
|
||||
sAction = "Back",
|
||||
sActionIconType = "Dark"
|
||||
},
|
||||
txt_dic = {
|
||||
nCount = 2,
|
||||
@@ -44,7 +47,8 @@ ThrowGiftPauseCtrl._mapNodeConfig = {
|
||||
btn_dic = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Dic",
|
||||
sAction = "Depot"
|
||||
sAction = "Depot",
|
||||
sActionIconType = "Dark"
|
||||
}
|
||||
}
|
||||
ThrowGiftPauseCtrl._mapEventConfig = {}
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
local ThrowGiftSettleCtrl = class("ThrowGiftSettleCtrl", BaseCtrl)
|
||||
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
ThrowGiftSettleCtrl._mapNodeConfig = {
|
||||
btnConfirm1 = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Confirm1"
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Confirm1",
|
||||
sAction = "ThrowGiftSettleConfirm1",
|
||||
sActionIconType = "Dark"
|
||||
},
|
||||
btnConfirm2 = {
|
||||
sComponentName = "UIButton",
|
||||
callback = "OnBtnClick_Confirm2"
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Confirm2",
|
||||
sAction = "ThrowGiftSettleConfirm2",
|
||||
sActionIconType = "Dark"
|
||||
},
|
||||
txtBtnClose = {
|
||||
sComponentName = "TMP_Text",
|
||||
@@ -42,6 +47,8 @@ ThrowGiftSettleCtrl._mapNodeConfig = {
|
||||
ThrowGiftSettleCtrl._mapEventConfig = {}
|
||||
ThrowGiftSettleCtrl._mapRedDotConfig = {}
|
||||
function ThrowGiftSettleCtrl:Awake()
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
GamepadUIManager.AddGamepadUINode("ThrowGiftSettle", self.tbGamepadUINode)
|
||||
end
|
||||
function ThrowGiftSettleCtrl:FadeIn()
|
||||
end
|
||||
@@ -59,6 +66,7 @@ function ThrowGiftSettleCtrl:OnRelease()
|
||||
end
|
||||
function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, bNextUnlock, changeInfo, nLevelId)
|
||||
self.bWin = bWin
|
||||
GamepadUIManager.EnableGamepadUI("ThrowGiftSettle", self.tbGamepadUINode)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtBtnConfirm, self.bWin and ConfigTable.GetUIText("ThrowGift_Settle_NextLevel") or ConfigTable.GetUIText("ThrowGift_Settle_Restart"))
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
@@ -89,6 +97,9 @@ function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPeng
|
||||
end
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
|
||||
local timerCb = function()
|
||||
if self == nil or not self.gameObject then
|
||||
return
|
||||
end
|
||||
if changeInfo ~= nil and #changeInfo.Props > 0 then
|
||||
local mapLevelData = ConfigTable.GetData("ThrowGiftLevel", nLevelId)
|
||||
local i = 1
|
||||
@@ -107,10 +118,12 @@ function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPeng
|
||||
end
|
||||
function ThrowGiftSettleCtrl:OnBtnClick_Confirm1()
|
||||
self.gameObject:SetActive(false)
|
||||
GamepadUIManager.DisableGamepadUI("ThrowGiftSettle")
|
||||
EventManager.Hit("ThrowGiftSettle_Exit")
|
||||
end
|
||||
function ThrowGiftSettleCtrl:OnBtnClick_Confirm2()
|
||||
self.gameObject:SetActive(false)
|
||||
GamepadUIManager.DisableGamepadUI("ThrowGiftSettle")
|
||||
if self.bWin then
|
||||
EventManager.Hit("ThrowGiftSettle_NextLevel")
|
||||
else
|
||||
|
||||
@@ -2,6 +2,8 @@ local ThrowGiftsLevelCtrl = class("ThrowGiftsLevelCtrl", BaseCtrl)
|
||||
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
|
||||
local ResTypeAny = GameResourceLoader.ResType.Any
|
||||
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
||||
local nMarkWidth = 36
|
||||
local nMarkHeight = 56
|
||||
ThrowGiftsLevelCtrl._mapNodeConfig = {
|
||||
Scene = {sComponentName = "Transform"},
|
||||
rtScene = {
|
||||
@@ -50,11 +52,14 @@ ThrowGiftsLevelCtrl._mapNodeConfig = {
|
||||
imgInfinite = {},
|
||||
penguinRoot = {},
|
||||
rtTemplateGuideTrack = {},
|
||||
goBeginningMark = {},
|
||||
rtBeginningMark = {
|
||||
sComponentName = "RectTransform"
|
||||
},
|
||||
rtDebug = {}
|
||||
}
|
||||
ThrowGiftsLevelCtrl._mapEventConfig = {}
|
||||
ThrowGiftsLevelCtrl._mapRedDotConfig = {}
|
||||
local rootPath = "UI_Activity/_400005/GoalPerfab/Goal%s.prefab"
|
||||
function ThrowGiftsLevelCtrl:Awake()
|
||||
self.bDebugMode = false
|
||||
self.curGiftPenguin = nil
|
||||
@@ -71,6 +76,7 @@ function ThrowGiftsLevelCtrl:Awake()
|
||||
self.curPenguinType = 1
|
||||
self.nNextPenguinType = 1
|
||||
self.curPenguinSpecialType = 0
|
||||
self.defaultPenguinSpecialType = 0
|
||||
self.nLevelTime = -1
|
||||
self.nLevelScore = 0
|
||||
self.nTotalThrowGiftCount = 0
|
||||
@@ -115,12 +121,22 @@ end
|
||||
function ThrowGiftsLevelCtrl:FadeOut()
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:OnEnable()
|
||||
self.rootPath = self._panel._rootPath
|
||||
EventManager.Hit("ThrowGiftSetSpeacialFunc", self)
|
||||
self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false)
|
||||
self._mapNode.penguinRoot:SetActive(false)
|
||||
self._mapNode.rtBottleAnim:Play("rtBottle_Empty")
|
||||
self._mapNode.goBeginningMark:SetActive(false)
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:OnDisable()
|
||||
if self.beginningTweener ~= nil then
|
||||
self.beginningTweener:Kill()
|
||||
self.beginningTweener = nil
|
||||
end
|
||||
if self.mapUpdateTimer ~= nil then
|
||||
self.mapUpdateTimer:Cancel()
|
||||
self.mapUpdateTimer = nil
|
||||
end
|
||||
self:ClearTrackLine()
|
||||
if self.tbGuideTrackCtrl ~= nil and #self.tbGuideTrackCtrl ~= 0 then
|
||||
self:ClearGuideLine()
|
||||
@@ -160,11 +176,12 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData)
|
||||
if mapFloorCfgData == nil then
|
||||
return
|
||||
end
|
||||
self.defaultPenguinSpecialType = self.mapLevelCfgData.DefaultPenguinItemId
|
||||
self.maxVelocity = mapFloorCfgData.SpeedMax
|
||||
self.minVelovity = mapFloorCfgData.SpeedMin
|
||||
self.nAngleMin = mapFloorCfgData.AngelMin
|
||||
self.nAG = mapFloorCfgData.Gravity
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.FlightPath == true then
|
||||
self._mapNode.rtBlindLevelTrack.gameObject:SetActive(true)
|
||||
end
|
||||
self.mapFloorCfgData = mapFloorCfgData
|
||||
@@ -194,8 +211,8 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData)
|
||||
}
|
||||
end
|
||||
self._mapNode.rtDebug:SetActive(self.bDebugMode)
|
||||
local nChildCount = self._mapNode.rtObstacleRoot.childCount
|
||||
for i = 0, nChildCount - 1 do
|
||||
local nStaticChildCount = self._mapNode.rtObstacleRoot.childCount
|
||||
for i = 0, nStaticChildCount - 1 do
|
||||
local goObstacle = self._mapNode.rtObstacleRoot:GetChild(i)
|
||||
if goObstacle ~= nil then
|
||||
local rtObstacle = goObstacle:GetComponent("RectTransform")
|
||||
@@ -206,8 +223,8 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData)
|
||||
end
|
||||
end
|
||||
end
|
||||
local nChildCount = self._mapNode.rtSpecialObstacleRoot.childCount
|
||||
for i = 0, nChildCount - 1 do
|
||||
local nSpecialChildCount = self._mapNode.rtSpecialObstacleRoot.childCount
|
||||
for i = 0, nSpecialChildCount - 1 do
|
||||
local goObstacle = self._mapNode.rtSpecialObstacleRoot:GetChild(i)
|
||||
if goObstacle ~= nil then
|
||||
local rtObstacle = goObstacle:GetComponent("RectTransform")
|
||||
@@ -333,12 +350,14 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, tbHitGoalId)
|
||||
self._mapNode.rtBottleAnim:Play("rtBottle_in")
|
||||
self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump")
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump")
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, self.curPenguinSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType)
|
||||
local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, nSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType)
|
||||
self:SetBeginningAngle(0, 0)
|
||||
local wait = function()
|
||||
self._mapNode.imgBeginningHint:SetActive(true)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType)
|
||||
local nCurSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nCurSpecialType)
|
||||
if self.nTotalPenguinCount ~= 0 then
|
||||
self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true)
|
||||
self._mapNode.BeginningPenguinRoot:Play("penguinRoot_in")
|
||||
@@ -353,14 +372,14 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, tbHitGoalId)
|
||||
else
|
||||
self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx]
|
||||
end
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0)
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, self.defaultPenguinSpecialType)
|
||||
else
|
||||
self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
local waitAnimEnd = function()
|
||||
self.nLevelType = 1
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.SwitchArrow == true then
|
||||
self.parent:SetViewBtn(1)
|
||||
end
|
||||
end
|
||||
@@ -505,12 +524,16 @@ function ThrowGiftsLevelCtrl:ActiveItem(nItemId)
|
||||
self.parent:AddTimeAnim()
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_overtime")
|
||||
end
|
||||
elseif 106 <= nItemId and nItemId <= 108 then
|
||||
elseif 106 <= nItemId and nItemId <= 110 then
|
||||
self.curPenguinSpecialType = nItemId
|
||||
self._mapNode.rtPenguinBeginningHintAnim:Play("imgBeginningHint_in")
|
||||
if not self.bFlying and self.nLevelType == 1 or self.nLevelType == 3 then
|
||||
if not self.bFlying and (self.nLevelType == 1 or self.nLevelType == 3) then
|
||||
if nItemId == 108 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_anteena")
|
||||
elseif nItemId == 109 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_spring")
|
||||
elseif nItemId == 110 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_magic")
|
||||
else
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_gear")
|
||||
end
|
||||
@@ -518,15 +541,26 @@ function ThrowGiftsLevelCtrl:ActiveItem(nItemId)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nItemId)
|
||||
self._mapNode.rtBottleAnim:Play("rtBottle_switch")
|
||||
self._mapNode.rtPenguinBeginningHintAnim:Play("imgBeginningHint_in")
|
||||
else
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nItemId)
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, nItemId)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nItemId)
|
||||
end
|
||||
else
|
||||
self.mapCurActiveState[nItemId] = 16
|
||||
self.parent:SetFx(self.mapCurActiveState)
|
||||
if nItemId == 105 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_power")
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType)
|
||||
local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType
|
||||
if not self.bFlying and (self.nLevelType == 1 or self.nLevelType == 3) then
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, self.defaultPenguinSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nSpecialType)
|
||||
else
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, nSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nSpecialType)
|
||||
end
|
||||
elseif nItemId == 102 then
|
||||
self._mapNode.imgInfinite:SetActive(true)
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_prop_infinite")
|
||||
@@ -568,8 +602,9 @@ function ThrowGiftsLevelCtrl:LevelStart()
|
||||
self._mapNode.rtBottleAnim:Play("rtBottle_in")
|
||||
self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump")
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump")
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, self.curPenguinSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType)
|
||||
local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, nSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType)
|
||||
self:SetBeginningAngle(0, 0)
|
||||
local wait = function()
|
||||
if self.nTotalPenguinCount ~= 0 then
|
||||
@@ -586,14 +621,14 @@ function ThrowGiftsLevelCtrl:LevelStart()
|
||||
else
|
||||
self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx]
|
||||
end
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0)
|
||||
self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, nSpecialType)
|
||||
else
|
||||
self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false)
|
||||
end
|
||||
self._mapNode.imgBeginningHint:SetActive(true)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType)
|
||||
self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nSpecialType)
|
||||
self.nLevelType = 1
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.SwitchArrow == true then
|
||||
self.parent:SetViewBtn(1)
|
||||
end
|
||||
end
|
||||
@@ -614,7 +649,7 @@ function ThrowGiftsLevelCtrl:LevelStart()
|
||||
GuideCallback()
|
||||
end
|
||||
end
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.SwitchArrow == true then
|
||||
self.nLevelType = 3
|
||||
local maxScenePosX = -math.abs((1 - self.scenePivot[1]) * self.sceneSize[1])
|
||||
self.beginningTweener = DOTween.To(function()
|
||||
@@ -661,7 +696,7 @@ function ThrowGiftsLevelCtrl:ChangeView(bShow)
|
||||
local rtScenePos = self._mapNode.rtScene.anchoredPosition
|
||||
self._mapNode.rtScene.anchoredPosition = Vector2(posX, rtScenePos.y)
|
||||
end, 3, 0.5):OnComplete(function()
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.SwitchArrow == true then
|
||||
self.parent:SetViewBtn(1)
|
||||
end
|
||||
self.nLevelType = 1
|
||||
@@ -946,8 +981,9 @@ function ThrowGiftsLevelCtrl:OnUpdate()
|
||||
nAfterY = nYMin
|
||||
mapConfig.VyDir = -mapConfig.VyDir
|
||||
end
|
||||
mapAciveGoal.OffsetX = nAfterX - rtSpawnPoint.anchoredPosition.x
|
||||
mapAciveGoal.OffsetY = nAfterY - rtSpawnPoint.anchoredPosition.y
|
||||
mapAciveGoal.OffsetX = nAfterX - mapAciveGoal.initialPosX
|
||||
mapAciveGoal.OffsetY = nAfterY - mapAciveGoal.initialPosY
|
||||
mapAciveGoal.rtGoal.anchoredPosition = Vector2(nAfterX, nAfterY)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -957,20 +993,29 @@ function ThrowGiftsLevelCtrl:OnUpdate()
|
||||
if self.curGiftPenguin == nil then
|
||||
return
|
||||
end
|
||||
local nCurPosX, nCurPosY
|
||||
local nCurPosX, nCurPosY, tbCachedGoalId
|
||||
if self.curGiftPenguin.nSpecialType == 106 then
|
||||
nCurPosX, nCurPosY = self:NavigationPenguinUpdate(nDeltaTime)
|
||||
elseif self.curGiftPenguin.nSpecialType == 107 then
|
||||
nCurPosX, nCurPosY = self:HelmetPenguinUpdate(nDeltaTime)
|
||||
elseif self.curGiftPenguin.nSpecialType == 108 then
|
||||
nCurPosX, nCurPosY = self:AntennaPenguinUpdate(nDeltaTime)
|
||||
elseif self.curGiftPenguin.nSpecialType == 109 then
|
||||
nCurPosX, nCurPosY = self:BouncePenguinUpdate(nDeltaTime)
|
||||
elseif self.curGiftPenguin.nSpecialType == 110 then
|
||||
nCurPosX, nCurPosY = self:SplitPenguinUpdate(nDeltaTime)
|
||||
nCurPosX, nCurPosY, tbCachedGoalId = self:SplitPenguinUpdate(nDeltaTime)
|
||||
else
|
||||
nCurPosX, nCurPosY = self:NormalPenguinUpdate(nDeltaTime)
|
||||
end
|
||||
if not self.bFlying then
|
||||
self:FlyOver(0.5)
|
||||
local tbHitGoalId = {}
|
||||
if tbCachedGoalId ~= nil and 0 < #tbCachedGoalId then
|
||||
for _, tbResult in ipairs(tbCachedGoalId) do
|
||||
self:HitGoal(tbResult[2], tbResult[1])
|
||||
table.insert(tbHitGoalId, tbResult[1])
|
||||
end
|
||||
end
|
||||
self:FlyOver(0.5, tbHitGoalId)
|
||||
return
|
||||
end
|
||||
local tbHitGoalId = {}
|
||||
@@ -987,6 +1032,12 @@ function ThrowGiftsLevelCtrl:OnUpdate()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif self.curGiftPenguin.nSpecialType == 109 then
|
||||
local hitGoalId, hitPos = self:BouncePenguinGoalCheck(nCurPosX, nCurPosY)
|
||||
if 0 < hitGoalId then
|
||||
self:HitGoal(hitPos, hitGoalId)
|
||||
table.insert(tbHitGoalId, hitGoalId)
|
||||
end
|
||||
else
|
||||
local hitGoalId, hitPos = self:NormalGoalCheck(nCurPosX, nCurPosY)
|
||||
if 0 < hitGoalId then
|
||||
@@ -1013,7 +1064,7 @@ end
|
||||
function ThrowGiftsLevelCtrl:NormalGoalCheck(nCurPosX, nCurPosY)
|
||||
local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x
|
||||
local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then
|
||||
if self.mapLevelCfgData.FlightPath == true and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then
|
||||
self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime
|
||||
self._mapNode.rtBlindLevelTrack:AddDot(Vector2(nCurPosX, nCurPosY))
|
||||
end
|
||||
@@ -1052,7 +1103,6 @@ function ThrowGiftsLevelCtrl:NormalGoalCheck(nCurPosX, nCurPosY)
|
||||
return hitGoalId, hitPos
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck()
|
||||
local bHasSubPenguin = false
|
||||
local tbCurHit = {}
|
||||
for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do
|
||||
if mapSubPenguin.bFlying then
|
||||
@@ -1070,7 +1120,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck()
|
||||
hitGoalId = nId
|
||||
mapSubPenguin.bFlying = false
|
||||
table.insert(tbCurHit, {hitGoalId, hitPos})
|
||||
table.insert(self.curGiftPenguin.tbCacheSubPenguinGoal, {hitPos, hitGoalId})
|
||||
table.insert(self.curGiftPenguin.tbCacheSubPenguinGoal, {hitGoalId, hitPos})
|
||||
break
|
||||
end
|
||||
local bHitObstacle = self:CheckCollision(mapSubPenguin.tbBounds, mapAciveGoal.tbBoundsObstacle, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY)
|
||||
@@ -1079,15 +1129,103 @@ function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck()
|
||||
mapSubPenguin.bFlying = false
|
||||
break
|
||||
end
|
||||
if mapSubPenguin.bFlying then
|
||||
bHasSubPenguin = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.mapLevelCfgData.FlightPath == true and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then
|
||||
self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime
|
||||
for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do
|
||||
if mapSubPenguin.bFlying then
|
||||
self._mapNode.rtBlindLevelTrack:AddDot(Vector2(mapSubPenguin.curPosX, mapSubPenguin.curPosY))
|
||||
end
|
||||
end
|
||||
end
|
||||
local bHasSubPenguin = false
|
||||
for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do
|
||||
if mapSubPenguin.bFlying then
|
||||
bHasSubPenguin = true
|
||||
end
|
||||
end
|
||||
self.bFlying = bHasSubPenguin
|
||||
if not self.bFlying then
|
||||
self.curGiftPenguin = nil
|
||||
end
|
||||
return tbCurHit
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:BouncePenguinGoalCheck(nCurPosX, nCurPosY)
|
||||
local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x
|
||||
local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y
|
||||
if self.mapLevelCfgData.FlightPath == true and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then
|
||||
self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime
|
||||
self._mapNode.rtBlindLevelTrack:AddDot(Vector2(nCurPosX, nCurPosY))
|
||||
end
|
||||
local hitGoalId = 0
|
||||
local hitPos
|
||||
local curVy = self.curGiftPenguin.nVelocityY
|
||||
for nId, mapAciveGoal in pairs(self.activeGoal) do
|
||||
local GoalParentPos = mapAciveGoal.rtGoal.anchoredPosition
|
||||
local bHitGoal, bestNX, bestNY, minDepth = self:CheckCollision(self.curGiftPenguin.tbBounds, mapAciveGoal.tbBoundsHitArea, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY)
|
||||
if bHitGoal then
|
||||
if 0 < curVy then
|
||||
if self.curGiftPenguin.nHitCount < 3 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_spring")
|
||||
self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1
|
||||
nCurPosX = nCurPosX + bestNX * minDepth
|
||||
nCurPosY = nCurPosY + bestNY * minDepth
|
||||
nSumX = nSumX + bestNX * minDepth
|
||||
nSumY = nSumY + bestNY * minDepth
|
||||
self.curGiftPenguin.curPosX = nCurPosX
|
||||
self.curGiftPenguin.curPosY = nCurPosY
|
||||
self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY)
|
||||
self.curGiftPenguin.mapStartPos = self.curGiftPenguin.goGiftPenguin.anchoredPosition
|
||||
local vxAfter, vyAfter = self.ReflectVelocity(self.curGiftPenguin.nVelocityX, curVy, bestNX, bestNY, 1)
|
||||
self.curGiftPenguin.nHitTime = self.nFlyingTime
|
||||
self.curGiftPenguin.nVelocityX = vxAfter
|
||||
self.curGiftPenguin.nVelocityY = vyAfter
|
||||
self.curGiftPenguin.tbBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin, self.curGiftPenguin.goGiftPenguin.parent)
|
||||
break
|
||||
else
|
||||
self:DestroyPenguin()
|
||||
self.bFlying = false
|
||||
break
|
||||
end
|
||||
else
|
||||
print("hit goal!")
|
||||
hitPos = Vector2(nCurPosX, nCurPosY)
|
||||
destroy(self.curGiftPenguin.goGiftPenguin.gameObject)
|
||||
hitGoalId = nId
|
||||
self.curGiftPenguin = nil
|
||||
self.bFlying = false
|
||||
break
|
||||
end
|
||||
end
|
||||
local bHitObstacle, bestNXObstacle, bestNYObstacle, minDepthObstacle = self:CheckCollision(self.curGiftPenguin.tbBounds, mapAciveGoal.tbBoundsObstacle, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY)
|
||||
if bHitObstacle then
|
||||
if self.curGiftPenguin.nHitCount < 3 then
|
||||
self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1
|
||||
nCurPosX = nCurPosX + bestNXObstacle * minDepthObstacle
|
||||
nCurPosY = nCurPosY + bestNYObstacle * minDepthObstacle
|
||||
nSumX = nSumX + bestNXObstacle * minDepthObstacle
|
||||
nSumY = nSumY + bestNYObstacle * minDepthObstacle
|
||||
self.curGiftPenguin.curPosX = nCurPosX
|
||||
self.curGiftPenguin.curPosY = nCurPosY
|
||||
self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY)
|
||||
self.curGiftPenguin.mapStartPos = self.curGiftPenguin.goGiftPenguin.anchoredPosition
|
||||
local vxAfter, vyAfter = self.ReflectVelocity(self.curGiftPenguin.nVelocityX, curVy, bestNXObstacle, bestNYObstacle, 1)
|
||||
self.curGiftPenguin.nHitTime = self.nFlyingTime
|
||||
self.curGiftPenguin.nVelocityX = vxAfter
|
||||
self.curGiftPenguin.nVelocityY = vyAfter
|
||||
self.curGiftPenguin.tbBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin, self.curGiftPenguin.goGiftPenguin.parent)
|
||||
break
|
||||
else
|
||||
self:DestroyPenguin()
|
||||
self.bFlying = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return hitGoalId, hitPos
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:NormalPenguinUpdate(nDeltaTime)
|
||||
self.nFlyingTime = self.nFlyingTime + nDeltaTime
|
||||
local nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX
|
||||
@@ -1165,6 +1303,7 @@ function ThrowGiftsLevelCtrl:BouncePenguinUpdate(nDeltaTime)
|
||||
local bHit, bestNX, bestNY, minDepth = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0)
|
||||
if bHit then
|
||||
if self.curGiftPenguin.nHitCount < 3 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_spring")
|
||||
self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1
|
||||
nCurPosX = nCurPosX + bestNX * minDepth
|
||||
nCurPosY = nCurPosY + bestNY * minDepth
|
||||
@@ -1349,7 +1488,8 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime)
|
||||
nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime
|
||||
else
|
||||
nCurPosY = self.curGiftPenguin.curPosY
|
||||
nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX
|
||||
local nVelocityX = self.curGiftPenguin.nVelocityX < 600 and 600 or self.curGiftPenguin.nVelocityX
|
||||
nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * nVelocityX
|
||||
self.curGiftPenguin.nVelocityY = 0
|
||||
end
|
||||
local checkGoal = checkGetGoal(nCurPosX, nCurPosY)
|
||||
@@ -1428,6 +1568,7 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime)
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
local nCurPosX, nCurPosY = 0, 0
|
||||
local tbCachedGoalId = {}
|
||||
local Split = function(mapPenguin, nAngle, nVelocity, initPos)
|
||||
mapPenguin.bSplit = true
|
||||
local goPenguin = instantiate(self._mapNode.templateBullet, self._mapNode.rtPenguinRoot)
|
||||
@@ -1454,9 +1595,6 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil)
|
||||
rtPenguin.anchoredPosition = initPos
|
||||
goPenguin:SetActive(true)
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
self._mapNode.rtBlindLevelTrack:Reset()
|
||||
end
|
||||
local mapGiftPenguin = {
|
||||
goGiftPenguin = rtPenguin,
|
||||
nState = 0,
|
||||
@@ -1476,9 +1614,9 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
end
|
||||
if self.curGiftPenguin.bSplit then
|
||||
local bHasSubPenguin = false
|
||||
self.nFlyingTime = self.nFlyingTime + nDeltaTime
|
||||
for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do
|
||||
if mapSubPenguin.bFlying then
|
||||
self.nFlyingTime = self.nFlyingTime + nDeltaTime
|
||||
nCurPosX = mapSubPenguin.curPosX + nDeltaTime * mapSubPenguin.nVelocityX
|
||||
nCurPosY = mapSubPenguin.curPosY + nDeltaTime * mapSubPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime
|
||||
mapSubPenguin.nVelocityY = mapSubPenguin.nVelocityY - self.nAG * nDeltaTime
|
||||
@@ -1537,6 +1675,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
end
|
||||
self.bFlying = bHasSubPenguin
|
||||
if not self.bFlying then
|
||||
tbCachedGoalId = clone(self.curGiftPenguin.tbCacheSubPenguinGoal)
|
||||
self.curGiftPenguin = nil
|
||||
end
|
||||
else
|
||||
@@ -1563,7 +1702,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
end
|
||||
end
|
||||
if not self.bFlying then
|
||||
return
|
||||
return 0, 0, tbCachedGoalId
|
||||
end
|
||||
if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then
|
||||
print("hit border")
|
||||
@@ -1571,7 +1710,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
self.bFlying = false
|
||||
end
|
||||
if not self.bFlying then
|
||||
return
|
||||
return 0, 0, {}
|
||||
end
|
||||
local tbHittedObs = {}
|
||||
for _, nSpecialId in ipairs(self.tbExObstacleCur) do
|
||||
@@ -1604,16 +1743,20 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime)
|
||||
local mapSubPenguin = Split(self.curGiftPenguin, nFlyAngle + 20 * i, nCurVelocity, initPos)
|
||||
table.insert(self.curGiftPenguin.tbSubPenguin, mapSubPenguin)
|
||||
end
|
||||
self:DestroySubPenguin(self.curGiftPenguin)
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_split")
|
||||
self:DestroySubPenguin(self.curGiftPenguin, true)
|
||||
end
|
||||
end
|
||||
return nCurPosX, nCurPosY
|
||||
return nCurPosX, nCurPosY, tbCachedGoalId
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:SetBeginningAngle(nAngle, nVelocity)
|
||||
local fixedAngle = nAngle == 0 and 0 or nAngle - 90
|
||||
self._mapNode.rtBottle.localEulerAngles = Vector3(0, 0, fixedAngle)
|
||||
self._mapNode.goBeginningMark.transform.localEulerAngles = Vector3(0, 0, fixedAngle)
|
||||
local sumScale = nVelocity / self.maxVelocity * 0.2
|
||||
local sumHeight = nVelocity / self.maxVelocity * 3
|
||||
self._mapNode.rtBottle.localScale = Vector3(1 + sumScale, 1 - sumScale, 1)
|
||||
self._mapNode.rtBeginningMark.sizeDelta = Vector2(nMarkWidth, nMarkHeight * (1 + sumHeight))
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:SetBeginningLine(nAngle, nVelocity)
|
||||
if self.curPenguinSpecialType == 106 then
|
||||
@@ -1698,6 +1841,7 @@ function ThrowGiftsLevelCtrl:HitSpecialObstacle(nSpecialId)
|
||||
elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.WindForce then
|
||||
nType = 1
|
||||
Param.WindForce = mapOriginConfig.mapConfig.Param[1] * 10
|
||||
Param.nAngle = mapOriginConfig.gameObject.transform.localEulerAngles.z
|
||||
return true, nType, Param, false
|
||||
elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.Portal then
|
||||
nType = 2
|
||||
@@ -1712,8 +1856,13 @@ function ThrowGiftsLevelCtrl:SpecialObstacleFunc(mapPenguin, nDeltaTime, nType,
|
||||
return
|
||||
end
|
||||
if nType == 1 then
|
||||
mapPenguin.nVelocityX = mapPenguin.nVelocityX - Param.WindForce * nDeltaTime
|
||||
local nAcceleration = Param.WindForce * nDeltaTime
|
||||
local nAccelerationX = nAcceleration * math.cos(math.rad(Param.nAngle))
|
||||
local nAccelerationY = nAcceleration * math.sin(math.rad(Param.nAngle))
|
||||
mapPenguin.nVelocityX = mapPenguin.nVelocityX + nAccelerationX
|
||||
mapPenguin.nVelocityY = mapPenguin.nVelocityY + nAccelerationY
|
||||
elseif nType == 2 then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_portals")
|
||||
local nExitId = Param.Exit
|
||||
local mapExitConfig
|
||||
for nInstanceId, mapObstacle in pairs(self.mapExObstacleOrigin) do
|
||||
@@ -1753,6 +1902,8 @@ function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType, nSpecialType)
|
||||
local rtGoggles = rtPenguinRoot:Find("penguin_goggles")
|
||||
local rtAntenna = rtPenguinRoot:Find("penguin_antenna")
|
||||
local rtHelmet = rtPenguinRoot:Find("penguin_helmet")
|
||||
local rtSplit = rtPenguinRoot:Find("Penguin_split")
|
||||
local rtSpring = rtPenguinRoot:Find("Penguin_spring")
|
||||
local imgFx = rtPenguinRoot:Find("imgFx")
|
||||
rtRed.gameObject:SetActive(nType == 2)
|
||||
rtYellow.gameObject:SetActive(nType == 3)
|
||||
@@ -1760,9 +1911,16 @@ function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType, nSpecialType)
|
||||
rtGoggles.gameObject:SetActive(nSpecialType == 106)
|
||||
rtAntenna.gameObject:SetActive(nSpecialType == 108)
|
||||
rtHelmet.gameObject:SetActive(nSpecialType == 107)
|
||||
if rtSplit ~= nil then
|
||||
rtSplit.gameObject:SetActive(nSpecialType == 110)
|
||||
rtSpring.gameObject:SetActive(nSpecialType == 109)
|
||||
end
|
||||
imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil)
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig)
|
||||
if self.activeGoal[nSpawnPointId] ~= nil then
|
||||
return
|
||||
end
|
||||
local pointOriginPosX = mapConfig.rtPoint.anchoredPosition.x
|
||||
local pointOriginPosY = mapConfig.rtPoint.anchoredPosition.y
|
||||
local randomX = math.random(-mapConfig.mapConfig.SpawnRangeTypeX, mapConfig.mapConfig.SpawnRangeTypeX)
|
||||
@@ -1777,20 +1935,10 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig)
|
||||
nType = mapConfig.mapConfig.GoalType[mapConfig.nCurGoalIdx]
|
||||
mapConfig.nCurGoalIdx = mapConfig.nCurGoalIdx + 1
|
||||
end
|
||||
local sPath = string.format(rootPath, nType)
|
||||
local sPath = string.format(self.rootPath, nType)
|
||||
local goGoalPerfab = GameResourceLoader.LoadAsset(ResTypeAny, Settings.AB_ROOT_PATH .. sPath, typeof(Object))
|
||||
if goGoalPerfab ~= nil then
|
||||
local goGoal = instantiate(goGoalPerfab, self._mapNode.rtGoalRoot)
|
||||
if self.activeGoal[nSpawnPointId] ~= nil then
|
||||
destroy(self.activeGoal[nSpawnPointId].rtGoal.gameObject)
|
||||
self.activeGoal[nSpawnPointId].rtGoal = nil
|
||||
self.activeGoal[nSpawnPointId].rtHitArea = nil
|
||||
self.activeGoal[nSpawnPointId].rtObstacle = nil
|
||||
self.activeGoal[nSpawnPointId].nType = 0
|
||||
self.activeGoal[nSpawnPointId].TMPScore = nil
|
||||
self.activeGoal[nSpawnPointId].OffsetX = 0
|
||||
self.activeGoal[nSpawnPointId].OffsetY = 0
|
||||
end
|
||||
self.activeGoal[nSpawnPointId] = {}
|
||||
local rtGoal = goGoal:GetComponent("RectTransform")
|
||||
rtGoal.anchoredPosition = Vector2(pointOriginPosX + randomX, pointOriginPosY + randomY)
|
||||
@@ -1813,6 +1961,8 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig)
|
||||
self.activeGoal[nSpawnPointId].tbBoundsObstacle = self:GetLocalSpaceRect(rtCompObstacle, rtGoal.parent)
|
||||
self.activeGoal[nSpawnPointId].OffsetX = 0
|
||||
self.activeGoal[nSpawnPointId].OffsetY = 0
|
||||
self.activeGoal[nSpawnPointId].initialPosX = pointOriginPosX + randomX
|
||||
self.activeGoal[nSpawnPointId].initialPosY = pointOriginPosY + randomY
|
||||
local TMPNode
|
||||
local rtTMPScore = rtGoal:Find("AnimRoot/TMPLevelScoreAdd")
|
||||
if rtTMPScore ~= nil then
|
||||
@@ -1833,6 +1983,8 @@ function ThrowGiftsLevelCtrl:CreateThrowPenguin(nAngle, nVelocity, initPos, nTyp
|
||||
local rtGoggles = goImgRoot:Find("penguin_goggles")
|
||||
local rtAntenna = goImgRoot:Find("penguin_antenna")
|
||||
local rtHelmet = goImgRoot:Find("penguin_helmet")
|
||||
local rtSplit = goImgRoot:Find("Penguin_split")
|
||||
local rtSpring = goImgRoot:Find("Penguin_spring")
|
||||
local rtImgRoot
|
||||
if goImgRoot ~= nil then
|
||||
rtImgRoot = goImgRoot:GetComponent("RectTransform")
|
||||
@@ -1843,10 +1995,12 @@ function ThrowGiftsLevelCtrl:CreateThrowPenguin(nAngle, nVelocity, initPos, nTyp
|
||||
rtGoggles.gameObject:SetActive(nSpecialType == 106)
|
||||
rtAntenna.gameObject:SetActive(nSpecialType == 108)
|
||||
rtHelmet.gameObject:SetActive(nSpecialType == 107)
|
||||
rtSplit.gameObject:SetActive(nSpecialType == 110)
|
||||
rtSpring.gameObject:SetActive(nSpecialType == 109)
|
||||
imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil)
|
||||
rtPenguin.anchoredPosition = initPos
|
||||
goPenguin:SetActive(true)
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.FlightPath == true then
|
||||
self._mapNode.rtBlindLevelTrack:Reset()
|
||||
end
|
||||
local mapGiftPenguin = {
|
||||
@@ -1983,8 +2137,10 @@ function ThrowGiftsLevelCtrl:DestroyPenguin()
|
||||
imgSmoke.gameObject:SetActive(true)
|
||||
self:AddTimer(1, 0.5, wait, true, true, true)
|
||||
end
|
||||
function ThrowGiftsLevelCtrl:DestroySubPenguin(mapSubPenguin)
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_out")
|
||||
function ThrowGiftsLevelCtrl:DestroySubPenguin(mapSubPenguin, bMainPenguin)
|
||||
if bMainPenguin ~= true then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_out")
|
||||
end
|
||||
local tempPenguin = mapSubPenguin.goGiftPenguin.gameObject.transform
|
||||
local wait = function()
|
||||
destroy(tempPenguin.gameObject)
|
||||
@@ -2035,6 +2191,7 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag)
|
||||
nVelocity = self.minVelovity
|
||||
end
|
||||
self.nCurVelocity = nVelocity
|
||||
self._mapNode.goBeginningMark:SetActive(true)
|
||||
self:SetBeginningAngle(nAngle, nVelocity)
|
||||
self:SetBeginningLine(nAngle, nVelocity)
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_pre_lp")
|
||||
@@ -2074,11 +2231,13 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag)
|
||||
end
|
||||
end
|
||||
elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_pre_lp_stop")
|
||||
self._mapNode.goBeginningMark:SetActive(false)
|
||||
if self.curDragBeginPos == nil then
|
||||
return
|
||||
end
|
||||
if self.nCurVelocity == 0 then
|
||||
if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then
|
||||
if self.mapLevelCfgData.SwitchArrow == true then
|
||||
self.parent:SetViewBtn(1)
|
||||
end
|
||||
self.curDragBeginPos = nil
|
||||
@@ -2095,13 +2254,13 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag)
|
||||
self.nCurAngle = 0
|
||||
self.nCurVelocity = 0
|
||||
self._mapNode.rtBottleAnim:Play("rtBottle_out")
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_pre_lp_stop")
|
||||
WwiseAudioMgr:PostEvent("Mode_Present_fire")
|
||||
local wait = function()
|
||||
local worldPos = self._mapNode.rtBeginningPos:TransformPoint(Vector3.zero)
|
||||
local sumPos = self._mapNode.rtBeginning:InverseTransformPoint(worldPos)
|
||||
local beginningPos = self._mapNode.rtBeginning.anchoredPosition
|
||||
local mapGiftPenguin = self:CreateThrowPenguin(nStartAngle, nStartVelocity, Vector2(beginningPos.x + sumPos.x, beginningPos.y + sumPos.y), self.curPenguinType, self.curPenguinSpecialType)
|
||||
local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType
|
||||
local mapGiftPenguin = self:CreateThrowPenguin(nStartAngle, nStartVelocity, Vector2(beginningPos.x + sumPos.x, beginningPos.y + sumPos.y), self.curPenguinType, nSpecialType)
|
||||
self.curPenguinSpecialType = 0
|
||||
self.curGiftPenguin = mapGiftPenguin
|
||||
if 0 < self.nTotalPenguinCount and self.mapCurActiveState[102] == nil then
|
||||
|
||||
Reference in New Issue
Block a user