Update - 1.9.0.107

EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
This commit is contained in:
SL1900
2026-05-14 16:00:00 +09:00
parent 4b880806ef
commit eafd8f4088
1034 changed files with 809589 additions and 23067 deletions
@@ -1,33 +1,33 @@
local ThrowGiftLevelTrackLineCtrl = class("ThrowGiftLevelTrackLineCtrl", BaseCtrl)
local ThrowGiftLevelGuideTrackLineCtrl = class("ThrowGiftLevelGuideTrackLineCtrl", BaseCtrl)
local nHeight = 210
local ConfigData = require("GameCore.Data.ConfigData")
ThrowGiftLevelTrackLineCtrl._mapNodeConfig = {
ThrowGiftLevelGuideTrackLineCtrl._mapNodeConfig = {
TemplateDot = {},
rtPool = {sComponentName = "Transform"}
}
ThrowGiftLevelTrackLineCtrl._mapEventConfig = {}
ThrowGiftLevelTrackLineCtrl._mapRedDotConfig = {}
function ThrowGiftLevelTrackLineCtrl:Awake()
ThrowGiftLevelGuideTrackLineCtrl._mapEventConfig = {}
ThrowGiftLevelGuideTrackLineCtrl._mapRedDotConfig = {}
function ThrowGiftLevelGuideTrackLineCtrl:Awake()
self.tbCurDot = {}
self.tbPool = {}
self.nPrevTimer = 0
self.bActive = false
end
function ThrowGiftLevelTrackLineCtrl:FadeIn()
function ThrowGiftLevelGuideTrackLineCtrl:FadeIn()
end
function ThrowGiftLevelTrackLineCtrl:FadeOut()
function ThrowGiftLevelGuideTrackLineCtrl:FadeOut()
end
function ThrowGiftLevelTrackLineCtrl:OnEnable()
function ThrowGiftLevelGuideTrackLineCtrl:OnEnable()
self._mapNode.TemplateDot:SetActive(false)
end
function ThrowGiftLevelTrackLineCtrl:OnDisable()
function ThrowGiftLevelGuideTrackLineCtrl:OnDisable()
self:DestroyAll()
end
function ThrowGiftLevelTrackLineCtrl:OnDestroy()
function ThrowGiftLevelGuideTrackLineCtrl:OnDestroy()
end
function ThrowGiftLevelTrackLineCtrl:OnRelease()
function ThrowGiftLevelGuideTrackLineCtrl:OnRelease()
end
function ThrowGiftLevelTrackLineCtrl:DestroyAll()
function ThrowGiftLevelGuideTrackLineCtrl:DestroyAll()
for _, tbDot in ipairs(self.tbCurDot) do
destroy(tbDot[1].gameObject)
end
@@ -37,7 +37,7 @@ function ThrowGiftLevelTrackLineCtrl:DestroyAll()
self.tbCurDot = {}
self.tbPool = {}
end
function ThrowGiftLevelTrackLineCtrl:Reset()
function ThrowGiftLevelGuideTrackLineCtrl:Reset()
for _, tbDot in ipairs(self.tbCurDot) do
table.insert(self.tbPool, tbDot[1])
tbDot[1]:SetParent(self._mapNode.rtPool)
@@ -45,7 +45,7 @@ function ThrowGiftLevelTrackLineCtrl:Reset()
self.tbCurDot = {}
self.nPrevTimer = 0
end
function ThrowGiftLevelTrackLineCtrl:GetDot()
function ThrowGiftLevelGuideTrackLineCtrl:GetDot()
if #self.tbPool > 0 then
local rtDot = table.remove(self.tbPool)
rtDot:SetParent(self.gameObject.transform)
@@ -60,12 +60,12 @@ function ThrowGiftLevelTrackLineCtrl:GetDot()
table.insert(self.tbCurDot, {rtDot, goOn})
return rtDot
end
function ThrowGiftLevelTrackLineCtrl:AddDot(v2Pos, nAngle)
function ThrowGiftLevelGuideTrackLineCtrl:AddDot(v2Pos, nAngle)
local rtDot = self:GetDot()
rtDot.anchoredPosition = v2Pos
rtDot.localEulerAngles = Vector3(0, 0, nAngle - 90)
end
function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed)
function ThrowGiftLevelGuideTrackLineCtrl:SetLineActive(nAngle, nSpeed)
local nConfigAngle = self.mapData.Angle
local nConfigSpeed = self.mapData.Speed
local nSpeedRangeMax = nConfigSpeed + self.mapData.SpeedThreshold
@@ -80,7 +80,7 @@ function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed)
end
end
end
function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed)
function ThrowGiftLevelGuideTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed)
if mapData == nil then
return
end
@@ -104,4 +104,4 @@ function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed)
self:AddDot(Vector2(nBenginingX + dotx, nBenginingY + dotY), nFlyAngle)
end
end
return ThrowGiftLevelTrackLineCtrl
return ThrowGiftLevelGuideTrackLineCtrl