Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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local ThrowGiftPanel_400009 = class("ThrowGiftPanel_400009", BasePanel)
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ThrowGiftPanel_400009._sUIResRootPath = "UI_Activity/"
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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ThrowGiftPanel_400009._tbDefine = {
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{
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sPrefabPath = "_400009/ThrowGiftsPanel.prefab",
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sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl"
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}
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}
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function ThrowGiftPanel_400009:Awake()
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self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009
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self.sGamepadPanelName = "ThrowGiftPanel_400009"
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self.nTransition = 45
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self._rootPath = "UI_Activity/_400009/GoalPerfab/Goal%s.prefab"
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GamepadUIManager.EnterAdventure(true)
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GamepadUIManager.EnableGamepadUI(self.sGamepadPanelName, {}, nil, true)
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end
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function ThrowGiftPanel_400009:OnEnable()
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end
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function ThrowGiftPanel_400009:OnAfterEnter()
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end
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function ThrowGiftPanel_400009:OnDisable()
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end
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function ThrowGiftPanel_400009:OnDestroy()
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GamepadUIManager.DisableGamepadUI(self.sGamepadPanelName)
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GamepadUIManager.QuitAdventure()
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end
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function ThrowGiftPanel_400009:OnRelease()
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end
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return ThrowGiftPanel_400009
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