Update - 1.9.0.107

EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
This commit is contained in:
SL1900
2026-05-14 16:00:00 +09:00
parent 4b880806ef
commit eafd8f4088
1034 changed files with 809589 additions and 23067 deletions
@@ -0,0 +1,354 @@
local BaseCtrl = require("GameCore.UI.BaseCtrl")
local LocalData = require("GameCore.Data.LocalData")
local SwimThemeStory_11100Ctrl = class("SwimThemeStory_11100Ctrl", BaseCtrl)
local ActivityAvgData = PlayerData.ActivityAvg
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
SwimThemeStory_11100Ctrl._mapNodeConfig = {
goActTime = {},
txtYear = {sComponentName = "TMP_Text"},
txtActivityDate = {sComponentName = "TMP_Text"},
svStory = {
sComponentName = "LoopScrollView"
},
imgHead = {sComponentName = "Image"},
txtPersonality = {sComponentName = "TMP_Text"},
ctlAvgRoot = {
sNodeName = "goAvgInfoRoot",
sCtrlName = "Game.UI.ActivityTheme.ActivityAvgInfoExCtrl"
},
t_fullscreen_blur_black = {},
btnsnapshot = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtn_ClickCloseLevelInfoPanel"
},
goPersonalityRoot = {
sNodeName = "---Personality---"
},
goPersonality = {
sNodeName = "goPersonality",
sComponentName = "GameObject"
},
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
goChapterComplete = {}
}
SwimThemeStory_11100Ctrl._mapEventConfig = {
Story_Done = "OnEvent_Story_Done",
SelectMainlineBattle = "OnEvent_SelectMainlineBattle",
Story_RewardClosed = "OnEvent_Activity_Story_RewardClosed",
StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd"
}
local UnlockConditionPriority = {
[1] = "MustStoryIds",
[2] = "OneofStoryIds",
[3] = "MustEvIds",
[4] = "OneofEvIds",
[5] = "WorldLevel",
[6] = "MustAchievementIds",
[7] = "MustActivityLevel"
}
function SwimThemeStory_11100Ctrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.storyNodePos = {27, -30}
self.tbGridTimer = {}
self.tbPlayedAnim = {}
self.nScrollTime = 0.5
self.bInit = false
end
function SwimThemeStory_11100Ctrl:OnEnable()
self._mapNode.goActTime.gameObject:SetActive(false)
self:RefreshPanel()
end
function SwimThemeStory_11100Ctrl:OnDisable()
end
function SwimThemeStory_11100Ctrl:RefreshPanel()
self:RefreshDate()
self:RefreshStoryList()
self:RefreshPersonality()
end
function SwimThemeStory_11100Ctrl:RefreshDate()
local nOpenTime, nEndTime = PlayerData.ActivityAvg:GetActivityOpenTime(self.nActId)
local nYear = tonumber(os.date("%Y", nOpenTime))
local nOpenMonth = tonumber(os.date("%m", nOpenTime))
local nOpenDay = tonumber(os.date("%d", nOpenTime))
local nEndDay = tonumber(os.date("%d", nEndTime))
local nEndMonth = tonumber(os.date("%m", nEndTime))
NovaAPI.SetTMPText(self._mapNode.txtYear, nYear)
local strOpenDay = string.format("%d", nOpenDay)
local strEndDay = string.format("%d", nEndDay)
local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay)
NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
end
function SwimThemeStory_11100Ctrl:RefreshPersonality()
local cfg = ConfigTable.GetData("ActivityStoryChapter", self.nChapterId)
local personalityId = cfg.PersonalityId
self._mapNode.goPersonalityRoot:SetActive(0 < personalityId)
if personalityId <= 0 then
return
end
local tbRetPercent, sTitle, sFace, tbPData, nTotalCount, sHead = PlayerData.ActivityAvg:CalcPersonality(personalityId)
NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbRetPercent)
NovaAPI.SetTMPText(self._mapNode.txtPersonality, sTitle)
local sIcon = "Icon/PlayerHead/" .. sHead
self:SetPngSprite(self._mapNode.imgHead, sIcon)
end
function SwimThemeStory_11100Ctrl:RefreshStoryList()
self.tbPlayedAnim = {}
self.tbAllStory, self.nChapterId = ActivityAvgData:GetStoryIdListByActivityId(self.nActId)
if self.tbAllStory == nil or #self.tbAllStory <= 0 then
return
end
local recentStoryId = ActivityAvgData:GetRecentStoryId(self.nChapterId)
local recentIndex = 1
for i = 1, #self.tbAllStory do
if self.tbAllStory[i] == recentStoryId then
recentIndex = i
break
end
end
self.curIndex = recentIndex
local time = self.bInit and 0 or self.nScrollTime
self._mapNode.svStory:Init(#self.tbAllStory, self, self.OnRefreshGrid)
self:AddTimer(1, 0.1, function()
self._mapNode.svStory:SetScrollGridPos(recentIndex, time, 0)
self.bInit = true
end, true, true, true)
end
function SwimThemeStory_11100Ctrl:OnRefreshGrid(grid, index)
local gridIndex = index + 1
local storyId = self.tbAllStory[gridIndex]
local avgcfg = ConfigTable.GetData("ActivityStory", storyId)
local goInstanceID = grid:GetInstanceID()
local RootNode = grid.transform:Find("btnGrid/AnimRoot/RootNode"):GetComponent("RectTransform")
local pos = RootNode.anchoredPosition
pos.y = gridIndex % 2 == 0 and self.storyNodePos[1] or self.storyNodePos[2]
RootNode.anchoredPosition = pos
local goUnlock = RootNode:Find("goUnlock")
local goComplete = RootNode:Find("goComplete")
local goLock = RootNode:Find("goLock")
local reddot = RootNode:Find("RedDot")
local isUnlock, tbResult = ActivityAvgData:IsUnlock(avgcfg.ConditionId)
local isReaded = ActivityAvgData:IsStoryReaded(storyId)
local bOpen, nOpenTime = ActivityAvgData:IsOpen(avgcfg.StoryId)
local isFullUnlock = isUnlock and bOpen
goUnlock.gameObject:SetActive(isFullUnlock)
goComplete.gameObject:SetActive(isReaded and bOpen)
goLock.gameObject:SetActive(not isFullUnlock)
local _bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId)
RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, {
nActGroupId,
self.nActId,
avgcfg.Id
}, reddot, nil, nil, true)
local imgStory = RootNode:Find("imgStory"):GetComponent("Image")
local txtIndex = goUnlock:Find("txtIndex"):GetComponent("TMP_Text")
local txtTitle = goUnlock:Find("txtTitle"):GetComponent("TMP_Text")
local txtComplete = goComplete:Find("imgBg/txtComplete"):GetComponent("TMP_Text")
if bOpen then
self:SetPngSprite(imgStory, avgcfg.Icon)
else
self:SetPngSprite(imgStory, "Icon/ActivityStory/ep_event07_00")
end
NovaAPI.SetTMPText(txtIndex, avgcfg.Index)
NovaAPI.SetTMPText(txtTitle, avgcfg.Title)
NovaAPI.SetTMPText(txtComplete, ConfigTable.GetUIText("RoguelikeBuild_Manage_FilterPass"))
if not isFullUnlock then
local goLockBg = goLock:Find("goLockBg")
local goTime = goLock:Find("imgTime")
local txtTime = goTime:Find("txtTime"):GetComponent("TMP_Text")
local goLockState = goLock:Find("goLockState")
local blueMask = goLockState:Find("blueMask")
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = curTime - (nOpenTime + avgcfg.DayOpen * 86400)
if not bOpen or remainTime < 0 then
goLockBg.gameObject:SetActive(true)
goTime.gameObject:SetActive(true)
goLockState.gameObject:SetActive(false)
local strTime = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen)
if self.tbGridTimer[goInstanceID] ~= nil then
self.tbGridTimer[goInstanceID]:Cancel()
self.tbGridTimer[goInstanceID] = nil
end
self.tbGridTimer[goInstanceID] = self:AddTimer(0, 1, function()
local strTimeNew, bLock = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen)
if bLock then
NovaAPI.SetTMPText(txtTime, strTimeNew)
else
self:RefreshStoryList()
end
end, true, true, true)
NovaAPI.SetTMPText(txtTime, strTime)
else
goLockBg.gameObject:SetActive(false)
goTime.gameObject:SetActive(false)
goLockState.gameObject:SetActive(true)
blueMask.gameObject:SetActive(true)
end
end
local clickFuc = function()
if not bOpen or self.bCantClick then
return
end
if isFullUnlock then
local bNew = not isReaded
self.avgId = avgcfg.StoryId
self._mapNode.ctlAvgRoot.gameObject:SetActive(true)
self._mapNode.ctlAvgRoot:OpenLevelInfo(avgcfg.StoryId, self.nActId, bNew)
self.curIndex = gridIndex
LocalData.SetPlayerLocalData("Act_Story_New" .. self.nActId .. avgcfg.Id, true)
ActivityAvgData:RefreshAvgRedDot()
elseif tbResult ~= nil then
local lockTxt = ""
for i = 1, #tbResult do
local value = tbResult[i]
if value[1] == false then
if UnlockConditionPriority[i] == "MustStoryIds" then
do
local tbStoryIds = value[2]
for k, v in pairs(tbStoryIds) do
if v == false then
local storyData = ConfigTable.GetData("ActivityStory", k)
lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title)
break
end
end
end
break
end
if UnlockConditionPriority[i] == "OneofStoryIds" then
do
local tbStoryIds = value[2]
for k, v in pairs(tbStoryIds) do
if v == false then
local storyData = ConfigTable.GetData("ActivityStory", k)
if ActivityAvgData:IsUnlock(storyData.ConditionId) then
lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title)
break
end
end
end
if lockTxt == "" then
for k, _v in pairs(tbStoryIds) do
local storyData = ConfigTable.GetData("ActivityStory", k)
lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title)
break
end
end
end
break
end
if UnlockConditionPriority[i] == "MustEvIds" then
lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition")
break
end
if UnlockConditionPriority[i] == "OneofEvIds" then
lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition")
break
end
if UnlockConditionPriority[i] == "WorldLevel" then
do
local level = value[2]
lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockWorldLv") or "", level)
end
break
end
if UnlockConditionPriority[i] == "MustAchievementIds" then
if self.bHasAchievementData == true then
local tbAchievementList = value[2]
for k, v in pairs(tbAchievementList) do
if v == false then
local achievementId = k
local achievement = ConfigTable.GetData("Achievement", achievementId)
lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockAchievement") or "", achievement.Title) .. "\n" .. "(" .. achievement.Desc .. ")"
break
end
end
end
break
end
if UnlockConditionPriority[i] == "MustActivityLevel" then
local levelId = value[2]
if 0 < levelId then
local levelData = ConfigTable.GetData("ActivityLevelsLevel", levelId)
if levelData then
lockTxt = orderedFormat(ConfigTable.GetUIText("ActivityStory_UnlockActivityLevel"), levelData.Name)
end
end
end
break
end
end
local msg = {
nType = AllEnum.MessageBox.Alert,
sContent = lockTxt
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
end
local btnGrid = grid.transform:Find("btnGrid"):GetComponent("UIButton")
btnGrid.onClick:RemoveAllListeners()
btnGrid.onClick:AddListener(clickFuc)
local anim = grid:GetComponent("Animator")
anim:Play("go")
end
function SwimThemeStory_11100Ctrl:GetRemainTimeStr(nOpenTime, openDay)
local timeStr = ""
local curTime = CS.ClientManager.Instance.serverTimeStamp
local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400
local nRemainTime = openTime + openDay * 86400 - curTime
local day = math.floor(nRemainTime / 86400)
local hour = math.floor(nRemainTime / 3600)
local min = math.floor((nRemainTime - hour * 3600) / 60)
local sec = nRemainTime - hour * 3600 - min * 60
if 0 < day then
timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day)
elseif 0 < hour then
timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour)
elseif 0 < min then
timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min)
elseif 0 < sec then
timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec)
end
return timeStr, 0 < nRemainTime
end
function SwimThemeStory_11100Ctrl:OnBtn_ClickBack()
EventManager.Hit(EventId.ClosePanel, PanelId.SwimThemeStory_11100)
end
function SwimThemeStory_11100Ctrl:OnBtn_ClickHome()
PanelManager.Home()
end
function SwimThemeStory_11100Ctrl:OnBtn_ClickCloseLevelInfoPanel()
self._mapNode.t_fullscreen_blur_black:SetActive(false)
self._mapNode.ctlAvgRoot.gameObject:SetActive(false)
self._mapNode.goChapterComplete:SetActive(false)
end
function SwimThemeStory_11100Ctrl:OnEvent_StoryDialog_DialogEnd()
WwiseAudioMgr:SetState("menuTransition", "open")
end
function SwimThemeStory_11100Ctrl:OnEvent_Story_Done(bHasReward)
self:RefreshPanel()
if bHasReward then
self.bCantClick = true
end
end
function SwimThemeStory_11100Ctrl:OnEvent_SelectMainlineBattle(bConfirm)
local OpenPanel = function()
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityStory, 0, self.avgId, self.nActId)
end
if bConfirm then
EventManager.Hit(EventId.SetTransition, 2, OpenPanel)
end
end
function SwimThemeStory_11100Ctrl:OnEvent_Activity_Story_RewardClosed()
self.bCantClick = false
if self.curIndex == #self.tbAllStory then
self._mapNode.goChapterComplete:SetActive(true)
end
end
return SwimThemeStory_11100Ctrl
@@ -0,0 +1,20 @@
local BasePanel = require("GameCore.UI.BasePanel")
local SwimThemeStory_11100Panel = class("SwimThemeStory_11100Panel", BasePanel)
SwimThemeStory_11100Panel._sUIResRootPath = "UI_Activity/"
SwimThemeStory_11100Panel._tbDefine = {
{
sPrefabPath = "11100/Story/SwimThemeStoryPanel.prefab",
sCtrlName = "Game.UI.ActivityTheme.11100.Story.SwimThemeStory_11100Ctrl"
}
}
function SwimThemeStory_11100Panel:Awake()
end
function SwimThemeStory_11100Panel:OnEnable()
end
function SwimThemeStory_11100Panel:OnDisable()
end
function SwimThemeStory_11100Panel:OnDestroy()
end
function SwimThemeStory_11100Panel:OnRelease()
end
return SwimThemeStory_11100Panel