Update - 1.9.0.107

EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
This commit is contained in:
SL1900
2026-05-14 16:00:00 +09:00
parent 4b880806ef
commit eafd8f4088
1034 changed files with 809589 additions and 23067 deletions
@@ -121,10 +121,10 @@ end
function BreakOutThemeCtrl:RefreshTime()
local bOpen = self.BreakOut_30101Data:CheckActivityGroupOpen()
if bOpen then
self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime)
RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, function()
local remainTime = self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime)
local remainTime = RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
@@ -133,41 +133,6 @@ function BreakOutThemeCtrl:RefreshTime()
end
end
end
function BreakOutThemeCtrl:RefreshRemainTime(endTime, txtComp)
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(txtComp, sTimeStr)
return remainTime
end
function BreakOutThemeCtrl:RefreshRemainOpenTime(openTime)
local curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
@@ -244,7 +209,7 @@ function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans
end
else
imgTrans:SetActive(false)
TimerManager.Remove(timer)
TimerManager.Remove(countDownTimer)
countDownTimer = nil
self.tbActState[activityId] = ActivityState.Open
refreshFunc(actData)
@@ -263,12 +228,12 @@ function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans
bShowCountDown = endTime - curTime <= 259200
end
if timer == nil and bShowCountDown then
self:RefreshRemainTime(endTime, txtTrans)
RefreshRemainTime(endTime, txtTrans)
do
local fcTimer = function()
local remainTime = self:RefreshRemainTime(endTime, txtTrans)
local remainTime = RefreshRemainTime(endTime, txtTrans)
if remainTime <= 0 then
TimerManager.Remove(timer)
TimerManager.Remove(countDownTimer)
countDownTimer = nil
refreshFunc(actData)
end
@@ -1,250 +0,0 @@
local ActivityShopCtrl = class("ActivityShopCtrl", BaseCtrl)
local LocalSettingData = require("GameCore.Data.LocalSettingData")
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager")
local PlayerVoiceData = PlayerData.Voice
ActivityShopCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
rawImgActor2D = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
trActor2D_PNG = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Transform"
},
aniRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
btnActor2D = {
sComponentName = "Button",
callback = "OnBtnClick_Actor2D"
},
svTog = {
sComponentName = "LoopScrollView"
},
trSvTog = {sNodeName = "svTog", sComponentName = "Transform"},
Goods = {
sNodeName = "---Goods---",
sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopGoodsCtrl"
},
goBubbleRoot = {
sNodeName = "----fixed_bubble----"
}
}
ActivityShopCtrl._mapEventConfig = {
ActivityShopTimeRefresh = "OnEvent_TimeRefresh",
[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
ActivityShopBuyVoice = "PlayBuyVoice",
[EventId.UIBackConfirm] = "OnEvent_UIBack",
[EventId.UIHomeConfirm] = "OnEvent_Home"
}
function ActivityShopCtrl:CheckShopData()
EventManager.Hit("ActivityShopCloseDetail")
self._panel.actShopData:RefreshActivityShopData()
self:RefreshData()
if self.nShopCount == 0 or not self.nSelectShop then
return
end
self:RefreshTog()
self:SetTimer()
self:SwitchTog()
self:RefreshNPC2D()
end
function ActivityShopCtrl:RefreshData()
self.tbShops = self._panel.actShopData:GetShopList()
self.nShopCount = #self.tbShops
self.ctrlTog = {}
if self.nCurTog == nil then
self.nCurTog = 1
if self._panel.nDefaultId then
for k, v in ipairs(self.tbShops) do
if v.nId == self._panel.nDefaultId then
self.nCurTog = k
break
end
end
end
end
if not self.tbShops[self.nCurTog] or self.nSelectShop and self.tbShops[self.nCurTog].nId ~= self.nSelectShop then
self.nCurTog = 1
end
if self.tbShops[self.nCurTog] then
self.nSelectShop = self.tbShops[self.nCurTog].nId
end
end
function ActivityShopCtrl:RefreshTog()
if self.nShopCount > 1 then
self._mapNode.svTog.gameObject:SetActive(true)
for nInstanceID, objCtrl in pairs(self.ctrlTog) do
self:UnbindCtrlByNode(objCtrl)
self.ctrlTog[nInstanceID] = nil
end
self._mapNode.svTog:Init(self.nShopCount, self, self.OnGridRefresh, self.OnGridBtnClick)
else
self._mapNode.svTog.gameObject:SetActive(false)
end
end
function ActivityShopCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceID = goGrid:GetInstanceID()
if not self.ctrlTog[nInstanceID] then
self.ctrlTog[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateToggleCtrl")
end
local mapCfg = ConfigTable.GetData("ActivityShop", self.tbShops[nIndex].nId)
if mapCfg then
self.ctrlTog[nInstanceID]:SetText(mapCfg.Name)
end
self.ctrlTog[nInstanceID]:SetDefault(nIndex == self.nCurTog)
end
function ActivityShopCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceID = goGrid:GetInstanceID()
if nIndex == self.nCurTog then
return
end
self.ctrlTog[nInstanceID]:SetTrigger(true)
if self.nCurTog then
local goSelect = self._mapNode.trSvTog:Find("Viewport/Content/" .. self.nCurTog - 1)
if goSelect then
self.ctrlTog[goSelect.gameObject:GetInstanceID()]:SetTrigger(false)
end
end
self.nCurTog = nIndex
self.nSelectShop = self.tbShops[self.nCurTog].nId
self:SwitchTog()
self._mapNode.aniRoot:Play("ShopPanel_in")
self:PlaySwitchTogVoice()
end
function ActivityShopCtrl:SetTimer()
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
local nTime = self._panel.actShopData:GetShopAutoUpdateTime()
if 0 < nTime then
self.timer = self:AddTimer(1, nTime, function()
self:CheckShopData()
if self.nShopCount == 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
EventManager.Hit(EventId.CloseMessageBox)
EventManager.Hit(EventId.CloesCurPanel)
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_ShopRefresh"))
end
end, true, true, false)
end
end
function ActivityShopCtrl:SwitchTog()
local mapShop = self.tbShops[self.nCurTog]
local mapCfg = ConfigTable.GetData("ActivityShop", mapShop.nId)
if not mapCfg then
return
end
self._mapNode.TopBar:CreateCoin({
mapCfg.CurrencyItemId
})
self._mapNode.Goods:Open(mapShop.nId, mapShop.nNextRefreshTime)
end
function ActivityShopCtrl:RefreshNPC2D()
local bUseL2D = LocalSettingData.mapData.UseLive2D
self._mapNode.rawImgActor2D.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
if bUseL2D == true then
Actor2DManager.SetBoardNPC2D(PanelId.SwimShop, self._mapNode.rawImgActor2D, self.nNpcId)
else
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.SwimShop, self.nNpcId)
end
end
function ActivityShopCtrl:PlayEnterVoice()
local bFirst = self._panel.actShopData:GetShopFirstIn()
local sTimeVoice = PlayerData.Voice:GetNPCGreetTimeVoiceKey()
if bFirst then
PlayerData.Voice:PlayCharVoice(sTimeVoice, self.nNpcId, nil, true)
else
local nIndex = math.random(1, 2)
local sVoice = nIndex == 1 and sTimeVoice or "greet_npc"
PlayerData.Voice:PlayCharVoice(sVoice, self.nNpcId, nil, true)
end
end
function ActivityShopCtrl:PlayBuyVoice(bLimit)
local sVoice = ""
if bLimit then
sVoice = "limited"
else
sVoice = "thank_npc"
end
PlayerData.Voice:PlayCharVoice(sVoice, self.nNpcId, nil, true)
end
function ActivityShopCtrl:PlaySwitchTogVoice()
PlayerData.Voice:PlayCharVoice("Tab", self.nNpcId, nil, true)
end
function ActivityShopCtrl:RefreshNPCId()
local mapCfg = ConfigTable.GetData("ActivityShopControl", self._panel.nActId)
if not mapCfg then
return
end
local tbNpc = mapCfg.Npc
local nRandomIndex = math.random(1, #tbNpc)
self.nNpcId = tbNpc[nRandomIndex]
end
function ActivityShopCtrl:FadeIn(bPlayFadeIn)
self._mapNode.aniRoot:Play("ShopPanel_in")
end
function ActivityShopCtrl:Awake()
self.nCurTog = nil
end
function ActivityShopCtrl:OnEnable()
self:RefreshNPCId()
PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
self:PlayEnterVoice()
self:CheckShopData()
end
function ActivityShopCtrl:OnDisable()
if self.ctrlTog then
for nInstanceId, objCtrl in pairs(self.ctrlTog) do
self:UnbindCtrlByNode(objCtrl)
self.ctrlTog[nInstanceId] = nil
end
self.ctrlTog = {}
end
Actor2DManager.UnsetBoardNPC2D()
BubbleVoiceManager.StopBubbleAnim()
PlayerVoiceData:ClearTimer()
PlayerVoiceData:StopCharVoice()
end
function ActivityShopCtrl:OnDestroy()
end
function ActivityShopCtrl:OnBtnClick_Actor2D()
PlayerVoiceData:PlayBoardNPCClickVoice(self.nNpcId)
end
function ActivityShopCtrl:OnEvent_TimeRefresh()
self:CheckShopData()
end
function ActivityShopCtrl:OnEvent_ShowBubbleVoiceText(nNpcId, nId)
if nNpcId ~= self.nNpcId then
return
end
local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId)
if mapVoDirectoryData == nil then
printError("VoDirectory未找到数据id:" .. nId)
return
end
BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource)
end
function ActivityShopCtrl:OnEvent_UIBack(nPanelId)
if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then
PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
CS.WwiseAudioManager.Instance:SetState("menuTransition", "open")
end
end
function ActivityShopCtrl:OnEvent_Home(nPanelId)
if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then
PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
end
end
return ActivityShopCtrl
@@ -1,75 +0,0 @@
local ActivityShopGoodsCtrl = class("ActivityShopGoodsCtrl", BaseCtrl)
ActivityShopGoodsCtrl._mapNodeConfig = {
sv = {
sComponentName = "LoopScrollView"
}
}
ActivityShopGoodsCtrl._mapEventConfig = {
ActivityShopRefreshGoods = "CheckGoodsData"
}
function ActivityShopGoodsCtrl:Open(nShopId, nShopAutoTime)
self.nShopId = nShopId
self.nShopAutoTime = nShopAutoTime
self:CheckGoodsData(true)
end
function ActivityShopGoodsCtrl:CheckGoodsData(bResetPos)
self._panel.actShopData:CheckGoodsData(self.nShopId)
self.tbGoods = self._panel.actShopData:GetGoodsList(self.nShopId)
self:SetTimer()
self:RefreshList(bResetPos)
end
function ActivityShopGoodsCtrl:SetTimer()
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
local nTime = self._panel.actShopData:GetGoodsAutoUpdateTime(self.nShopId)
if 0 < nTime and (self.nShopAutoTime == 0 or nTime < self.nShopAutoTime) then
self.timer = self:AddTimer(1, nTime, function()
EventManager.Hit("ActivityShopCloseDetail")
EventManager.Hit(EventId.CloseMessageBox)
self:CheckGoodsData(true)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_GoodsRefresh"))
end, true, true, false)
end
end
function ActivityShopGoodsCtrl:RefreshList(bResetPos)
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self._mapNode.sv:SetAnim(0.04)
self._mapNode.sv:Init(#self.tbGoods, self, self.OnGridRefresh, self.OnGridBtnClick, not bResetPos)
end
function ActivityShopGoodsCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbGoods[nIndex]
local nInstanceID = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.ActivityTheme.30101.Shop.ActivityShopGoodsItemCtrl")
end
local mapCfg = ConfigTable.GetData("ActivityShop", self.nShopId)
if mapCfg then
self.tbGridCtrl[nInstanceID]:Refresh(mapData, mapCfg.CurrencyItemId)
end
end
function ActivityShopGoodsCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbGoods[nIndex]
EventManager.Hit(EventId.OpenPanel, PanelId.ShopPopup_30101, mapData, self.nShopId, self._panel.nActId)
end
function ActivityShopGoodsCtrl:Awake()
self.tbGridCtrl = {}
end
function ActivityShopGoodsCtrl:OnEnable()
end
function ActivityShopGoodsCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function ActivityShopGoodsCtrl:OnDestroy()
end
return ActivityShopGoodsCtrl
@@ -1,256 +0,0 @@
local ActivityShopGoodsDetailCtrl = class("ActivityShopGoodsDetailCtrl", BaseCtrl)
ActivityShopGoodsDetailCtrl._mapNodeConfig = {
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Shop_TitleBuy"
},
goItem = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
btnDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtName = {sComponentName = "TMP_Text"},
txtDesc = {sComponentName = "TMP_Text"},
txtHas = {sComponentName = "TMP_Text"},
txtPriceCn = {
sComponentName = "TMP_Text",
sLanguageId = "Shop_UnitPrice"
},
imgCoin = {nCount = 2, sComponentName = "Image"},
txtPrice = {sComponentName = "TMP_Text"},
txtStock = {sComponentName = "TMP_Text"},
goStock = {},
txtBtnBuy = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Shop_Btn_Buy"
},
txtCoinCount = {sComponentName = "TMP_Text"},
btnBuy = {
sComponentName = "UIButton",
callback = "OnBtnClick_Buy"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnBuy2 = {
sComponentName = "UIButton",
callback = "OnBtnClick_Disable"
},
txtDisable = {sComponentName = "TMP_Text"},
goQuantitySelector = {
sNodeName = "tc_quantity_selector",
sCtrlName = "Game.UI.TemplateEx.TemplateQuantitySelectorCtrl"
}
}
ActivityShopGoodsDetailCtrl._mapEventConfig = {}
function ActivityShopGoodsDetailCtrl:Refresh(mapData, nShopId, nActId)
self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId)
local mapShopCfg = ConfigTable.GetData("ActivityShop", nShopId)
if not self.mapGoodsCfg or not mapShopCfg then
return
end
self.mapData = mapData
self.nShopId = nShopId
self.nCurrencyItemId = mapShopCfg.CurrencyItemId
self.bAble = mapData.bPurchasTime and mapData.bPurchasable and not mapData.bSoldOut
self.actShopData = PlayerData.Activity:GetActivityDataById(nActId)
self:PlayInAni()
self:RefreshInfo()
self:RefreshPrice()
self:RefreshBuyState()
self:RefreshBuyCount()
end
function ActivityShopGoodsDetailCtrl:RefreshInfo()
local nItemId = self.mapGoodsCfg.ItemId
local mapCfg = ConfigTable.GetData_Item(nItemId)
if not mapCfg then
return
end
NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name)
self._mapNode.goItem:SetItem(nItemId, nil, self.mapGoodsCfg.ItemQuantity, nil, nil, nil, nil, true)
if mapCfg.Type == GameEnum.itemType.Disc or mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
self._mapNode.txtHas.gameObject:SetActive(false)
else
self._mapNode.txtHas.gameObject:SetActive(true)
local nCount = PlayerData.Item:GetItemCountByID(nItemId)
if 999999 < nCount then
local nFloor = math.floor(nCount / 100)
local nK = string.format("%.0f", nFloor / 10)
local sCount = nK .. "k"
NovaAPI.SetTMPText(self._mapNode.txtHas, ConfigTable.GetUIText("Shop_Has") .. sCount)
else
NovaAPI.SetTMPText(self._mapNode.txtHas, ConfigTable.GetUIText("Shop_Has") .. nCount)
end
end
NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapGoodsCfg.Desc)
local bLimit = self.mapData.nMaximumLimit > 0
if bLimit then
local nLeft = self.mapData.nMaximumLimit - self.mapData.nBoughtCount
NovaAPI.SetTMPText(self._mapNode.txtStock, orderedFormat(ConfigTable.GetUIText("Shop_Stock"), nLeft))
NovaAPI.SetTMPColor(self._mapNode.txtStock, nLeft == 0 and Red_Unable or Blue_Dark)
else
NovaAPI.SetTMPText(self._mapNode.txtStock, ConfigTable.GetUIText("Shop_Unlimited"))
NovaAPI.SetTMPColor(self._mapNode.txtStock, Blue_Dark)
end
self._mapNode.btnDetail.interactable = mapCfg and (mapCfg.Stype == GameEnum.itemStype.Disc or mapCfg.Stype == GameEnum.itemStype.Char or mapCfg.Stype == GameEnum.itemStype.RandomPackage or mapCfg.Stype == GameEnum.itemStype.ComCYO or mapCfg.Stype == GameEnum.itemStype.OutfitCYO)
end
function ActivityShopGoodsDetailCtrl:RefreshPrice()
for i = 1, 2 do
self:SetSprite_Coin(self._mapNode.imgCoin[i], self.nCurrencyItemId)
end
NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price)
end
function ActivityShopGoodsDetailCtrl:RefreshBuyCount()
local nCost = self.nBuyCount * self.mapGoodsCfg.Price
NovaAPI.SetTMPText(self._mapNode.txtCoinCount, nCost)
local nHasCoin = PlayerData.Item:GetItemCountByID(self.nCurrencyItemId)
NovaAPI.SetTMPColor(self._mapNode.txtCoinCount, nCost > nHasCoin and Red_Unable or Blue_Normal)
end
function ActivityShopGoodsDetailCtrl:RefreshBuyState()
self._mapNode.btnBuy.gameObject:SetActive(self.bAble)
self._mapNode.btnBuy2.gameObject:SetActive(not self.bAble)
self._mapNode.txtDisable.gameObject:SetActive(not self.mapData.bPurchasable or self.mapData.bSoldOut)
self.nBuyCount = self.bAble and 1 or 0
local nMax = self:CountMaxBuy()
local callback = function(nCount)
self.nBuyCount = nCount
self:RefreshBuyCount()
end
self._mapNode.goQuantitySelector:Init(callback, self.nBuyCount, nMax)
if self.mapData.bSoldOut then
NovaAPI.SetTMPText(self._mapNode.txtDisable, ConfigTable.GetUIText("Shop_Cond_SoldOutShort"))
elseif not self.mapData.bPurchasable then
if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then
NovaAPI.SetTMPText(self._mapNode.txtDisable, orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClassShort"), self.mapData.tbPurchaseCondParams[1]))
elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then
NovaAPI.SetTMPText(self._mapNode.txtDisable, ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut"))
end
end
end
function ActivityShopGoodsDetailCtrl:CountMaxBuy()
local nHasCoin = PlayerData.Item:GetItemCountByID(self.nCurrencyItemId)
local nMax = math.floor(nHasCoin / self.mapGoodsCfg.Price)
if nMax == 0 then
return 1
end
if 0 < self.mapData.nMaximumLimit then
local nRemain = self.mapData.nMaximumLimit - self.mapData.nBoughtCount
return nMax > nRemain and nRemain or nMax
else
return nMax
end
end
function ActivityShopGoodsDetailCtrl:PlayInAni()
self.gameObject:SetActive(true)
self.ani:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function ActivityShopGoodsDetailCtrl:PlayOutAni()
self.ani:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, "Close", true, true, true)
end
function ActivityShopGoodsDetailCtrl:Close()
self.gameObject:SetActive(false)
end
function ActivityShopGoodsDetailCtrl:Awake()
self.ani = self.gameObject.transform:GetComponent("Animator")
end
function ActivityShopGoodsDetailCtrl:OnEnable()
end
function ActivityShopGoodsDetailCtrl:OnDisable()
end
function ActivityShopGoodsDetailCtrl:OnDestroy()
end
function ActivityShopGoodsDetailCtrl:OnBtnClick_Buy()
local nCost = self.nBuyCount * self.mapGoodsCfg.Price
local nHasCoin = PlayerData.Item:GetItemCountByID(self.nCurrencyItemId)
local sName = ConfigTable.GetData_Item(self.nCurrencyItemId).Title
if nCost > nHasCoin then
EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("Shop_NotEnough"), sName))
return
end
local buy = function()
local callback = function()
EventManager.Hit("ActivityShopRefreshGoods")
EventManager.Hit("ActivityShopCloseDetail")
local bLimit = self.mapData.nMaximumLimit > 0
EventManager.Hit("ActivityShopBuyVoice", bLimit)
end
self.actShopData:SendActivityShopPurchaseReq(self.nShopId, self.mapData.nId, self.nBuyCount, callback)
end
local buy_confirm = function()
local nAll = self.mapGoodsCfg.ItemQuantity * self.nBuyCount
local sTip = 1 < nAll and orderedFormat(ConfigTable.GetUIText("Shop_MultiBuyComfirm"), nCost, sName, nAll, self.mapGoodsCfg.Name) or orderedFormat(ConfigTable.GetUIText("Shop_BuyComfirm"), nCost, sName, self.mapGoodsCfg.Name)
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = sTip,
callbackConfirm = buy,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
local nItemId = self.mapGoodsCfg.ItemId
local mapCfg = ConfigTable.GetData_Item(nItemId)
local sTip
if mapCfg then
if mapCfg.Type == GameEnum.itemType.Disc then
sTip = PlayerData.Item:GetDiscHoldingState(nItemId, self.nBuyCount)
elseif mapCfg.Type == GameEnum.itemType.Char then
sTip = PlayerData.Item:GetCharHoldingState(nItemId, self.nBuyCount)
elseif mapCfg.Stype == GameEnum.itemStype.CharShard then
local nCharId = PlayerData.Talent:GetFragmentsToChar(nItemId)
sTip = PlayerData.Item:GetCharHoldingState(nCharId, 0, self.nBuyCount)
end
end
if sTip then
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = sTip,
callbackConfirm = buy_confirm,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
else
buy_confirm()
end
end
function ActivityShopGoodsDetailCtrl:OnBtnClick_Close()
EventManager.Hit("ActivityShopCloseDetail")
end
function ActivityShopGoodsDetailCtrl:OnBtnClick_Detail()
local nItemId = self.mapGoodsCfg.ItemId
local mapCfg = ConfigTable.GetData_Item(nItemId)
if not mapCfg then
return
end
if mapCfg.Stype == GameEnum.itemStype.Disc then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nItemId)
elseif mapCfg.Stype == GameEnum.itemStype.Char then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nItemId)
elseif mapCfg.Stype == GameEnum.itemStype.RandomPackage or mapCfg.Stype == GameEnum.itemStype.ComCYO then
local tbDetailItem, sDetailTitle = PlayerData.Item:GetCYODisplayItem(nItemId)
local msg = {
nType = AllEnum.MessageBox.ItemList,
tbItem = tbDetailItem,
sTitle = sDetailTitle,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
elseif mapCfg.Stype == GameEnum.itemStype.OutfitCYO then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscPreview, nItemId)
end
end
function ActivityShopGoodsDetailCtrl:OnBtnClick_Disable()
if self.mapData.bSoldOut then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_GoodsEmpty"))
elseif not self.mapData.bPurchasable then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_Condition"))
elseif not self.mapData.bPurchasTime then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_NotPurchasTime"))
end
end
return ActivityShopGoodsDetailCtrl
@@ -3,7 +3,7 @@ ActivityShopPanel._sUIResRootPath = "UI_Activity/"
ActivityShopPanel._tbDefine = {
{
sPrefabPath = "30101/Shop/ActivityShopPanel.prefab",
sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopCtrl"
sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl"
}
}
function ActivityShopPanel:Awake()
@@ -1,64 +0,0 @@
local ActivityShopPopupCtrl = class("ActivityShopPopupCtrl", BaseCtrl)
ActivityShopPopupCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "Animator"
},
btnCloseDatail = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtnClick_CloseDetail"
},
Detail = {
sNodeName = "---Detail---",
sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopGoodsDetailCtrl"
}
}
ActivityShopPopupCtrl._mapEventConfig = {
ActivityShopCloseDetail = "OnBtnClick_CloseDetail"
}
function ActivityShopPopupCtrl:Open()
local mapCfg = ConfigTable.GetData("ActivityShop", self.nShopId)
if not mapCfg then
return
end
self._mapNode.TopBar:CreateCoin({
mapCfg.CurrencyItemId
}, true)
self._mapNode.blur:SetActive(true)
self._mapNode.Detail:Refresh(self.mapData, self.nShopId, self.nActId)
end
function ActivityShopPopupCtrl:Awake()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.mapData = tbParam[1]
self.nShopId = tbParam[2]
self.nActId = tbParam[3]
end
end
function ActivityShopPopupCtrl:OnEnable()
self:Open()
end
function ActivityShopPopupCtrl:OnDisable()
end
function ActivityShopPopupCtrl:OnDestroy()
end
function ActivityShopPopupCtrl:OnBtnClick_CloseDetail()
if self._mapNode.Detail.gameObject.activeSelf == false then
return
end
self._mapNode.Detail:PlayOutAni()
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, function()
EventManager.Hit(EventId.ClosePanel, PanelId.ShopPopup_30101)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
return ActivityShopPopupCtrl
@@ -1,18 +0,0 @@
local ActivityShopPopupPanel = class("ActivityShopPopupPanel", BasePanel)
ActivityShopPopupPanel._sUIResRootPath = "UI_Activity/"
ActivityShopPopupPanel._bIsMainPanel = false
ActivityShopPopupPanel._tbDefine = {
{
sPrefabPath = "30101/Shop/ActivityShopPopupPanel.prefab",
sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopPopupCtrl"
}
}
function ActivityShopPopupPanel:Awake()
end
function ActivityShopPopupPanel:OnEnable()
end
function ActivityShopPopupPanel:OnDisable()
end
function ActivityShopPopupPanel:OnDestroy()
end
return ActivityShopPopupPanel