Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
This commit is contained in:
@@ -1,6 +1,5 @@
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local SkillInstanceResultCtrl = class("SkillInstanceResultCtrl", BaseCtrl)
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local WwiseManger = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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SkillInstanceResultCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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goComplete = {sComponentName = "GameObject"},
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@@ -91,6 +90,11 @@ local starGachaCfg = {
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animName = "BattleResultgoGacha_ssr"
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}
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}
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local resultType = {
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None = 0,
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Victory = 1,
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Defeat = 2
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}
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function SkillInstanceResultCtrl:Awake()
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self.canvas = self.gameObject:GetComponent("Canvas")
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EventManager.Hit(EventId.AvgBubbleShutDown)
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@@ -99,13 +103,11 @@ function SkillInstanceResultCtrl:Awake()
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end
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function SkillInstanceResultCtrl:OnEnable()
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local tbParam = self:GetPanelParam()
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local nResultState = 0
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if #tbParam == 2 and tbParam[1] == false then
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nResultState = 3
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elseif tbParam[1] then
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nResultState = 1
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elseif #tbParam == 3 and tbParam[1] == false then
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nResultState = 2
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local nResultState = resultType.None
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if tbParam[1] then
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nResultState = resultType.Victory
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else
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nResultState = resultType.Defeat
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end
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local tbStar = tbParam[2]
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local GenerRewardItems = tbParam[3]
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@@ -124,9 +126,13 @@ function SkillInstanceResultCtrl:OnEnable()
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self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage)
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end
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self.mapSkillInstance = ConfigTable.GetData("SkillInstance", nSkillInstanceId)
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local sSkillInstanceName = ""
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if self.mapSkillInstance ~= nil then
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sSkillInstanceName = self.mapSkillInstance.Name
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local sSkillInstanceName = self.mapSkillInstance.Name
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for _, v in ipairs(self._mapNode.txtMainlineName) do
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local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sSkillInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapSkillInstance.Difficulty) or "")
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NovaAPI.SetTMPText(v, sName)
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end
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self:RefreshTarget(tbStar)
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end
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local nStar = 0
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for i = 0, 2 do
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@@ -152,19 +158,14 @@ function SkillInstanceResultCtrl:OnEnable()
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v.rewardType = AllEnum.RewardType.Extra
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table.insert(self.mapReward, v)
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end
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for _, v in ipairs(self._mapNode.txtMainlineName) do
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local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sSkillInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapSkillInstance.Difficulty) or "")
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NovaAPI.SetTMPText(v, sName)
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end
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self:RefreshWorldClass(nExp)
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self:RefreshTarget(tbStar)
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local nCurTeam = 5
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if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
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nCurTeam = PlayerData.Mainline.nCurTeamIndex
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end
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local tbTeamMemberId, nCaptain
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local tbTeamMemberId
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if tbChar == nil then
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nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam)
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_, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam)
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else
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tbTeamMemberId = tbChar
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end
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@@ -177,17 +178,13 @@ function SkillInstanceResultCtrl:OnEnable()
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if #tbRoleId == 0 then
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table.insert(tbRoleId, 112)
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end
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if bPureAvg then
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self._mapNode.trActor2D_PNG.gameObject:SetActive(false)
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else
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end
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WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
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WwiseManger:PostEvent("char_common_all_pause")
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WwiseManger:PostEvent("mon_common_all_pause")
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WwiseManger:SetState("level", "None")
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WwiseManger:SetState("combat", "None")
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local nAnimTime
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if nResultState == 1 then
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if nResultState == resultType.Victory then
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self._mapNode.goRoot.gameObject:SetActive(true)
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self._mapNode.goFailed:SetActive(false)
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self._mapNode.imgBlurredBg.gameObject:SetActive(false)
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@@ -223,12 +220,18 @@ function SkillInstanceResultCtrl:OnEnable()
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nAnimTime = nAnimTime + 1.5
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EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
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self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true)
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PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1)
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PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == resultType.Victory)
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self.bProcessingClose = false
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end
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function SkillInstanceResultCtrl:OnDisable()
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PlayerData.SkillInstance:SetSettlementState(false)
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PlayerData.Voice:StopCharVoice()
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if self.closeSequence then
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self.closeSequence:Kill()
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end
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if self.bAddLevelEndEvent then
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback)
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end
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end
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function SkillInstanceResultCtrl:PlayAnim()
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PlayerData.SideBanner:TryOpenSideBanner()
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@@ -276,15 +279,15 @@ function SkillInstanceResultCtrl:RefreshWorldClass(nExp)
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end
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end
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function SkillInstanceResultCtrl:RefreshTarget(tbStar)
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local tbCond = {}
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table.insert(tbCond, decodeJson(self.mapSkillInstance.OneStarCondition))
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table.insert(tbCond, decodeJson(self.mapSkillInstance.TwoStarCondition))
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table.insert(tbCond, decodeJson(self.mapSkillInstance.ThreeStarCondition))
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for i = 1, 3 do
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local tr = self._mapNode.getStar[i]
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local star = tr:Find("star"):GetComponent("Transform")
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local starPass = star:Find("starPass")
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local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text")
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local tbCond = {}
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table.insert(tbCond, decodeJson(self.mapSkillInstance.OneStarCondition))
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table.insert(tbCond, decodeJson(self.mapSkillInstance.TwoStarCondition))
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table.insert(tbCond, decodeJson(self.mapSkillInstance.ThreeStarCondition))
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local cond = tbCond[i]
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if cond ~= nil then
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local _floorData = ConfigTable.GetData("SkillInstanceFloor", self.mapSkillInstance.FloorId)
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@@ -314,23 +317,26 @@ function SkillInstanceResultCtrl:ClosePanel()
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
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self._mapNode.Mask.gameObject:SetActive(true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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local sequence = DOTween.Sequence()
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sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
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sequence:AppendCallback(function()
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self.closeSequence = DOTween.Sequence()
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self.closeSequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
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self.closeSequence:AppendCallback(function()
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if self.bSuccess then
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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self._mapNode.imgBlurredBg:SetActive(false)
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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else
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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function self.levelEndCallback()
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self.bAddLevelEndEvent = false
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback)
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self._mapNode.imgBlurredBg:SetActive(false)
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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self.bAddLevelEndEvent = true
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback)
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CS.AdventureModuleHelper.LevelStateChanged(true, 0, true)
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end
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self.closeSequence = nil
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end)
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sequence:SetUpdate(true)
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self.closeSequence:SetUpdate(true)
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end
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end
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function SkillInstanceResultCtrl:RefreshGacha()
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