Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -404,7 +404,7 @@ function EquipmentInfoCtrl:OnBtnClick_Upgrade()
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.2, function()
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PlayerData.Equipment:GetEquipmentSelect()
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PlayerData.Equipment:ClearEquipmentSelect()
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EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentInfo)
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EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentUpgrade, self.nCharId, self.nSlotId, self.nSelectGemIndex)
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end, true, true, true)
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@@ -428,13 +428,12 @@ function EquipmentInfoCtrl:OnBtnClick_Active()
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self:OnBtnClick_MatTip(self._mapNode.btnAdd)
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return
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end
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local callback = function(nNewIndex)
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local callback = function()
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self:RefreshPoint()
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self.nSelectGemIndex = nNewIndex
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PlayerData.Equipment:CacheEquipmentSelect(self.nSlotId, self.nSelectGemIndex, self.nCharId)
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self:Refresh(true)
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end
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PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, callback)
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PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, callback)
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end
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function EquipmentInfoCtrl:OnBtnClick_Switch(btn, nIndex)
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local bLock = nIndex == 1
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