Update - 1.9.0.107

EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
This commit is contained in:
SL1900
2026-05-14 16:00:00 +09:00
parent 4b880806ef
commit eafd8f4088
1034 changed files with 809589 additions and 23067 deletions
+3 -4
View File
@@ -404,7 +404,7 @@ function EquipmentInfoCtrl:OnBtnClick_Upgrade()
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, function()
PlayerData.Equipment:GetEquipmentSelect()
PlayerData.Equipment:ClearEquipmentSelect()
EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentInfo)
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentUpgrade, self.nCharId, self.nSlotId, self.nSelectGemIndex)
end, true, true, true)
@@ -428,13 +428,12 @@ function EquipmentInfoCtrl:OnBtnClick_Active()
self:OnBtnClick_MatTip(self._mapNode.btnAdd)
return
end
local callback = function(nNewIndex)
local callback = function()
self:RefreshPoint()
self.nSelectGemIndex = nNewIndex
PlayerData.Equipment:CacheEquipmentSelect(self.nSlotId, self.nSelectGemIndex, self.nCharId)
self:Refresh(true)
end
PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, callback)
PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, callback)
end
function EquipmentInfoCtrl:OnBtnClick_Switch(btn, nIndex)
local bLock = nIndex == 1