Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -88,6 +88,8 @@ local HonorTitleType = {
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Affinity = 3,
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Activity = 4
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}
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local L2_LV = 21
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local L3_LV = 41
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function FriendHonorTitleCtrl:Open()
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self:PlayInAni()
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self.tbCurHonorTitle = {}
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@@ -261,16 +263,27 @@ function FriendHonorTitleCtrl:OnGridRefresh(goGrid, gridIndex)
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end
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end
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end
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ctrl:SetHonotTitle(honorData.Id, true, level)
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self:SetPngSprite(imgHonorTitleEquipBg, honorData.MainRes)
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local bgPath = ctrl:SetHonotTitle(honorData.Id, true, level)
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self:SetPngSprite(imgHonorTitleEquipBg, bgPath ~= "" and bgPath or honorData.MainRes)
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if bgPath ~= "" then
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NovaAPI.SetImageNativeSize(imgHonorTitleEquipBg)
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end
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local spritePath = ""
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if honorData.BGType == GameEnum.HonorTitleBgType.Ellipse then
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spritePath = "db_choose_common_5"
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if level ~= nil and level >= L2_LV and level < L3_LV then
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spritePath = "db_choose_common_7"
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elseif level ~= nil and level >= L3_LV then
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spritePath = "db_choose_common_8"
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else
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spritePath = "db_choose_common_5"
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end
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elseif honorData.BGType == GameEnum.HonorTitleBgType.Parallelogram then
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spritePath = "db_choose_common_6"
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end
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self:SetAtlasSprite(imgHonorTitleChooseBg, "08_db", spritePath)
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self:SetAtlasSprite(imgHonorTitleChooseBg1, "08_db", spritePath)
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NovaAPI.SetImageNativeSize(imgHonorTitleChooseBg)
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NovaAPI.SetImageNativeSize(imgHonorTitleChooseBg1)
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local bCurChosen = self.tbCurHonorTitle[self.nSelectedIndex] == honorData.Id
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goChosenState.gameObject:SetActive(bCurChosen)
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imgHonorTitleChooseBg.gameObject:SetActive(bCurChosen)
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