Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
This commit is contained in:
@@ -1,5 +1,6 @@
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local JointDrillBuildListCtrl = class("JointDrillBuildListCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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JointDrillBuildListCtrl._mapNodeConfig = {
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TopBarPanel = {
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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@@ -60,10 +61,10 @@ function JointDrillBuildListCtrl:GetJointDrillPlayerData()
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return PlayerData.JointDrill_2
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end
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function JointDrillBuildListCtrl:GetJointDrillBuildListPanelId()
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return PanelId.JointDrillBuildList_2
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return JointDrillContext.GetPanelId(self:GetJointDrillPlayerData().nActId, "BuildList")
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end
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function JointDrillBuildListCtrl:GetJointDrillLevelSelectPanelId()
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return PanelId.JointDrillLevelSelect_2
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return JointDrillContext.GetPanelId(self:GetJointDrillPlayerData().nActId, "LevelSelect")
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end
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function JointDrillBuildListCtrl:GetRegionBossFormationType()
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return AllEnum.RegionBossFormationType.JointDrill_2
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@@ -165,7 +166,7 @@ function JointDrillBuildListCtrl:OnEnable()
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self._mapNode.goChallengeTime.gameObject:SetActive(self.bInBattle)
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end
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function JointDrillBuildListCtrl:OnDisable()
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for _, v in ipairs(self.tbBuildItemCtrl) do
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for _, v in pairs(self.tbBuildItemCtrl) do
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local obj = v.gameObject
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self:UnbindCtrlByNode(v)
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destroy(obj)
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@@ -1,21 +0,0 @@
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local JointDrillBuildListPanel = class("JointDrillBuildListPanel", BasePanel)
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JointDrillBuildListPanel._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel:Awake()
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end
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function JointDrillBuildListPanel:OnEnable()
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end
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function JointDrillBuildListPanel:OnAfterEnter()
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end
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function JointDrillBuildListPanel:OnDisable()
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end
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function JointDrillBuildListPanel:OnDestroy()
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end
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function JointDrillBuildListPanel:OnRelease()
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end
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return JointDrillBuildListPanel
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@@ -0,0 +1,21 @@
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local JointDrillBuildListPanel_510003 = class("JointDrillBuildListPanel_510003", BasePanel)
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JointDrillBuildListPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel_510003:Awake()
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end
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function JointDrillBuildListPanel_510003:OnEnable()
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end
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function JointDrillBuildListPanel_510003:OnAfterEnter()
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end
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function JointDrillBuildListPanel_510003:OnDisable()
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end
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function JointDrillBuildListPanel_510003:OnDestroy()
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end
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function JointDrillBuildListPanel_510003:OnRelease()
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end
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return JointDrillBuildListPanel_510003
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@@ -0,0 +1,21 @@
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local JointDrillBuildListPanel_510005 = class("JointDrillBuildListPanel_510005", BasePanel)
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JointDrillBuildListPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel_510005:Awake()
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end
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function JointDrillBuildListPanel_510005:OnEnable()
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end
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function JointDrillBuildListPanel_510005:OnAfterEnter()
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end
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function JointDrillBuildListPanel_510005:OnDisable()
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end
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function JointDrillBuildListPanel_510005:OnDestroy()
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end
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function JointDrillBuildListPanel_510005:OnRelease()
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end
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return JointDrillBuildListPanel_510005
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@@ -56,7 +56,11 @@ function JointDrillLevelItemCtrl:SetItem(mapLevelCfg)
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end
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end
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NovaAPI.SetTMPText(self._mapNode.txtBossHp, string.format("%s/%s", self:ThousandsNumber(nHp), self:ThousandsNumber(nHpMax)))
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NovaAPI.SetImageFillAmount(self._mapNode.imgBossHp, nHp / nHpMax)
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if 0 < nHpMax then
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NovaAPI.SetImageFillAmount(self._mapNode.imgBossHp, nHp / nHpMax)
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else
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NovaAPI.SetImageFillAmount(self._mapNode.imgBossHp, 0)
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end
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local bSimulate = PlayerData.JointDrill_2:GetBattleSimulate()
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self._mapNode.imgSimulate.gameObject:SetActive(bSimulate)
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local nStartTime = PlayerData.JointDrill_2:GetJointDrillStartTime()
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@@ -111,6 +115,10 @@ end
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function JointDrillLevelItemCtrl:OnEnable()
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end
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function JointDrillLevelItemCtrl:OnDisable()
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if self.timeTimer ~= nil then
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self.timeTimer:Cancel()
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self.timeTimer = nil
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end
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end
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function JointDrillLevelItemCtrl:OnDestroy()
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end
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@@ -1,6 +1,7 @@
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local JointDrillLevelSelectCtrl = class("JointDrillLevelSelectCtrl", BaseCtrl)
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local LocalData = require("GameCore.Data.LocalData")
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local ClientManager = CS.ClientManager.Instance
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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JointDrillLevelSelectCtrl._mapNodeConfig = {
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TopBarPanel = {
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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@@ -670,7 +671,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
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self.nActId = tbParam[1]
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self.actDataIns = PlayerData.Activity:GetActivityDataById(self.nActId)
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local mapCfg = ConfigTable.GetData("JointDrillControl", self.nActId)
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if mapCfg == nil then
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if mapCfg == nil or self.actDataIns == nil then
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return
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end
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self.nGroupId = mapCfg.DrillLevelGroupId
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@@ -678,6 +679,9 @@ function JointDrillLevelSelectCtrl:OnEnable()
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end
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local callback = function()
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end
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if self.actDataIns == nil then
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return
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end
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PlayerData.Build:GetAllBuildBriefData(callback)
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self.nActStatus = self.actDataIns:GetActStatus()
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self._mapNode.goSmoke.gameObject:SetActive(false)
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@@ -712,7 +716,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Avg()
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end
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function JointDrillLevelSelectCtrl:OnBtnClick_Quest()
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PlayerData.JointDrill_2:SendJointDrillRankMsg(function()
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillQuest_2, self.nActId)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Quest"), self.nActId)
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end)
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end
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function JointDrillLevelSelectCtrl:OnBtnClick_Shop()
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@@ -720,7 +724,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Shop()
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end
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function JointDrillLevelSelectCtrl:OnBtnClick_Rank()
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PlayerData.JointDrill_2:SendJointDrillRankMsg(function()
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRanking_2, self.nActId)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Ranking"), self.nActId)
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end)
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end
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function JointDrillLevelSelectCtrl:OnBtnClick_Tickets()
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@@ -760,7 +764,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Start()
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return
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end
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local callback = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_2, self.nSelectLevelId, false)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, false)
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end
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callback()
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end
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@@ -782,7 +786,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Continue()
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return
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end
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local bSimulate = PlayerData.JointDrill_2:GetBattleSimulate()
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_2, self.nSelectLevelId, bSimulate)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, bSimulate)
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end
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function JointDrillLevelSelectCtrl:OnBtnClick_Simulation()
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local bInChallengeTime = PlayerData.JointDrill_2:CheckActChallengeTime()
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@@ -796,7 +800,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Simulation()
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printError("LevelId 错误")
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return
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_2, self.nSelectLevelId, true)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, true)
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end
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function JointDrillLevelSelectCtrl:OnBtnClick_Over()
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local sTip = ConfigTable.GetUIText("JointDrill_Give_Up_Tip")
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@@ -839,7 +843,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_FastBattle()
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return
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end
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PlayerData.JointDrill_2:SendJointDrillRankMsg(function()
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_2, self.nSelectLevelId)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Raid"), self.nSelectLevelId)
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end)
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end
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function JointDrillLevelSelectCtrl:OnEvent_RefreshJointDrillLevel()
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@@ -1,21 +0,0 @@
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local JointDrillLevelSelectPanel = class("JointDrillLevelSelectPanel", BasePanel)
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JointDrillLevelSelectPanel._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel:Awake()
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end
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function JointDrillLevelSelectPanel:OnEnable()
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end
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function JointDrillLevelSelectPanel:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel:OnDisable()
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end
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function JointDrillLevelSelectPanel:OnDestroy()
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end
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function JointDrillLevelSelectPanel:OnRelease()
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end
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return JointDrillLevelSelectPanel
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@@ -0,0 +1,21 @@
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local JointDrillLevelSelectPanel_510003 = class("JointDrillLevelSelectPanel_510003", BasePanel)
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JointDrillLevelSelectPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel_510003:Awake()
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end
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function JointDrillLevelSelectPanel_510003:OnEnable()
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end
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function JointDrillLevelSelectPanel_510003:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_510003:OnDisable()
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end
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function JointDrillLevelSelectPanel_510003:OnDestroy()
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end
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function JointDrillLevelSelectPanel_510003:OnRelease()
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end
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return JointDrillLevelSelectPanel_510003
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@@ -0,0 +1,21 @@
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local JointDrillLevelSelectPanel_510005 = class("JointDrillLevelSelectPanel_510005", BasePanel)
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JointDrillLevelSelectPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel_510005:Awake()
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end
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function JointDrillLevelSelectPanel_510005:OnEnable()
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end
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function JointDrillLevelSelectPanel_510005:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_510005:OnDisable()
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end
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function JointDrillLevelSelectPanel_510005:OnDestroy()
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end
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function JointDrillLevelSelectPanel_510005:OnRelease()
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end
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return JointDrillLevelSelectPanel_510005
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@@ -1,4 +1,5 @@
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local JointDrillQuestCtrl = class("JointDrillQuestCtrl", BaseCtrl)
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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JointDrillQuestCtrl._mapNodeConfig = {
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goBlur = {
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sNodeName = "t_fullscreen_blur_01"
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@@ -138,7 +139,7 @@ function JointDrillQuestCtrl:PlayCloseAni(callback)
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self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, callback)
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end
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function JointDrillQuestCtrl:OnPanelClose(_, callback)
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EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillQuest_2)
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EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "Quest"))
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if callback then
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callback()
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end
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@@ -147,6 +148,7 @@ function JointDrillQuestCtrl:Awake()
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self.nActId = 0
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self.mapQuestGrid = {}
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self.mapRankingGrid = {}
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self.tbQuests = {}
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end
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function JointDrillQuestCtrl:OnEnable()
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local tbParam = self:GetPanelParam()
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@@ -1,22 +0,0 @@
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local JointDrillQuestPanel = class("JointDrillQuestPanel", BasePanel)
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JointDrillQuestPanel._bIsMainPanel = false
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JointDrillQuestPanel._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel:Awake()
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end
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function JointDrillQuestPanel:OnEnable()
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end
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function JointDrillQuestPanel:OnAfterEnter()
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end
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function JointDrillQuestPanel:OnDisable()
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end
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function JointDrillQuestPanel:OnDestroy()
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end
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function JointDrillQuestPanel:OnRelease()
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end
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return JointDrillQuestPanel
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@@ -0,0 +1,22 @@
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local JointDrillQuestPanel_510003 = class("JointDrillQuestPanel_510003", BasePanel)
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JointDrillQuestPanel_510003._bIsMainPanel = false
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JointDrillQuestPanel_510003._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel_510003._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel_510003:Awake()
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end
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function JointDrillQuestPanel_510003:OnEnable()
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end
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function JointDrillQuestPanel_510003:OnAfterEnter()
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end
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function JointDrillQuestPanel_510003:OnDisable()
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end
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function JointDrillQuestPanel_510003:OnDestroy()
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end
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function JointDrillQuestPanel_510003:OnRelease()
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end
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return JointDrillQuestPanel_510003
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@@ -0,0 +1,22 @@
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local JointDrillQuestPanel_510005 = class("JointDrillQuestPanel_510005", BasePanel)
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JointDrillQuestPanel_510005._bIsMainPanel = false
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JointDrillQuestPanel_510005._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel_510005._tbDefine = {
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{
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sPrefabPath = "_510005/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel_510005:Awake()
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end
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function JointDrillQuestPanel_510005:OnEnable()
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end
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function JointDrillQuestPanel_510005:OnAfterEnter()
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end
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function JointDrillQuestPanel_510005:OnDisable()
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end
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function JointDrillQuestPanel_510005:OnDestroy()
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end
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function JointDrillQuestPanel_510005:OnRelease()
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end
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return JointDrillQuestPanel_510005
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@@ -1,4 +1,5 @@
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local JointDrillRaidCtrl = class("JointDrillRaidCtrl", BaseCtrl)
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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JointDrillRaidCtrl._mapNodeConfig = {
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goBlur = {
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sNodeName = "t_fullscreen_blur_blue"
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@@ -112,7 +113,7 @@ function JointDrillRaidCtrl:PlayOutAni()
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function JointDrillRaidCtrl:Close()
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EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRaid_2)
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EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "Raid"))
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end
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function JointDrillRaidCtrl:Awake()
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end
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@@ -1,22 +0,0 @@
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local JointDrillRaidPanel = class("JointDrillRaidPanel", BasePanel)
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JointDrillRaidPanel._bIsMainPanel = false
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JointDrillRaidPanel._sUIResRootPath = "UI_Activity/"
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JointDrillRaidPanel._tbDefine = {
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{
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sPrefabPath = "_510003/JointDrillRaidPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
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}
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}
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function JointDrillRaidPanel:Awake()
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end
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function JointDrillRaidPanel:OnEnable()
|
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end
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function JointDrillRaidPanel:OnAfterEnter()
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end
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function JointDrillRaidPanel:OnDisable()
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end
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function JointDrillRaidPanel:OnDestroy()
|
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end
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function JointDrillRaidPanel:OnRelease()
|
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end
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return JointDrillRaidPanel
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@@ -0,0 +1,22 @@
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local JointDrillRaidPanel_510003 = class("JointDrillRaidPanel_510003", BasePanel)
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JointDrillRaidPanel_510003._bIsMainPanel = false
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JointDrillRaidPanel_510003._sUIResRootPath = "UI_Activity/"
|
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JointDrillRaidPanel_510003._tbDefine = {
|
||||
{
|
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sPrefabPath = "_510003/JointDrillRaidPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRaidPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRaidPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRaidPanel_510003
|
||||
@@ -0,0 +1,22 @@
|
||||
local JointDrillRaidPanel_510005 = class("JointDrillRaidPanel_510005", BasePanel)
|
||||
JointDrillRaidPanel_510005._bIsMainPanel = false
|
||||
JointDrillRaidPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRaidPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRaidPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRaidPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRaidPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRaidPanel_510005
|
||||
@@ -1,4 +1,5 @@
|
||||
local JointDrillRankDetailCtrl = class("JointDrillRankDetailCtrl", BaseCtrl)
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
JointDrillRankDetailCtrl._mapNodeConfig = {
|
||||
goBlurBg = {
|
||||
sNodeName = "t_fullscreen_blur_blue"
|
||||
@@ -54,7 +55,7 @@ function JointDrillRankDetailCtrl:RefreshRankData(mapRank)
|
||||
self:RefreshTeamList()
|
||||
end
|
||||
function JointDrillRankDetailCtrl:RefreshTeamList()
|
||||
for _, v in ipairs(self.tbTeamGridCtrl) do
|
||||
for _, v in pairs(self.tbTeamGridCtrl) do
|
||||
self:UnbindCtrlByNode(v)
|
||||
end
|
||||
self.tbTeamGridCtrl = {}
|
||||
@@ -62,10 +63,11 @@ function JointDrillRankDetailCtrl:RefreshTeamList()
|
||||
end
|
||||
function JointDrillRankDetailCtrl:RefreshGrid(goGrid, goGridIndex)
|
||||
local nIndex = goGridIndex + 1
|
||||
local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_2.JointDrillTeamItemCtrl")
|
||||
if self.tbTeamGridCtrl[goGrid] == nil then
|
||||
self.tbTeamGridCtrl[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_2.JointDrillTeamItemCtrl")
|
||||
end
|
||||
local mapTeam = self.tbTeams[nIndex]
|
||||
itemCtrl:RefreshItem(mapTeam, nIndex)
|
||||
self.tbTeamGridCtrl[nIndex] = itemCtrl
|
||||
self.tbTeamGridCtrl[goGrid]:RefreshItem(mapTeam, nIndex)
|
||||
end
|
||||
function JointDrillRankDetailCtrl:Awake()
|
||||
end
|
||||
@@ -87,7 +89,7 @@ function JointDrillRankDetailCtrl:OnEnable()
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
function JointDrillRankDetailCtrl:OnDisable()
|
||||
for _, v in ipairs(self.tbTeamGridCtrl) do
|
||||
for _, v in pairs(self.tbTeamGridCtrl) do
|
||||
local obj = v.gameObject
|
||||
self:UnbindCtrlByNode(v)
|
||||
destroy(obj)
|
||||
@@ -102,7 +104,7 @@ function JointDrillRankDetailCtrl:OnBtnClick_Close()
|
||||
self._mapNode.animWindow:Play("t_window_04_t_out")
|
||||
self._mapNode.goBlurBg:SetActive(false)
|
||||
local callback = function()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_2)
|
||||
EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankDetail"))
|
||||
end
|
||||
self:AddTimer(1, 0.3, callback, true, true, true)
|
||||
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankDetailPanel = class("JointDrillRankDetailPanel", BasePanel)
|
||||
JointDrillRankDetailPanel._bIsMainPanel = false
|
||||
JointDrillRankDetailPanel._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankDetailPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankDetailPanel:Awake()
|
||||
end
|
||||
function JointDrillRankDetailPanel:OnEnable()
|
||||
end
|
||||
function JointDrillRankDetailPanel:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankDetailPanel:OnDisable()
|
||||
end
|
||||
function JointDrillRankDetailPanel:OnDestroy()
|
||||
end
|
||||
function JointDrillRankDetailPanel:OnRelease()
|
||||
end
|
||||
return JointDrillRankDetailPanel
|
||||
@@ -0,0 +1,22 @@
|
||||
local JointDrillRankDetailPanel_510003 = class("JointDrillRankDetailPanel_510003", BasePanel)
|
||||
JointDrillRankDetailPanel_510003._bIsMainPanel = false
|
||||
JointDrillRankDetailPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankDetailPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankDetailPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankDetailPanel_510003
|
||||
@@ -0,0 +1,22 @@
|
||||
local JointDrillRankDetailPanel_510005 = class("JointDrillRankDetailPanel_510005", BasePanel)
|
||||
JointDrillRankDetailPanel_510005._bIsMainPanel = false
|
||||
JointDrillRankDetailPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankDetailPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankDetailPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankDetailPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankDetailPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankDetailPanel_510005
|
||||
@@ -1,5 +1,6 @@
|
||||
local JointDrillRankingCtrl = class("JointDrillRankingCtrl", BaseCtrl)
|
||||
local ClientManager = CS.ClientManager.Instance
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
JointDrillRankingCtrl._mapNodeConfig = {
|
||||
TopBar = {
|
||||
sNodeName = "TopBarPanel",
|
||||
@@ -139,7 +140,7 @@ function JointDrillRankingCtrl:RefreshRankList()
|
||||
if self._panel.mapRankDetail ~= nil then
|
||||
self._mapNode.svRankingInfo:SetScrollPos(self._panel.nGridPos)
|
||||
self:AddTimer(1, 0.4, function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_2, self._panel.mapRankDetail)
|
||||
EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "RankDetail"), self._panel.mapRankDetail)
|
||||
self._panel.mapRankDetail = nil
|
||||
self._panel.nGridPos = 0
|
||||
end, true, true, true)
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
local JointDrillRankingPanel = class("JointDrillRankingPanel", BasePanel)
|
||||
JointDrillRankingPanel._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankingPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankingPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankingPanel:Awake()
|
||||
self.mapRankDetail = nil
|
||||
self.nGridPos = 0
|
||||
end
|
||||
function JointDrillRankingPanel:OnEnable()
|
||||
end
|
||||
function JointDrillRankingPanel:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankingPanel:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel
|
||||
@@ -0,0 +1,23 @@
|
||||
local JointDrillRankingPanel_510003 = class("JointDrillRankingPanel_510003", BasePanel)
|
||||
JointDrillRankingPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankingPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankingPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankingPanel_510003:Awake()
|
||||
self.mapRankDetail = nil
|
||||
self.nGridPos = 0
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel_510003
|
||||
@@ -0,0 +1,23 @@
|
||||
local JointDrillRankingPanel_510005 = class("JointDrillRankingPanel_510005", BasePanel)
|
||||
JointDrillRankingPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankingPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankingPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankingPanel_510005:Awake()
|
||||
self.mapRankDetail = nil
|
||||
self.nGridPos = 0
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankingPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankingPanel_510005
|
||||
@@ -1,4 +1,5 @@
|
||||
local JointDrillRankItemCtrl = class("JointDrillRankItemCtrl", BaseCtrl)
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
JointDrillRankItemCtrl._mapNodeConfig = {
|
||||
btnTeamDetail = {
|
||||
sComponentName = "UIButton",
|
||||
@@ -103,8 +104,10 @@ function JointDrillRankItemCtrl:RefreshHonorTitle(tbHonors)
|
||||
for k, v in pairs(tbHonors) do
|
||||
if v ~= nil and v.Id > 0 then
|
||||
local honorData = ConfigTable.GetData("Honor", v.Id)
|
||||
self._mapNode.goHonorTitle[k]:SetHonotTitle(honorData.Id, k == 1, v.AffinityLV)
|
||||
self._mapNode.goHonorTitle[k].gameObject:SetActive(true)
|
||||
self._mapNode.goHonorTitle[k].gameObject:SetActive(honorData ~= nil)
|
||||
if honorData ~= nil then
|
||||
self._mapNode.goHonorTitle[k]:SetHonotTitle(honorData.Id, k == 1, v.AffinityLV)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -133,7 +136,9 @@ function JointDrillRankItemCtrl:RefreshBuild(mapBuildList)
|
||||
NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapBuild.Chars[i].Level)
|
||||
local nCharSkinId = mapChar.DefaultSkinId
|
||||
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
|
||||
self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
|
||||
if mapCharSkin ~= nil then
|
||||
self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
|
||||
end
|
||||
local nRarity = mapChar.Grade
|
||||
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[nRarity]
|
||||
self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame, true)
|
||||
@@ -184,6 +189,6 @@ function JointDrillRankItemCtrl:OnBtnClick_TeamDetail()
|
||||
return
|
||||
end
|
||||
EventManager.Hit("ShowTeamDetail", self.mapRankData)
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_2, self.mapRankData)
|
||||
EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankDetail"), self.mapRankData)
|
||||
end
|
||||
return JointDrillRankItemCtrl
|
||||
|
||||
@@ -41,6 +41,7 @@ function JointDrillRankRewardItemCtrl:RefreshItem(nIndex, nSelfRankSection)
|
||||
self.tbReward = {}
|
||||
for i = 1, 3 do
|
||||
if mapCfg["AwardItemTid" .. i] ~= nil and mapCfg["AwardItemTid" .. i] ~= 0 then
|
||||
self._mapNode.btnItem[i].gameObject:SetActive(true)
|
||||
local nTid = mapCfg["AwardItemTid" .. i]
|
||||
local nCount = mapCfg["AwardItemNum" .. i]
|
||||
table.insert(self.tbReward, {nTid = nTid, nCount = nCount})
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
local JointDrillRankUpCtrl = class("JointDrillRankUpCtrl", BaseCtrl)
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
JointDrillRankUpCtrl._mapNodeConfig = {
|
||||
imgBlurredBg = {},
|
||||
safeAreaRoot = {
|
||||
@@ -100,6 +101,6 @@ function JointDrillRankUpCtrl:OnDestroy()
|
||||
end
|
||||
end
|
||||
function JointDrillRankUpCtrl:OnBtnClick_Close()
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankUp_2)
|
||||
EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankUp"))
|
||||
end
|
||||
return JointDrillRankUpCtrl
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
local JointDrillRankUpPanel = class("JointDrillRankUpPanel", BasePanel)
|
||||
JointDrillRankUpPanel._bIsMainPanel = false
|
||||
JointDrillRankUpPanel._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel
|
||||
@@ -0,0 +1,22 @@
|
||||
local JointDrillRankUpPanel_510003 = class("JointDrillRankUpPanel_510003", BasePanel)
|
||||
JointDrillRankUpPanel_510003._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_510003
|
||||
@@ -0,0 +1,22 @@
|
||||
local JointDrillRankUpPanel_510005 = class("JointDrillRankUpPanel_510005", BasePanel)
|
||||
JointDrillRankUpPanel_510005._bIsMainPanel = false
|
||||
JointDrillRankUpPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillRankUpPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillRankUpPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillRankUpPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillRankUpPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillRankUpPanel_510005
|
||||
@@ -2,6 +2,7 @@ local JointDrillResultCtrl = class("JointDrillResultCtrl", BaseCtrl)
|
||||
local WwiseManger = CS.WwiseAudioManager.Instance
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
local ModuleManager = require("GameCore.Module.ModuleManager")
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
JointDrillResultCtrl._mapNodeConfig = {
|
||||
imgBlurredBg = {},
|
||||
goBg = {},
|
||||
@@ -201,7 +202,7 @@ function JointDrillResultCtrl:OpenReward()
|
||||
end
|
||||
local callback = function()
|
||||
if (self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd) and self.mapScore ~= nil and next(self.mapScore) ~= nil then
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_2, self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback)
|
||||
EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankUp"), self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback)
|
||||
else
|
||||
closeCallback()
|
||||
end
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
local JointDrillResultPanel = class("JointDrillResultPanel", BasePanel)
|
||||
JointDrillResultPanel._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel:Awake()
|
||||
end
|
||||
function JointDrillResultPanel:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel
|
||||
@@ -0,0 +1,21 @@
|
||||
local JointDrillResultPanel_510003 = class("JointDrillResultPanel_510003", BasePanel)
|
||||
JointDrillResultPanel_510003._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel_510003._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510003/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel_510003:Awake()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_510003:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_510003
|
||||
@@ -0,0 +1,21 @@
|
||||
local JointDrillResultPanel_510005 = class("JointDrillResultPanel_510005", BasePanel)
|
||||
JointDrillResultPanel_510005._sUIResRootPath = "UI_Activity/"
|
||||
JointDrillResultPanel_510005._tbDefine = {
|
||||
{
|
||||
sPrefabPath = "_510005/JointDrillResultPanel.prefab",
|
||||
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl"
|
||||
}
|
||||
}
|
||||
function JointDrillResultPanel_510005:Awake()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnEnable()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnAfterEnter()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnDisable()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnDestroy()
|
||||
end
|
||||
function JointDrillResultPanel_510005:OnRelease()
|
||||
end
|
||||
return JointDrillResultPanel_510005
|
||||
@@ -1,4 +1,5 @@
|
||||
local JointDrillTeamItemCtrl = class("JointDrillTeamItemCtrl", BaseCtrl)
|
||||
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
|
||||
JointDrillTeamItemCtrl._mapNodeConfig = {
|
||||
goCharItem = {nCount = 3},
|
||||
imgItemIcon = {nCount = 3, sComponentName = "Image"},
|
||||
@@ -68,7 +69,7 @@ function JointDrillTeamItemCtrl:OnBtnClick_Detail()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.RankBuildDetail, self.mapTeam)
|
||||
local wait = function()
|
||||
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
||||
EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_2)
|
||||
EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankDetail"))
|
||||
end
|
||||
cs_coroutine.start(wait)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user