Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -1,4 +1,5 @@
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local JointDrillRaidCtrl = class("JointDrillRaidCtrl", BaseCtrl)
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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JointDrillRaidCtrl._mapNodeConfig = {
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goBlur = {
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sNodeName = "t_fullscreen_blur_blue"
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@@ -112,7 +113,7 @@ function JointDrillRaidCtrl:PlayOutAni()
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function JointDrillRaidCtrl:Close()
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EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRaid_2)
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EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "Raid"))
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end
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function JointDrillRaidCtrl:Awake()
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end
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