Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -2,6 +2,7 @@ local JointDrillResultCtrl = class("JointDrillResultCtrl", BaseCtrl)
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local WwiseManger = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local ModuleManager = require("GameCore.Module.ModuleManager")
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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JointDrillResultCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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goBg = {},
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@@ -201,7 +202,7 @@ function JointDrillResultCtrl:OpenReward()
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end
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local callback = function()
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if (self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd) and self.mapScore ~= nil and next(self.mapScore) ~= nil then
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_2, self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback)
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankUp"), self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback)
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else
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closeCallback()
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end
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