Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -10,6 +10,7 @@ local ConfigData = require("GameCore.Data.ConfigData")
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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local Event = require("GameCore.Event.Event")
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local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local ResType = GameResourceLoader.ResType
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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local LimitWidth = 323
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@@ -1390,12 +1391,8 @@ function MainViewCtrl:OnBtnClick_ActivityFast(btn, nIndex)
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if not bPlayCond then
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return
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end
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local nType = actDataIns:GetJointDrillType()
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if nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_1, actDataIns:GetActId())
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elseif nType == GameEnum.JointDrillMode.JointDrill_Mode_2 then
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EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_2, actDataIns:GetActId())
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end
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local nActId = actDataIns:GetActId()
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EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(nActId, "LevelSelect"), nActId)
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elseif nActType == GameEnum.activityType.TrekkerVersus then
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local nChallengeEndTime = actDataIns:GetChallengeEndTime()
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if nCurTime > nChallengeEndTime then
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