Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -24,17 +24,20 @@ BreakOutPauseCtrl._mapNodeConfig = {
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btn_exit = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Exit",
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sAction = "Giveup"
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sAction = "Giveup",
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sActionIconType = "Dark"
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},
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btn_restart = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Restart",
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sAction = "Retry"
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sAction = "Retry",
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sActionIconType = "Dark"
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},
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btn_continue = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Continue",
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sAction = "Back"
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sAction = "Back",
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sActionIconType = "Dark"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----"
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@@ -53,6 +56,7 @@ function BreakOutPauseCtrl:Open()
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end
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self._mapNode.safeAreaRoot:SetActive(true)
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self.bInOpen = true
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EventManager.Hit("Event_SetPopPlayTips", false)
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PanelManager.InputDisable()
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EventManager.Hit("SetBreakOutPlaySkill_Visible", false)
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GamepadUIManager.EnableGamepadUI("BreakOutPauseCtrl", self.tbGamepadUINode)
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@@ -63,6 +67,7 @@ function BreakOutPauseCtrl:Close()
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end
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self.bInOpen = false
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GamepadUIManager.DisableGamepadUI("BreakOutPauseCtrl")
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EventManager.Hit("Event_SetPopPlayTips", true)
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self._mapNode.safeAreaRoot:SetActive(false)
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PanelManager.InputEnable()
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EventManager.Hit("SetBreakOutPlaySkill_Visible", true)
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