Update - 1.9.0.107

EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
This commit is contained in:
SL1900
2026-05-14 16:00:00 +09:00
parent 4b880806ef
commit eafd8f4088
1034 changed files with 809589 additions and 23067 deletions
@@ -24,17 +24,20 @@ BreakOutPauseCtrl._mapNodeConfig = {
btn_exit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup"
sAction = "Giveup",
sActionIconType = "Dark"
},
btn_restart = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Restart",
sAction = "Retry"
sAction = "Retry",
sActionIconType = "Dark"
},
btn_continue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back"
sAction = "Back",
sActionIconType = "Dark"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----"
@@ -53,6 +56,7 @@ function BreakOutPauseCtrl:Open()
end
self._mapNode.safeAreaRoot:SetActive(true)
self.bInOpen = true
EventManager.Hit("Event_SetPopPlayTips", false)
PanelManager.InputDisable()
EventManager.Hit("SetBreakOutPlaySkill_Visible", false)
GamepadUIManager.EnableGamepadUI("BreakOutPauseCtrl", self.tbGamepadUINode)
@@ -63,6 +67,7 @@ function BreakOutPauseCtrl:Close()
end
self.bInOpen = false
GamepadUIManager.DisableGamepadUI("BreakOutPauseCtrl")
EventManager.Hit("Event_SetPopPlayTips", true)
self._mapNode.safeAreaRoot:SetActive(false)
PanelManager.InputEnable()
EventManager.Hit("SetBreakOutPlaySkill_Visible", true)