Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -111,7 +111,7 @@ function DepotPotentialCtrl:RefreshPotential(mapAllPotential, mapPotential)
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end
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return a.nUnlock > b.nUnlock
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end)
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if self.nSelectId == nil then
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if self.nSelectId == nil and 0 < #tbSortList and #tbSortList[1] > 0 then
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self.nSelectId = tbSortList[1][1].nId
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end
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table.insert(self.mapAllPotential, {
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@@ -657,7 +657,7 @@ end
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function NpcOptionCtrl:OnBtnClick_Select(btn)
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local nIdx = table.indexof(self._mapNode.btnChoose, btn)
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if table.indexof(self.bUnabledIdx, nIdx - 1) > 0 then
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EventManager.Hit(EventId.OpenMessageBox, "不可选选项")
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("StarTower_NPCOption_IllegalOption"))
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return
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end
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self:ClosePanel(false, nIdx, self.nEventId)
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@@ -97,8 +97,13 @@ function StarTowerMapCtrl:Refresh(tbStageInfo, nCurLayer, nStarTowerId, bHorrorR
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else
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self._mapNode.Title.gameObject:SetActive(true)
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local mapStarTower = ConfigTable.GetData("StarTower", nStarTowerId)
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NovaAPI.SetTMPText(self._mapNode.txtTitle, mapStarTower.Name)
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NovaAPI.SetTMPText(self._mapNode.txtdifficulty, ConfigTable.GetUIText("Diffculty_" .. tostring(mapStarTower.Difficulty)))
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if mapStarTower ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtTitle, mapStarTower.Name)
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NovaAPI.SetTMPText(self._mapNode.txtdifficulty, ConfigTable.GetUIText("Diffculty_" .. tostring(mapStarTower.Difficulty)))
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else
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NovaAPI.SetTMPText(self._mapNode.txtTitle, "")
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NovaAPI.SetTMPText(self._mapNode.txtdifficulty, "")
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end
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end
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self.tbStageInfo = tbStageInfo
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self.curLayer = nCurLayer
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@@ -113,9 +113,7 @@ function StarTowerMenuCtrl:OnEvent_SetCoin(nCount)
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end
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function StarTowerMenuCtrl:OnEvent_SetBuildLevel(nScore)
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local GetAnimName = function(nRank)
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if nRank <= 5 then
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return "BuildScore_Green"
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elseif nRank <= 10 then
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if nRank <= 10 then
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return "BuildScore_Green"
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elseif nRank <= 20 then
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return "BuildScore_Blue"
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@@ -124,6 +122,7 @@ function StarTowerMenuCtrl:OnEvent_SetBuildLevel(nScore)
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elseif nRank <= 40 then
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return "BuildScore_RainBow"
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end
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return "BuildScore_Green"
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end
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if not self.bOpen then
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return
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@@ -40,7 +40,7 @@ function StarTowerNoteCtrl:OnEvent_RefreshNoteCount(mapNote, mapChange, mapChang
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local nLastCount = self.mapNoteCount[k] or 0
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if v > nLastCount then
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local bLucky = false
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if mapChange ~= nil and 0 < mapChange[k].LuckyLevel then
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if mapChange ~= nil and mapChange[k] ~= nil and 0 < mapChange[k].LuckyLevel then
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bLucky = true
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end
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bChange = true
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@@ -576,7 +576,7 @@ function StarTowerRoomInfo:OnEvent_StarTowerShopInteract(mapNoteChange)
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if mapChangeInfo.Qty < 0 then
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table.insert(tbNoteReduceTips, {
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nNoteId = nNoteId,
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nNoteId = mapChangeInfo.Qty,
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nNoteQty = mapChangeInfo.Qty,
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nTipType = AllEnum.StarTowerTipsType.NoteTip
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})
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elseif mapChangeInfo.Qty > 0 then
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@@ -453,7 +453,8 @@ function StarTowerShopCtrl:Awake()
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[2] = {
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mapNode = self._mapNode.ButtonConfirm,
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sComponentName = "NaviButton",
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sAction = "Confirm"
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sAction = "Confirm",
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sActionIconType = "Dark"
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},
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[3] = {
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mapNode = self._mapNode.sv,
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