Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -43,6 +43,9 @@ NodeInfoCtrl._mapNodeConfig = {
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}
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NodeInfoCtrl._mapEventConfig = {}
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function NodeInfoCtrl:Refresh(mapNode)
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if mapNode == nil then
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return
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end
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local mapCfg = ConfigTable.GetData("StarTowerGrowthNode", mapNode.nId)
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if not mapCfg then
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return
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@@ -105,7 +108,9 @@ function NodeInfoCtrl:OnBtnClick_Active(btn)
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("STGrowth_NoMat"))
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return
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end
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self._mapNode.btnActiveNode.interactable = false
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local callback = function()
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self._mapNode.btnActiveNode.interactable = true
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self._mapNode.btnActiveNode.gameObject:SetActive(false)
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self._mapNode.txtActived.gameObject:SetActive(true)
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self._mapNode.matList:SetActive(false)
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