Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -78,7 +78,7 @@ function MonsterHudCtrl:ResetHit()
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self.nBeforeHpMax = 0
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end
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function MonsterHudCtrl:SetMonsterId(nEntityId)
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if self.nEntityId ~= nil or self.nEntityId ~= 0 then
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if self.nEntityId ~= nil and self.nEntityId ~= 0 then
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EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
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end
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self.nEntityId = nEntityId
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@@ -25,6 +25,7 @@ function TowerDefenseHUDCtrl:Awake()
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self.damageHudPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/DamageHUDNumber_UI.prefab")
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self.minDamageHUDNumber = self:LoadAsset("UI/HUD/MinDamageHUDNumber_UI.prefab")
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self.wordHudPrefab = self:LoadAsset("UI/HUD/WordHud_UI.prefab")
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self.healHudPrefab = self:LoadAsset("UI/HUD/HealHUDNumber_UI.prefab")
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self.monsterHuds = {}
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self.playerHuds = {}
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self.numberHuds = {}
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@@ -39,6 +40,7 @@ function TowerDefenseHUDCtrl:OnDestroy()
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self.damageHudPrefab = nil
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self.minDamageHUDNumber = nil
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self.wordHudPrefab = nil
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self.healHudPrefab = nil
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for key, value in pairs(self.monsterHuds) do
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self:DespawnPrefabInstance(value, "HUD")
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end
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