Update - 1.9.0.107
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
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@@ -10,6 +10,7 @@ local bar_item_maxX = 215
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local Time = CS.UnityEngine.Time
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local cardAnimCD = 0.1
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local ItemType = {
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None = 0,
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CD = 1,
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Count = 2,
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Charge = 3,
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@@ -49,7 +50,8 @@ TowerDefenseCtrl._mapNodeConfig = {
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btn_dic = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_OpenDic",
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sAction = "Depot"
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sAction = "Depot",
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sActionIconType = "Dark"
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},
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txt_dic = {
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nCount = 2,
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@@ -620,7 +622,7 @@ function TowerDefenseCtrl:OnEvent_HoldCard(pos)
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return
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end
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if self.nDragType == DragType.Item and self.bPointItem then
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if self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count and self.nItemCount == 0 then
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if (self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count) and self.nItemCount == 0 then
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return
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end
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self:SetDragState(DragType.Item)
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@@ -716,7 +718,7 @@ function TowerDefenseCtrl:OnDrag_CharacterCard(mDrag)
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end
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end
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function TowerDefenseCtrl:OnDrag_Item(mDrag)
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if self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count and self.nItemCount == 0 then
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if (self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count) and self.nItemCount == 0 then
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return
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end
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if self.CardDragType == CardDragType.Pointer then
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@@ -751,7 +753,8 @@ function TowerDefenseCtrl:CharacterLevelUp(characterId)
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if config == nil then
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return
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end
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if config.PointNeeded[oldLevel] > self.point then
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local nPointNeeded = config.PointNeeded[oldLevel]
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if nPointNeeded == nil or nPointNeeded > self.point then
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return
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end
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self.TowerDefenseData.TowerDefenseLevelData:CharacterLevelUp(characterId)
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@@ -1185,7 +1188,7 @@ function TowerDefenseCtrl:OnEvent_ShowPointUI(bIsShow)
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self._mapNode.go_characterFunc:SetLevelBtnState(bIsShow)
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end
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function TowerDefenseCtrl:OnEvent_ShowTips(tipsId, Time)
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EventManager.Hit("BattlePopupTips", tipsId, Time:AsFloat() or 0, true)
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EventManager.Hit("BattlePopupTips", tipsId, Time or 0, true)
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end
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function TowerDefenseCtrl:OnEvent_OpenDic(dicId)
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if self.bHasDic then
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