Update - 1.9.0.107

EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
This commit is contained in:
SL1900
2026-05-14 16:00:00 +09:00
parent 4b880806ef
commit eafd8f4088
1034 changed files with 809589 additions and 23067 deletions
@@ -96,6 +96,9 @@ function TutorialInfoCtrl:UpdateTarget(nQuestId, nTargetId, nCur, nMax)
nCur = nCur:AsInt()
nMax = nMax:AsInt()
local bComplete = nCur >= nMax
if not self.tbTargetProcess[nQuestId] or not self.tbTargetProcess[nQuestId][nTargetId] then
return
end
self.tbTargetProcess[nQuestId][nTargetId].nCur = nCur
self.tbTargetProcess[nQuestId][nTargetId].nMax = nMax
if bComplete then
+2 -1
View File
@@ -8,7 +8,8 @@ TutorialMenuCtrl._mapNodeConfig = {
btn_card = {
sComponentName = "NaviButton",
callback = "OnBtnClick_OpenCard",
sAction = "Depot"
sAction = "Depot",
sActionIconType = "Dark"
},
txt_dic = {
nCount = 2,
+1 -1
View File
@@ -95,7 +95,7 @@ function TutorialNoteCtrl:OnEvent_RefreshNoteCount(mapNote, mapChange, mapChange
local nLastCount = self.mapNoteCount[k] or 0
if v > nLastCount then
local bLucky = false
if mapChange ~= nil and 0 < mapChange[k].LuckyLevel then
if mapChange ~= nil and mapChange[k] ~= nil and 0 < mapChange[k].LuckyLevel then
bLucky = true
end
bChange = true
+4 -2
View File
@@ -21,7 +21,8 @@ TutorialPauseCtrl._mapNodeConfig = {
btnContinue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back"
sAction = "Back",
sActionIconType = "Dark"
},
txtContinue = {
nCount = 2,
@@ -31,7 +32,8 @@ TutorialPauseCtrl._mapNodeConfig = {
btnExit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup"
sAction = "Giveup",
sActionIconType = "Dark"
},
txtExit = {
nCount = 2,
@@ -67,7 +67,7 @@ function TutorialPotentialCardItemCtrl:SetPotentialItem(nTid, bSimpleDesc, bShow
self.nPotentialAddLevel = nPotentialAddLevel or 0
self.nShowType = nShowType or AllEnum.PotentialCardType.CharInfo
self._mapNode.imgNew.gameObject:SetActive(false)
self._mapNode.ArrowEffect:SetActive(self.bLucky)
self._mapNode.ArrowEffect:SetActive(false)
local itemCfg = ConfigTable.GetData_Item(nTid)
if nil == itemCfg then
printError(string.format("获取道具表配置失败!!!id = [%s])", nTid))
@@ -158,7 +158,7 @@ function TutorialPotentialCardItemCtrl:CloseBgEffect()
end
function TutorialPotentialCardItemCtrl:PlayAnim(sAnimName)
self._mapNode.animCtrl:Play(sAnimName)
self._mapNode.BgEffect:SetActive(self.bLucky and sAnimName == "tc_newperk_card_in")
self._mapNode.BgEffect:SetActive(false)
end
function TutorialPotentialCardItemCtrl:OnEnable()
end
@@ -406,6 +406,9 @@ function TutorialPotentialSelectCtrl:OnEvent_GamepadUIChange(sName, nBeforeType,
if sName ~= "TutorialPotentialSelectCtrl" then
return
end
if self.nSelectIdx == 0 then
return
end
if nBeforeType == AllEnum.GamepadUIType.Other or nBeforeType == AllEnum.GamepadUIType.Mouse then
GamepadUIManager.ClearSelectedUI()
GamepadUIManager.SetSelectedUI(self._mapNode.btnPotential[self.nSelectIdx].gameObject)
@@ -220,7 +220,9 @@ function TutorialResultCtrl:OnBtnClick_Close()
self:Close()
end
function TutorialResultCtrl:OnBtnClick_GoNext()
self:Close()
end
function TutorialResultCtrl:OnBtnClick_Retry()
self:Close()
end
return TutorialResultCtrl