eafd8f4088
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
137 lines
5.0 KiB
Lua
137 lines
5.0 KiB
Lua
local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl)
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local lvIndexTitle = "{0}-{1}"
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ActivityLevelsLvCtrl._mapNodeConfig = {
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tog = {sComponentName = "UIButton"},
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Select = {},
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SelectAni = {sNodeName = "Select", sComponentName = "Animator"},
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unSelect = {},
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txt_Select = {sComponentName = "TMP_Text"},
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txt_unSelect = {sComponentName = "TMP_Text"},
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rt_Targets = {},
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btnTarget = {sComponentName = "Button", nCount = 3},
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rtLockInfo = {},
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bgCondition = {},
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rtLockPreLv = {},
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redH = {},
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AnimSwitch = {sComponentName = "Animator"},
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imgSlc = {}
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}
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function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock)
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self._mapNode.imgSlc:SetActive(false)
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local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text")
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if self.timerRun ~= nil then
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self.timerRun:Pause(true)
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self.timerRun = nil
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end
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self._mapNode.Select:SetActive(false)
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self.lvLock = false
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if isOpen and isLevelUnLock then
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self._mapNode.rt_Targets:SetActive(true)
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for i = 1, 3 do
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self._mapNode.btnTarget[i].interactable = i <= data.Star
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end
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self._mapNode.rtLockInfo:SetActive(false)
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self._mapNode.rtLockPreLv:SetActive(false)
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self._mapNode.bgCondition:SetActive(false)
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elseif isOpen and not isLevelUnLock then
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self._mapNode.rt_Targets:SetActive(false)
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self._mapNode.rtLockInfo:SetActive(false)
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self._mapNode.rtLockPreLv:SetActive(true)
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self._mapNode.bgCondition:SetActive(false)
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elseif not isOpen then
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self._mapNode.rt_Targets:SetActive(false)
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self._mapNode.rtLockInfo:SetActive(true)
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self._mapNode.rtLockPreLv:SetActive(false)
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self._mapNode.bgCondition:SetActive(true)
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local day = activityData:GetUnLockDay(nType, data.baseData.Id)
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if day == 0 then
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local timerCount = function()
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local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id)
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if 0 < hour then
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NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour))
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elseif 0 < min then
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NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min))
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elseif 0 < sec then
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NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec))
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end
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end
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timerCount()
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self.timerRun = self:AddTimer(0, 1, function()
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timerCount()
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end, true, true, false)
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else
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NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day))
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end
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self.lvLock = true
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end
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local strTitle = ""
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if nType == GameEnum.ActivityLevelType.Explore then
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strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty)
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elseif nType == GameEnum.ActivityLevelType.Adventure then
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strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty)
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elseif nType == GameEnum.ActivityLevelType.HARD then
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strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty)
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end
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NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle)
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NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle)
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self._mapNode.tog.onClick:RemoveAllListeners()
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local clickCb = function()
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if self._mapNode.Select.activeSelf == true then
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return
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end
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self:SetDefault(true)
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parent:SetSelectObj(self)
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parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false)
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parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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self._mapNode.tog.onClick:AddListener(clickCb)
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local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId)
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if bInActGroup then
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if nType == GameEnum.ActivityLevelType.Explore then
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, {
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nActGroupId,
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data.baseData.Id
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}, self._mapNode.redH)
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elseif nType == GameEnum.ActivityLevelType.Adventure then
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, {
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nActGroupId,
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data.baseData.Id
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}, self._mapNode.redH)
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elseif nType == GameEnum.ActivityLevelType.HARD then
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, {
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nActGroupId,
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data.baseData.Id
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}, self._mapNode.redH)
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end
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end
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end
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function ActivityLevelsLvCtrl:SetDefault(isOn)
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if self._mapNode.AnimSwitch.enabled == true then
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self._mapNode.AnimSwitch.enabled = false
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end
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if not isOn then
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self:ShowArrowAni(false)
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end
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self._mapNode.Select:SetActive(isOn)
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self._mapNode.unSelect:SetActive(not isOn)
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self._mapNode.imgSlc:SetActive(isOn)
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self._mapNode.txt_Select.gameObject:SetActive(isOn)
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self._mapNode.txt_unSelect.gameObject:SetActive(not isOn)
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if not self.lvLock and isOn then
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self._mapNode.SelectAni:Play("10108_ActitvityLevels_Select")
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end
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end
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function ActivityLevelsLvCtrl:ShowArrowAni(isShow)
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end
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function ActivityLevelsLvCtrl:FadeIn()
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EventManager.Hit(EventId.SetTransition)
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end
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function ActivityLevelsLvCtrl:OnDisable()
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if self.timerRun ~= nil then
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self.timerRun:Pause(true)
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self.timerRun = nil
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end
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end
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return ActivityLevelsLvCtrl
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