80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
546 lines
24 KiB
Lua
546 lines
24 KiB
Lua
local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl)
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local mapToggle = {
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[1] = GameEnum.diffculty.Diffculty_1,
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[2] = GameEnum.diffculty.Diffculty_2,
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[3] = GameEnum.diffculty.Diffculty_3,
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[4] = GameEnum.diffculty.Diffculty_4,
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[5] = GameEnum.diffculty.Diffculty_5,
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[6] = GameEnum.diffculty.Diffculty_6,
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[7] = GameEnum.diffculty.Diffculty_7,
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[8] = GameEnum.diffculty.Diffculty_8,
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[9] = GameEnum.diffculty.Diffculty_9,
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[10] = GameEnum.diffculty.Diffculty_10
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}
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ActivityLevelsSelectCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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goEnemyInfo = {
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sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl"
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},
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togTypeExplore = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_TogTypeExplore"
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},
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togTypeExploreCtrl = {
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sNodeName = "togTypeExplore",
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sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
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},
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redExploreUnSelect = {},
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redExploreSelect = {},
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togTypeAdventure = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_TogTypeAdventure"
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},
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togTypeAdventureCtrl = {
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sNodeName = "togTypeAdventure",
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sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
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},
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redAdventureUnSelect = {},
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redAdventureSelect = {},
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togTypeHard = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_TogTypeHard"
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},
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togTypeHardCtrl = {
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sNodeName = "togTypeHard",
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sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
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},
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redHardUnSelect = {},
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redHardSelect = {},
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ExploreRoot = {},
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ExploreLVList = {
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sNodeName = "ExploreLV_",
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sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl",
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nCount = 8
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},
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AdventureRoot = {},
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AdventureLVList = {
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sNodeName = "AdventureLV_",
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sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl",
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nCount = 4
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},
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txtRecommendLevel = {
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sNodeName = "txtSuggestLevel",
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sComponentName = "TMP_Text"
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},
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txtTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "InfinityTower_Recommend_Lv"
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},
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txtBuildTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "InfinityTower_Recommend_Construct"
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},
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imgBuild = {sComponentName = "Image"},
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TMPName = {sComponentName = "TMP_Text"},
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detailDesc = {sComponentName = "TMP_Text"},
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btnEnemyInfo = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_EnemyInfo"
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},
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tex_EnemyInfo = {
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sComponentName = "TMP_Text",
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sLanguageId = "Equipment_Instance_EnemyInfo"
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},
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txtTitleTarget = {
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sComponentName = "TMP_Text",
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sLanguageId = "RogueBoss_Pause_Target"
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},
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txtReward = {
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sComponentName = "TMP_Text",
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sLanguageId = "Level_Award"
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},
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Task = {sComponentName = "Transform", nCount = 3},
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rewardRoot = {sComponentName = "Transform"},
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btn_itemTemp = {},
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btnListRoot = {},
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btnRaid = {
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sComponentName = "UIButton",
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callback = "OnClickBtnRaid"
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},
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imgRaidUnlockMask = {},
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txtBtnRaid = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_Title_Raid"
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},
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TMPRaidUnlockHint = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_Btn_Cond"
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},
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btnGo = {
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sComponentName = "UIButton",
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callback = "OnClickBtnGo"
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},
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txtBtnGo = {
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sComponentName = "TMP_Text",
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sLanguageId = "Maninline_Btn_Go"
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},
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goCoin = {},
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txtTicketsCount = {sComponentName = "TMP_Text"},
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ListConditions = {},
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ListConditionsObj = {
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sNodeName = "Conditions_",
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nCount = 2
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}
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}
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ActivityLevelsSelectCtrl._mapEventConfig = {
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[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy"
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}
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ActivityLevelsSelectCtrl._mapRedDotConfig = {}
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function ActivityLevelsSelectCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActId = param[1]
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end
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self.nLevelType = GameEnum.ActivityLevelType.Explore
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self.tabRewardList = {}
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self.AniRoot = self.gameObject:GetComponent("Animator")
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local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId)
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if bInActGroup then
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreUnSelect)
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreSelect)
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureUnSelect)
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureSelect)
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardUnSelect)
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RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardSelect)
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end
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end
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function ActivityLevelsSelectCtrl:OnEnable()
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self.timeTab = {}
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EventManager.Hit(EventId.SetTransition)
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self.SelectTogPreLvLock = nil
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self.AniRoot:Play("ActivityLevelsSelect_in")
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self:Init()
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end
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function ActivityLevelsSelectCtrl:OnDisable()
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self.timeTab = {}
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for i = 1, #self.tabRewardList do
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local go = self.tabRewardList[i].gameObject
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local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton")
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btnSelect.onClick:RemoveAllListeners()
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self:UnbindCtrlByNode(self.tabRewardList[i])
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destroy(go)
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end
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self.tabRewardList = {}
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self.SelectTogPreLvLock = nil
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if self.SelectObj ~= nil then
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self.SelectObj:SetActive(false)
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end
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self.SelectObj = nil
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end
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function ActivityLevelsSelectCtrl:OnDestroy(...)
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end
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function ActivityLevelsSelectCtrl:Init()
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self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId)
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self.nLevelType = self.activityLevelsData:GetDefaultSelectionType()
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self:RefreshTogTypeCount()
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self:Refresh()
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end
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function ActivityLevelsSelectCtrl:Refresh()
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self:RefreshTogType(self.nLevelType)
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local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
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self:RefreshTogList(self.nLevelType, nDifficulty)
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end
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function ActivityLevelsSelectCtrl:RefreshTogTypeCount()
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self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore"))
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self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure"))
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self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard"))
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self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore)
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self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure)
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self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD)
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local totalExplore, exploreCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Explore)
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local totalAdventure, adventureCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Adventure)
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local totalHard, hardCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.HARD)
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local str = "%s/%s"
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self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1]
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local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel)
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self._mapNode.togTypeExploreCtrl:SetTogIsOpen(isOpenExplore)
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if isOpenExplore then
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self._mapNode.togTypeExploreCtrl:SetCount(string.format(str, exploreCount, totalExplore))
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else
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self._mapNode.togTypeExploreCtrl:SetCount("")
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end
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self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1]
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local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
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self._mapNode.togTypeAdventureCtrl:SetTogIsOpen(isOpenAdventure)
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if isOpenAdventure then
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self._mapNode.togTypeAdventureCtrl:SetCount(string.format(str, adventureCount, totalAdventure))
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else
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self._mapNode.togTypeAdventureCtrl:SetCount("")
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end
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if self.activityLevelsData.hardLevelCount > 0 then
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self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1]
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local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
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self._mapNode.togTypeHardCtrl:SetTogIsOpen(isOpenHard)
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if isOpenHard then
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self._mapNode.togTypeHardCtrl:SetCount(string.format(str, hardCount, totalHard))
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else
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self._mapNode.togTypeHardCtrl:SetCount("")
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end
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else
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self._mapNode.togTypeHard.gameObject:SetActive(false)
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end
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self:ShowTogLock()
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end
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function ActivityLevelsSelectCtrl:ShowTogLock()
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local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel)
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self._mapNode.togTypeExploreCtrl:ShowTogLock(not isOpenExplore and self.nLevelType ~= GameEnum.ActivityLevelType.Explore, not isOpenExplore and self.nLevelType == GameEnum.ActivityLevelType.Explore)
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local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
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self._mapNode.togTypeAdventureCtrl:ShowTogLock(not isOpenAdventure and self.nLevelType ~= GameEnum.ActivityLevelType.Adventure, not isOpenAdventure and self.nLevelType == GameEnum.ActivityLevelType.Adventure)
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if self.activityLevelsData.hardLevelCount > 0 then
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local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
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self._mapNode.togTypeHardCtrl:ShowTogLock(not isOpenHard and self.nLevelType ~= GameEnum.ActivityLevelType.HARD, not isOpenHard and self.nLevelType == GameEnum.ActivityLevelType.HARD)
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end
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end
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function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel)
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local day = self.activityLevelsData:GetUnLockDay(nType, nLevel)
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local strTips = ""
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if day == 0 then
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local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel)
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if 0 < hour then
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strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)
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elseif 0 < min then
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strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)
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elseif 0 < sec then
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strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec)
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end
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else
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strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day"), day)
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end
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EventManager.Hit(EventId.OpenMessageBox, strTips)
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end
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function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore()
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if self.nLevelType == GameEnum.ActivityLevelType.Explore then
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return
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end
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self:CloseAllTimer()
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self.AniRoot:Play("ActivityLevelsSelect_Switch")
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self.nLevelType = GameEnum.ActivityLevelType.Explore
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self:RefreshTogType(self.nLevelType)
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local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
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self:RefreshTogList(self.nLevelType, nDifficulty)
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self:ShowTogLock()
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end
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function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure()
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if self.nLevelType == GameEnum.ActivityLevelType.Adventure then
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return
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end
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self:CloseAllTimer()
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self.AniRoot:Play("ActivityLevelsSelect_Switch")
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self.nLevelType = GameEnum.ActivityLevelType.Adventure
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self:RefreshTogType(self.nLevelType)
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local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
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self:RefreshTogList(self.nLevelType, nDifficulty)
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self:ShowTogLock()
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end
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function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard()
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if self.nLevelType == GameEnum.ActivityLevelType.HARD then
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return
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end
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self:CloseAllTimer()
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self.AniRoot:Play("ActivityLevelsSelect_Switch")
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self.nLevelType = GameEnum.ActivityLevelType.HARD
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self:RefreshTogType(self.nLevelType)
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local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
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self:RefreshTogList(self.nLevelType, nDifficulty)
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self:ShowTogLock()
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end
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function ActivityLevelsSelectCtrl:CloseAllTimer()
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for i, v in pairs(self.timeTab) do
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v:Pause(true)
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end
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self.timeTab = {}
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end
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function ActivityLevelsSelectCtrl:RefreshTogType(nType)
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self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore)
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self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure)
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self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD)
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self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore)
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self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure)
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self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD)
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end
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function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty)
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local tabLevelInfo, tabLevelInfoDifficulty
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self._mapNode.ExploreRoot:SetActive(nType == GameEnum.ActivityLevelType.Explore)
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self._mapNode.AdventureRoot:SetActive(nType ~= GameEnum.ActivityLevelType.Explore)
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if nType == GameEnum.ActivityLevelType.Explore then
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tabLevelInfo = self.activityLevelsData.levelTabExplore
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tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty
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elseif nType == GameEnum.ActivityLevelType.Adventure then
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tabLevelInfo = self.activityLevelsData.levelTabAdventure
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tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty
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elseif nType == GameEnum.ActivityLevelType.HARD then
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tabLevelInfo = self.activityLevelsData.levelTabHard
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tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty
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end
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for i = 1, #tabLevelInfoDifficulty do
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local tmpId = tabLevelInfoDifficulty[i]
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local tmpData = tabLevelInfo[tmpId]
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local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id)
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local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id)
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if nType == GameEnum.ActivityLevelType.Explore then
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self._mapNode.ExploreLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock)
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if nDifficulty == i then
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local obj = self._mapNode.ExploreLVList[i].gameObject.transform:Find("select").gameObject
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obj:SetActive(true)
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self:SetSelectObj(obj)
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end
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else
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self._mapNode.AdventureLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock)
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if nDifficulty == i then
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local obj = self._mapNode.AdventureLVList[i].gameObject.transform:Find("select").gameObject
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self:SetSelectObj(obj)
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obj:SetActive(true)
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end
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end
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if i == nDifficulty then
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self:RefreshInstanceInfo(nType, nDifficulty, true, true)
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end
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end
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end
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function ActivityLevelsSelectCtrl:SetSelectObj(obj)
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if self.SelectObj ~= nil then
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self.SelectObj:SetActive(false)
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end
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self.SelectObj = obj
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end
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function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, bLocation, bSetTog)
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self.curSelectHard = nHard
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if self.tmpLockInfoDay ~= nil then
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NovaAPI.SetImageColor(self.tmpLockInfoDay, Color(0.14901960784313725, 0.10196078431372549, 0.47058823529411764, 1))
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self.tmpLockInfoDay = false
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end
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local levelId = 0
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self.selectLevelData = nil
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if nType == GameEnum.ActivityLevelType.Explore then
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levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard]
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self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId]
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elseif nType == GameEnum.ActivityLevelType.Adventure then
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levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard]
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self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId]
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elseif nType == GameEnum.ActivityLevelType.HARD then
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levelId = self.activityLevelsData.levelTabHardDifficulty[nHard]
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self.selectLevelData = self.activityLevelsData.levelTabHard[levelId]
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end
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NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower)
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local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank
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self:SetPngSprite(self._mapNode.imgBuild, sRank)
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NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name)
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NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc)
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self.curStar = self.selectLevelData.Star
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local tbCond = {
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self.selectLevelData.baseData.OneStarDesc,
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self.selectLevelData.baseData.TwoStarDesc,
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self.selectLevelData.baseData.ThreeStarDesc
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}
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for i = 1, 3 do
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local rtTask = self._mapNode.Task[i]
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local goDone = rtTask:Find("imgDone").gameObject
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local imgUnDone = rtTask:Find("imgUnDone").gameObject
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local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
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goDone:SetActive(i <= self.curStar)
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imgUnDone:SetActive(i > self.curStar)
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local cond = tbCond[i]
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if cond == nil then
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rtTask.gameObject:SetActive(false)
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return
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else
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rtTask.gameObject:SetActive(true)
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NovaAPI.SetTMPText(Text, cond)
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end
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end
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self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId
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local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id)
|
|
local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id)
|
|
local isNeedEnergyConsume = true
|
|
if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then
|
|
isNeedEnergyConsume = false
|
|
end
|
|
if isOpen and isLevelUnLock then
|
|
self._mapNode.btnListRoot:SetActive(true)
|
|
self._mapNode.ListConditions:SetActive(false)
|
|
if self.selectLevelData.baseData.ThreeStarSweep then
|
|
self._mapNode.btnRaid.gameObject:SetActive(true)
|
|
self._mapNode.txtBtnRaid.gameObject:SetActive(self.curStar == 3)
|
|
self._mapNode.imgRaidUnlockMask.gameObject:SetActive(self.curStar ~= 3)
|
|
else
|
|
self._mapNode.btnRaid.gameObject:SetActive(false)
|
|
end
|
|
local nHas = PlayerData.Base:GetCurEnergy()
|
|
local nRequire = self.selectLevelData.baseData.EnergyConsume
|
|
if not isNeedEnergyConsume then
|
|
nRequire = 0
|
|
end
|
|
self.curRequireEnergy = nRequire
|
|
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
|
|
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
|
|
self._mapNode.goCoin:SetActive(isNeedEnergyConsume)
|
|
elseif isOpen and not isLevelUnLock then
|
|
self._mapNode.btnListRoot:SetActive(false)
|
|
self._mapNode.ListConditions:SetActive(true)
|
|
local preLevelId = self.selectLevelData.baseData.PreLevelId
|
|
if preLevelId ~= 0 then
|
|
local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar
|
|
local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id)
|
|
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
|
|
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
|
|
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
|
|
local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId)
|
|
imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar)
|
|
imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar)
|
|
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name))
|
|
else
|
|
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
|
|
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
|
|
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
|
|
imgConditions_Lock_1:SetActive(true)
|
|
imgConditions_UnLock_1:SetActive(false)
|
|
NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel"))
|
|
end
|
|
local preActivityStory = self.selectLevelData.baseData.PreActivityStory
|
|
if preActivityStory ~= nil and preActivityStory[1] ~= nil then
|
|
local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2])
|
|
local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject
|
|
local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject
|
|
local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
|
|
imgConditions_Lock_2:SetActive(not isRead)
|
|
imgConditions_UnLock_2:SetActive(isRead)
|
|
local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2])
|
|
if cfgdata ~= nil then
|
|
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title))
|
|
self._mapNode.ListConditionsObj[2]:SetActive(true)
|
|
else
|
|
self._mapNode.ListConditionsObj[2]:SetActive(false)
|
|
end
|
|
else
|
|
self._mapNode.ListConditionsObj[2]:SetActive(false)
|
|
end
|
|
elseif not isOpen then
|
|
self._mapNode.btnListRoot:SetActive(false)
|
|
self._mapNode.ListConditions:SetActive(true)
|
|
self._mapNode.ListConditionsObj[2]:SetActive(false)
|
|
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
|
|
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
|
|
imgConditions_Lock_1:SetActive(true)
|
|
imgConditions_UnLock_1:SetActive(false)
|
|
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
|
|
local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id)
|
|
if day == 0 then
|
|
local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id)
|
|
if 0 < hour then
|
|
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour))
|
|
elseif 0 < min then
|
|
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min))
|
|
elseif 0 < sec then
|
|
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec))
|
|
end
|
|
else
|
|
local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id)
|
|
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour))
|
|
end
|
|
end
|
|
for i = 1, #self.tabRewardList do
|
|
self.tabRewardList[i].gameObject:SetActive(false)
|
|
end
|
|
local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview)
|
|
for i = 1, #tbReward do
|
|
if i > #self.tabRewardList then
|
|
local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot)
|
|
self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl")
|
|
end
|
|
do
|
|
local itemCtrl = self.tabRewardList[i]
|
|
itemCtrl.gameObject:SetActive(true)
|
|
if tbReward[i] ~= nil then
|
|
local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1
|
|
local bFirstPass = tbReward[i][3] == 1
|
|
itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true)
|
|
local btnItem = itemCtrl.gameObject:GetComponent("UIButton")
|
|
btnItem.onClick:RemoveAllListeners()
|
|
local clickCb = function()
|
|
self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject)
|
|
end
|
|
btnItem.onClick:AddListener(clickCb)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn)
|
|
local rtBtn = btn.transform
|
|
UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
|
|
end
|
|
function ActivityLevelsSelectCtrl:OnClickBtnGo()
|
|
local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy
|
|
if nEnergy < self.curRequireEnergy then
|
|
local callback = function()
|
|
EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
|
|
end
|
|
EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
|
|
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
|
|
return
|
|
end
|
|
self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id)
|
|
PlayerData.Activity:SetActivityLevelActId(self.nActId)
|
|
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, {
|
|
self.nActId
|
|
})
|
|
end
|
|
function ActivityLevelsSelectCtrl:OnClickBtnRaid()
|
|
if self.curStar ~= 3 then
|
|
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
|
|
return
|
|
end
|
|
local nNeedEnergy = self.curRequireEnergy
|
|
EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 0, self.nActId)
|
|
end
|
|
function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo()
|
|
EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId)
|
|
end
|
|
function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy()
|
|
local nHas = PlayerData.Base:GetCurEnergy()
|
|
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal)
|
|
end
|
|
return ActivityLevelsSelectCtrl
|