Files
SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

546 lines
24 KiB
Lua

local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl)
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
[3] = GameEnum.diffculty.Diffculty_3,
[4] = GameEnum.diffculty.Diffculty_4,
[5] = GameEnum.diffculty.Diffculty_5,
[6] = GameEnum.diffculty.Diffculty_6,
[7] = GameEnum.diffculty.Diffculty_7,
[8] = GameEnum.diffculty.Diffculty_8,
[9] = GameEnum.diffculty.Diffculty_9,
[10] = GameEnum.diffculty.Diffculty_10
}
ActivityLevelsSelectCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
goEnemyInfo = {
sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl"
},
togTypeExplore = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTypeExplore"
},
togTypeExploreCtrl = {
sNodeName = "togTypeExplore",
sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
},
redExploreUnSelect = {},
redExploreSelect = {},
togTypeAdventure = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTypeAdventure"
},
togTypeAdventureCtrl = {
sNodeName = "togTypeAdventure",
sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
},
redAdventureUnSelect = {},
redAdventureSelect = {},
togTypeHard = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTypeHard"
},
togTypeHardCtrl = {
sNodeName = "togTypeHard",
sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl"
},
redHardUnSelect = {},
redHardSelect = {},
ExploreRoot = {},
ExploreLVList = {
sNodeName = "ExploreLV_",
sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl",
nCount = 8
},
AdventureRoot = {},
AdventureLVList = {
sNodeName = "AdventureLV_",
sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl",
nCount = 4
},
txtRecommendLevel = {
sNodeName = "txtSuggestLevel",
sComponentName = "TMP_Text"
},
txtTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Lv"
},
txtBuildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Construct"
},
imgBuild = {sComponentName = "Image"},
TMPName = {sComponentName = "TMP_Text"},
detailDesc = {sComponentName = "TMP_Text"},
btnEnemyInfo = {
sComponentName = "UIButton",
callback = "OnBtnClick_EnemyInfo"
},
tex_EnemyInfo = {
sComponentName = "TMP_Text",
sLanguageId = "Equipment_Instance_EnemyInfo"
},
txtTitleTarget = {
sComponentName = "TMP_Text",
sLanguageId = "RogueBoss_Pause_Target"
},
txtReward = {
sComponentName = "TMP_Text",
sLanguageId = "Level_Award"
},
Task = {sComponentName = "Transform", nCount = 3},
rewardRoot = {sComponentName = "Transform"},
btn_itemTemp = {},
btnListRoot = {},
btnRaid = {
sComponentName = "UIButton",
callback = "OnClickBtnRaid"
},
imgRaidUnlockMask = {},
txtBtnRaid = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Title_Raid"
},
TMPRaidUnlockHint = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Btn_Cond"
},
btnGo = {
sComponentName = "UIButton",
callback = "OnClickBtnGo"
},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Maninline_Btn_Go"
},
goCoin = {},
txtTicketsCount = {sComponentName = "TMP_Text"},
ListConditions = {},
ListConditionsObj = {
sNodeName = "Conditions_",
nCount = 2
}
}
ActivityLevelsSelectCtrl._mapEventConfig = {
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy"
}
ActivityLevelsSelectCtrl._mapRedDotConfig = {}
function ActivityLevelsSelectCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.nLevelType = GameEnum.ActivityLevelType.Explore
self.tabRewardList = {}
self.AniRoot = self.gameObject:GetComponent("Animator")
local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId)
if bInActGroup then
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreUnSelect)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreSelect)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureUnSelect)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureSelect)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardUnSelect)
RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardSelect)
end
end
function ActivityLevelsSelectCtrl:OnEnable()
self.timeTab = {}
EventManager.Hit(EventId.SetTransition)
self.SelectTogPreLvLock = nil
self.AniRoot:Play("ActivityLevelsSelect_in")
self:Init()
end
function ActivityLevelsSelectCtrl:OnDisable()
self.timeTab = {}
for i = 1, #self.tabRewardList do
local go = self.tabRewardList[i].gameObject
local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton")
btnSelect.onClick:RemoveAllListeners()
self:UnbindCtrlByNode(self.tabRewardList[i])
destroy(go)
end
self.tabRewardList = {}
self.SelectTogPreLvLock = nil
if self.SelectObj ~= nil then
self.SelectObj:SetActive(false)
end
self.SelectObj = nil
end
function ActivityLevelsSelectCtrl:OnDestroy(...)
end
function ActivityLevelsSelectCtrl:Init()
self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.nLevelType = self.activityLevelsData:GetDefaultSelectionType()
self:RefreshTogTypeCount()
self:Refresh()
end
function ActivityLevelsSelectCtrl:Refresh()
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
end
function ActivityLevelsSelectCtrl:RefreshTogTypeCount()
self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore"))
self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure"))
self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard"))
self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore)
self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure)
self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD)
local totalExplore, exploreCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Explore)
local totalAdventure, adventureCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Adventure)
local totalHard, hardCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.HARD)
local str = "%s/%s"
self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1]
local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel)
self._mapNode.togTypeExploreCtrl:SetTogIsOpen(isOpenExplore)
if isOpenExplore then
self._mapNode.togTypeExploreCtrl:SetCount(string.format(str, exploreCount, totalExplore))
else
self._mapNode.togTypeExploreCtrl:SetCount("")
end
self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1]
local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
self._mapNode.togTypeAdventureCtrl:SetTogIsOpen(isOpenAdventure)
if isOpenAdventure then
self._mapNode.togTypeAdventureCtrl:SetCount(string.format(str, adventureCount, totalAdventure))
else
self._mapNode.togTypeAdventureCtrl:SetCount("")
end
if self.activityLevelsData.hardLevelCount > 0 then
self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1]
local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
self._mapNode.togTypeHardCtrl:SetTogIsOpen(isOpenHard)
if isOpenHard then
self._mapNode.togTypeHardCtrl:SetCount(string.format(str, hardCount, totalHard))
else
self._mapNode.togTypeHardCtrl:SetCount("")
end
else
self._mapNode.togTypeHard.gameObject:SetActive(false)
end
self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:ShowTogLock()
local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel)
self._mapNode.togTypeExploreCtrl:ShowTogLock(not isOpenExplore and self.nLevelType ~= GameEnum.ActivityLevelType.Explore, not isOpenExplore and self.nLevelType == GameEnum.ActivityLevelType.Explore)
local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel)
self._mapNode.togTypeAdventureCtrl:ShowTogLock(not isOpenAdventure and self.nLevelType ~= GameEnum.ActivityLevelType.Adventure, not isOpenAdventure and self.nLevelType == GameEnum.ActivityLevelType.Adventure)
if self.activityLevelsData.hardLevelCount > 0 then
local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel)
self._mapNode.togTypeHardCtrl:ShowTogLock(not isOpenHard and self.nLevelType ~= GameEnum.ActivityLevelType.HARD, not isOpenHard and self.nLevelType == GameEnum.ActivityLevelType.HARD)
end
end
function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel)
local day = self.activityLevelsData:GetUnLockDay(nType, nLevel)
local strTips = ""
if day == 0 then
local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel)
if 0 < hour then
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)
elseif 0 < min then
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)
elseif 0 < sec then
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec)
end
else
strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day"), day)
end
EventManager.Hit(EventId.OpenMessageBox, strTips)
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore()
if self.nLevelType == GameEnum.ActivityLevelType.Explore then
return
end
self:CloseAllTimer()
self.AniRoot:Play("ActivityLevelsSelect_Switch")
self.nLevelType = GameEnum.ActivityLevelType.Explore
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure()
if self.nLevelType == GameEnum.ActivityLevelType.Adventure then
return
end
self:CloseAllTimer()
self.AniRoot:Play("ActivityLevelsSelect_Switch")
self.nLevelType = GameEnum.ActivityLevelType.Adventure
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard()
if self.nLevelType == GameEnum.ActivityLevelType.HARD then
return
end
self:CloseAllTimer()
self.AniRoot:Play("ActivityLevelsSelect_Switch")
self.nLevelType = GameEnum.ActivityLevelType.HARD
self:RefreshTogType(self.nLevelType)
local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType)
self:RefreshTogList(self.nLevelType, nDifficulty)
self:ShowTogLock()
end
function ActivityLevelsSelectCtrl:CloseAllTimer()
for i, v in pairs(self.timeTab) do
v:Pause(true)
end
self.timeTab = {}
end
function ActivityLevelsSelectCtrl:RefreshTogType(nType)
self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore)
self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure)
self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD)
self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore)
self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure)
self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD)
end
function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty)
local tabLevelInfo, tabLevelInfoDifficulty
self._mapNode.ExploreRoot:SetActive(nType == GameEnum.ActivityLevelType.Explore)
self._mapNode.AdventureRoot:SetActive(nType ~= GameEnum.ActivityLevelType.Explore)
if nType == GameEnum.ActivityLevelType.Explore then
tabLevelInfo = self.activityLevelsData.levelTabExplore
tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty
elseif nType == GameEnum.ActivityLevelType.Adventure then
tabLevelInfo = self.activityLevelsData.levelTabAdventure
tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty
elseif nType == GameEnum.ActivityLevelType.HARD then
tabLevelInfo = self.activityLevelsData.levelTabHard
tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty
end
for i = 1, #tabLevelInfoDifficulty do
local tmpId = tabLevelInfoDifficulty[i]
local tmpData = tabLevelInfo[tmpId]
local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id)
local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id)
if nType == GameEnum.ActivityLevelType.Explore then
self._mapNode.ExploreLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock)
if nDifficulty == i then
local obj = self._mapNode.ExploreLVList[i].gameObject.transform:Find("select").gameObject
obj:SetActive(true)
self:SetSelectObj(obj)
end
else
self._mapNode.AdventureLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock)
if nDifficulty == i then
local obj = self._mapNode.AdventureLVList[i].gameObject.transform:Find("select").gameObject
self:SetSelectObj(obj)
obj:SetActive(true)
end
end
if i == nDifficulty then
self:RefreshInstanceInfo(nType, nDifficulty, true, true)
end
end
end
function ActivityLevelsSelectCtrl:SetSelectObj(obj)
if self.SelectObj ~= nil then
self.SelectObj:SetActive(false)
end
self.SelectObj = obj
end
function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, bLocation, bSetTog)
self.curSelectHard = nHard
if self.tmpLockInfoDay ~= nil then
NovaAPI.SetImageColor(self.tmpLockInfoDay, Color(0.14901960784313725, 0.10196078431372549, 0.47058823529411764, 1))
self.tmpLockInfoDay = false
end
local levelId = 0
self.selectLevelData = nil
if nType == GameEnum.ActivityLevelType.Explore then
levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard]
self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId]
elseif nType == GameEnum.ActivityLevelType.Adventure then
levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard]
self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId]
elseif nType == GameEnum.ActivityLevelType.HARD then
levelId = self.activityLevelsData.levelTabHardDifficulty[nHard]
self.selectLevelData = self.activityLevelsData.levelTabHard[levelId]
end
NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower)
local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank
self:SetPngSprite(self._mapNode.imgBuild, sRank)
NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name)
NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc)
self.curStar = self.selectLevelData.Star
local tbCond = {
self.selectLevelData.baseData.OneStarDesc,
self.selectLevelData.baseData.TwoStarDesc,
self.selectLevelData.baseData.ThreeStarDesc
}
for i = 1, 3 do
local rtTask = self._mapNode.Task[i]
local goDone = rtTask:Find("imgDone").gameObject
local imgUnDone = rtTask:Find("imgUnDone").gameObject
local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
goDone:SetActive(i <= self.curStar)
imgUnDone:SetActive(i > self.curStar)
local cond = tbCond[i]
if cond == nil then
rtTask.gameObject:SetActive(false)
return
else
rtTask.gameObject:SetActive(true)
NovaAPI.SetTMPText(Text, cond)
end
end
self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId
local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id)
local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id)
local isNeedEnergyConsume = true
if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then
isNeedEnergyConsume = false
end
if isOpen and isLevelUnLock then
self._mapNode.btnListRoot:SetActive(true)
self._mapNode.ListConditions:SetActive(false)
if self.selectLevelData.baseData.ThreeStarSweep then
self._mapNode.btnRaid.gameObject:SetActive(true)
self._mapNode.txtBtnRaid.gameObject:SetActive(self.curStar == 3)
self._mapNode.imgRaidUnlockMask.gameObject:SetActive(self.curStar ~= 3)
else
self._mapNode.btnRaid.gameObject:SetActive(false)
end
local nHas = PlayerData.Base:GetCurEnergy()
local nRequire = self.selectLevelData.baseData.EnergyConsume
if not isNeedEnergyConsume then
nRequire = 0
end
self.curRequireEnergy = nRequire
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
self._mapNode.goCoin:SetActive(isNeedEnergyConsume)
elseif isOpen and not isLevelUnLock then
self._mapNode.btnListRoot:SetActive(false)
self._mapNode.ListConditions:SetActive(true)
local preLevelId = self.selectLevelData.baseData.PreLevelId
if preLevelId ~= 0 then
local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar
local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id)
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId)
imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar)
imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar)
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name))
else
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_1:SetActive(true)
imgConditions_UnLock_1:SetActive(false)
NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel"))
end
local preActivityStory = self.selectLevelData.baseData.PreActivityStory
if preActivityStory ~= nil and preActivityStory[1] ~= nil then
local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2])
local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject
local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_2:SetActive(not isRead)
imgConditions_UnLock_2:SetActive(isRead)
local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2])
if cfgdata ~= nil then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title))
self._mapNode.ListConditionsObj[2]:SetActive(true)
else
self._mapNode.ListConditionsObj[2]:SetActive(false)
end
else
self._mapNode.ListConditionsObj[2]:SetActive(false)
end
elseif not isOpen then
self._mapNode.btnListRoot:SetActive(false)
self._mapNode.ListConditions:SetActive(true)
self._mapNode.ListConditionsObj[2]:SetActive(false)
local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject
imgConditions_Lock_1:SetActive(true)
imgConditions_UnLock_1:SetActive(false)
local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id)
if day == 0 then
local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id)
if 0 < hour then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour))
elseif 0 < min then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min))
elseif 0 < sec then
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec))
end
else
local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id)
NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour))
end
end
for i = 1, #self.tabRewardList do
self.tabRewardList[i].gameObject:SetActive(false)
end
local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview)
for i = 1, #tbReward do
if i > #self.tabRewardList then
local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot)
self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl")
end
do
local itemCtrl = self.tabRewardList[i]
itemCtrl.gameObject:SetActive(true)
if tbReward[i] ~= nil then
local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1
local bFirstPass = tbReward[i][3] == 1
itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true)
local btnItem = itemCtrl.gameObject:GetComponent("UIButton")
btnItem.onClick:RemoveAllListeners()
local clickCb = function()
self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject)
end
btnItem.onClick:AddListener(clickCb)
end
end
end
end
function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn)
local rtBtn = btn.transform
UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
end
function ActivityLevelsSelectCtrl:OnClickBtnGo()
local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy
if nEnergy < self.curRequireEnergy then
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
end
EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
return
end
self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id)
PlayerData.Activity:SetActivityLevelActId(self.nActId)
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, {
self.nActId
})
end
function ActivityLevelsSelectCtrl:OnClickBtnRaid()
if self.curStar ~= 3 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
return
end
local nNeedEnergy = self.curRequireEnergy
EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 0, self.nActId)
end
function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo()
EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId)
end
function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy()
local nHas = PlayerData.Base:GetCurEnergy()
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal)
end
return ActivityLevelsSelectCtrl