Files
StellaSora_DataLua/lua/game/ui/battle/activitylevelsbattlepanel.lua
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

66 lines
2.3 KiB
Lua

local ActivityLevelsBattlePanel = class("ActivityLevelsBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ActivityLevelsBattlePanel._sUIResRootPath = ""
ActivityLevelsBattlePanel.OpenMinMap = true
ActivityLevelsBattlePanel._bAddToBackHistory = false
ActivityLevelsBattlePanel._tbDefine = {
{
sPrefabPath = "UI/RoguelikeItemTip/RoguelikeItemTipPanel.prefab",
sCtrlName = "Game.UI.RoguelikeItemTips.RoguelikeItemTipsCtrl"
},
{
sPrefabPath = "UI/Battle/BattleDashboard.prefab",
sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
},
{
sPrefabPath = "UI/Battle/MainBattleMenu.prefab",
sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl"
},
{
sPrefabPath = "UI/Battle/AdventureMainUI/AdventureMainUI.prefab",
sCtrlName = "Game.UI.Battle.MainBattleCtrl"
},
{
sPrefabPath = "UI/Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
},
{
sPrefabPath = "UI/ActivityLevelCommon/ActivityLevelsInstanceInfo.prefab",
sCtrlName = "Game.UI.ActivityTheme.LevelCommon.ActivityLevelsInstanceRoomInfo"
},
{
sPrefabPath = "UI/Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
},
{
sPrefabPath = "UI/Battle/CommonBattlePausePanel.prefab",
sCtrlName = "Game.UI.ActivityTheme.LevelCommon.ActivityLevelsInstancePauseCtrl"
},
{
sPrefabPath = "UI/Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
}
}
function ActivityLevelsBattlePanel:Awake()
GamepadUIManager.EnterAdventure()
GamepadUIManager.EnableGamepadUI("BattleMenu", {})
self.BattleType = GameEnum.worldLevelType.ActivityLevels
end
function ActivityLevelsBattlePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud)
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
end
cs_coroutine.start(wait)
end
function ActivityLevelsBattlePanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function ActivityLevelsBattlePanel:OnDisable()
GamepadUIManager.DisableGamepadUI("BattleMenu")
GamepadUIManager.QuitAdventure()
end
return ActivityLevelsBattlePanel