Files
SL1900 9ea60affcc Hotfix - 1.11.0.116
EN: 1.11.0.116
CN: 1.11.0.117
JP: 1.11.0.121
KR: 1.11.0.121
2026-06-05 18:00:00 +09:00

831 lines
34 KiB
Lua

local BossHUDCtrl = class("BossHUDCtrl", BaseCtrl)
local AdventureModuleHelper = CS.AdventureModuleHelper
local AniTimeHighlight = 0.2
local AniTime = 0.5
local ToughnessRecoverTime = 0.3
local colorHide = Color(1, 1, 1, 0)
local colorWhite = Color(1, 1, 1, 1)
local colorShieldDelay = Color(1, 1, 1, 0.5)
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
local tabColorJDBoss = {
[1] = {
Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1),
Color(1, 0.5803921568627451, 0.30980392156862746, 1)
},
[2] = {
Color(1, 0.5803921568627451, 0.30980392156862746, 1),
Color(0.9803921568627451, 0.8, 0.3411764705882353, 1)
},
[3] = {
Color(0.9803921568627451, 0.8, 0.3411764705882353, 1),
Color(0.9176470588235294, 0.34901960784313724, 0.27450980392156865, 1)
}
}
local jointDrillEnergyAnimStage1 = 0.37
local jointDrillEnergyAnimStage2 = 0.68
local jointDrillEnergyStage = {
None = 1,
Stage1 = 2,
Stage2 = 3,
Max = 4
}
BossHUDCtrl._mapNodeConfig = {
BossIcon = {
sNodeName = "imgBossIcon",
sComponentName = "Image"
},
TMP_MonsterName = {sComponentName = "TMP_Text"},
rtHpFillDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "RectTransform"
},
rtHpFill = {
sNodeName = "imgHpFill",
sComponentName = "RectTransform"
},
aniRtHpDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "HpBarRectTransform"
},
ainColorHpDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "HpBarColor"
},
aniRtHpFill = {
sNodeName = "imgHpFill",
sComponentName = "HpBarRectTransform"
},
ainColorHpDelayHighlight = {
sNodeName = "imgHpDelayHighLight",
sComponentName = "HpBarColor"
},
ainColorHpFillHighLight = {
sNodeName = "imgHpHighLight",
sComponentName = "HpBarColor"
},
ainColorHpFillRecoverLight = {
sNodeName = "imgHpFillRecoverLight",
sComponentName = "HpBarColor"
},
rtLine = {},
rtBossIcon = {},
rtShield = {},
rtShieldDelay = {
sNodeName = "imgShieldDelay",
sComponentName = "RectTransform"
},
aniRtShieldDelay = {
sNodeName = "imgShieldDelay",
sComponentName = "HpBarRectTransform"
},
imgShieldDelay = {sComponentName = "Image"},
ainColorShieldDelay = {
sNodeName = "imgShieldDelay",
sComponentName = "HpBarColor"
},
rtShieldFill = {
sNodeName = "imgShieldFill",
sComponentName = "RectTransform"
},
aniRtShieldFill = {
sNodeName = "imgShieldFill",
sComponentName = "HpBarRectTransform"
},
imgShieldFillHighLight = {sComponentName = "Image"},
ainColorShieldFillHighLight = {
sNodeName = "imgShieldFillHighLight",
sComponentName = "HpBarColor"
},
rtToughness = {},
rtNormal = {},
imgBroken = {},
imgToughnessMaskDelay = {
sComponentName = "RectTransform"
},
imgToughnessMask = {
sComponentName = "RectTransform"
},
rtHighlight = {
sComponentName = "RectTransform"
},
Highlight = {
sNodeName = "rtHighlight",
sComponentName = "CanvasGroup"
},
imgBrokenChip = {sComponentName = "Image"},
aniRtToughnessDelay = {
sNodeName = "imgToughnessMaskDelay",
sComponentName = "HpBarRectTransform"
},
aniRtToughnessFill = {
sNodeName = "imgToughnessMask",
sComponentName = "HpBarRectTransform"
},
ainColorToughnessHighlight = {
sNodeName = "rtHighlight",
sComponentName = "HpBarCanvasGroup"
},
ainToughnessBrokenChip = {sNodeName = "imgBroken", sComponentName = "Animator"},
imgLight = {
sComponentName = "RectTransform"
},
toughnessLockLight = {
sComponentName = "CanvasGroup"
},
ainLockToughnessHighlight = {
sNodeName = "toughnessLockLight",
sComponentName = "HpBarCanvasGroup"
},
imgToughnessLock = {},
rtShakeRoot = {sComponentName = "Animator"},
rtBuff = {
sCtrlName = "Game.UI.Hud.Buff.BuffCtrl"
},
imgHpFilBossRushBG = {},
TMP_BossRushLv = {sComponentName = "TMP_Text"},
TMP_BossRushLv1 = {
sComponentName = "TMP_Text",
sLanguageId = "Boss_Rush_Lv"
},
rtHPAin = {sNodeName = "rtHP", sComponentName = "Animator"},
imgHpFilBossRushBGColor = {
sNodeName = "imgHpFilBossRushBG",
sComponentName = "HpBarColor"
},
imgHpFillColor = {sNodeName = "imgHpFill", sComponentName = "HpBarColor"},
jointDrill_BossEnergy = {},
jointDrill_BossEnergyValue = {sComponentName = "Image"},
jointDrillGridCount = {},
imgGridRed = {},
TMP_JointDrillRed = {sComponentName = "TMP_Text", nCount = 2},
imgGridGreen = {},
TMP_JointDrillGreen = {sComponentName = "TMP_Text", nCount = 2}
}
BossHUDCtrl._mapEventConfig = {
AllHudShow = "OnEvent_HudShow",
BattleRestart = "OnEvent_Deaded",
JointDrillReset = "OnEvent_JointDrillReset"
}
BossHUDCtrl._mapRedDotConfig = {}
local multipleBossIcon = {
[GameEnum.monsterBloodType.BOSS] = "icon_story_boss1",
[GameEnum.monsterBloodType.MINIBOSS] = "icon_story_boss2"
}
function BossHUDCtrl:PlayTweenHp(hp, hpMax)
if self.bInit == true then
return
end
local nWidth = 1 <= hp / hpMax and self.BarWidth or hp / hpMax * self.BarWidth
if nWidth > self.BarWidth then
nWidth = self.BarWidth
end
if hp < self.nBeforeHp then
if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x and not self.isToughness then
self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
end
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, self.BarHeight), 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
local delayTime = 0
if not self.isToughness then
self._mapNode.ainColorHpDelay:SetTarget(colorRed)
if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0, 0.2)
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
self._mapNode.rtShakeRoot:Play("HPShake_in")
delayTime = 0.2
end
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, delayTime)
else
self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
end
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
else
if not self.isToughness then
self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
end
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
if not self.isToughness then
self._mapNode.ainColorHpDelay:SetTarget(colorRecover, 0)
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
end
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, AniTime)
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
end
end
function BossHUDCtrl:PlayTweenShield(shieldValue, shieldValueMax)
local nWidth = 1 <= shieldValue / shieldValueMax and self.ShieldBarWidth or shieldValue / shieldValueMax * self.ShieldBarWidth
if shieldValue < self.nBeforeShield then
if self._mapNode.rtShieldDelay.sizeDelta.x < self._mapNode.rtShieldFill.sizeDelta.x then
self._mapNode.aniRtShieldDelay:SetTarget(self._mapNode.rtShieldFill.sizeDelta, 0)
end
self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, self.BarHeight), 0)
NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
local delayTime = 0
if (self.nBeforeShield - shieldValue) / shieldValueMax > self.bigDamageThreshold then
NovaAPI.SetImageColor(self._mapNode.imgShieldDelay, colorWhite)
self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0.1, AniTime)
delayTime = 0.5
end
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime, delayTime)
self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
else
NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0)
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, self.BarHeight), AniTime)
self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + AniTime)
end
end
function BossHUDCtrl:KillTweenToughness()
self._mapNode.aniRtToughnessDelay:Stop()
self._mapNode.aniRtToughnessFill:Stop()
self._mapNode.ainColorToughnessHighlight:Stop()
end
function BossHUDCtrl:PlayTweenToughness(toughness, toughnessMax)
if toughness == self.nBeforeToughness then
NovaAPI.SetCanvasGroupAlpha(self._mapNode.toughnessLockLight, 1)
self._mapNode.ainLockToughnessHighlight:SetTarget(0, 0.3)
end
self._mapNode.imgToughnessLock.gameObject:SetActive(false)
self:KillTweenToughness()
local nWidth = 1 <= toughness / toughnessMax and self.ToughnessWidth or toughness / toughnessMax * self.ToughnessWidth
if self._mapNode.imgToughnessMaskDelay.sizeDelta.x < self._mapNode.imgToughnessMask.sizeDelta.x then
self._mapNode.imgToughnessMaskDelay.sizeDelta = self._mapNode.imgToughnessMask.sizeDelta
end
self._mapNode.imgToughnessMask.sizeDelta = Vector2(0 < nWidth and nWidth or 0, self.ToughnessHeight)
self._mapNode.rtHighlight.anchoredPosition = Vector2(871 < nWidth and nWidth - 12 or nWidth - 5, 0)
self._mapNode.imgLight.anchoredPosition = Vector2(-2, 871 < nWidth and -(nWidth - 871) * 0.75 or 3)
local delayTime = 0
if (self.nBeforeToughness - toughness) / toughnessMax > self.bigDamageThreshold then
delayTime = 0.5
self._mapNode.rtShakeRoot:Play("HPShake_in")
end
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 1)
self._mapNode.ainColorToughnessHighlight:SetTarget(0, AniTime, delayTime + AniTime)
self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(nWidth, self.ToughnessHeight), AniTime, delayTime)
end
function BossHUDCtrl:PlayTweenToughnessBroken()
self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, self.ToughnessHeight)
self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, self.ToughnessHeight)
self._mapNode.rtHighlight.anchoredPosition = Vector2(0, 0)
self._mapNode.rtNormal:SetActive(false)
self._mapNode.imgBroken:SetActive(true)
self._mapNode.ainToughnessBrokenChip:Play("imgBrokenChip_in")
self._mapNode.rtShakeRoot:Play("HPShake_in")
end
function BossHUDCtrl:PlayTweenToughnessRecover()
self:KillTweenToughness()
self._mapNode.aniRtToughnessFill:SetTarget(Vector2(0, self.ToughnessHeight), 0)
self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(0, self.ToughnessHeight), 0)
self._mapNode.rtHighlight.anchoredPosition = Vector2(self.ToughnessWidth - 12, 0)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
self._mapNode.rtNormal:SetActive(true)
self._mapNode.imgBroken:SetActive(false)
self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(self.ToughnessWidth, self.ToughnessHeight), ToughnessRecoverTime)
end
function BossHUDCtrl:ResetHit()
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, 0)
self.nBeforeHp = 0
self.nBeforeHpMax = 0
self.nBeforeShield1 = 0
self.nBeforeShield2 = 0
self.nBeforeShield3 = 0
self.nBeforeShield4 = 0
self.nBeforeToughness = 0
self._mapNode.rtNormal:SetActive(true)
self._mapNode.imgBroken:SetActive(false)
self._mapNode.jointDrillGridCount.gameObject:SetActive(false)
end
function BossHUDCtrl:KillTween()
self._mapNode.aniRtHpDelay:Stop()
self._mapNode.ainColorHpDelay:Stop()
self._mapNode.aniRtHpFill:Stop()
self._mapNode.ainColorHpDelayHighlight:Stop()
self._mapNode.ainColorHpFillHighLight:Stop()
self._mapNode.ainColorHpFillRecoverLight:Stop()
self._mapNode.aniRtShieldDelay:Stop()
self._mapNode.ainColorShieldDelay:Stop()
self._mapNode.aniRtShieldFill:Stop()
self._mapNode.ainColorShieldFillHighLight:Stop()
self._mapNode.aniRtToughnessDelay:Stop()
self._mapNode.aniRtToughnessFill:Stop()
self._mapNode.ainColorToughnessHighlight:Stop()
end
function BossHUDCtrl:Awake()
self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
self.rootCanvasGroup = self.gameObject:GetComponent("CanvasGroup")
self.BarWidth = self._mapNode.rtHpFillDelay.sizeDelta.x
self.BarHeight = self._mapNode.rtHpFillDelay.sizeDelta.y
self.ToughnessWidth = self._mapNode.imgToughnessMaskDelay.sizeDelta.x
self.ToughnessHeight = self._mapNode.imgToughnessMaskDelay.sizeDelta.y
self.ShieldBarWidth = self._mapNode.rtShieldDelay.sizeDelta.x
self.ShieldBar = self._mapNode.rtShieldDelay.sizeDelta.x
self.animRtShield = self.gameObject:GetComponent("Animator")
self.JDBossColorIndex = 0
self.isToughness = false
self.JointDrillBossCount = 0
self.JointDrillEnergyStage = jointDrillEnergyStage.None
end
function BossHUDCtrl:OnEnable()
self.bossId = 0
NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false)
self:ResetHit()
end
function BossHUDCtrl:OnDisable()
self:KillTween()
self:CloseUI()
end
function BossHUDCtrl:OnDestroy()
end
function BossHUDCtrl:SetHp(hp, hpMax, bChange)
if self.bossId == 0 then
return
end
if hpMax <= 0 then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), 0)
self._mapNode.aniRtHpFill:SetTarget(Vector2(0, self.BarHeight), 0)
elseif bChange then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(hp / hpMax * self.BarWidth, self.BarHeight), 0)
self._mapNode.aniRtHpFill:SetTarget(Vector2(hp / hpMax * self.BarWidth, self.BarHeight), 0)
else
self:PlayTweenHp(hp, hpMax)
end
self.nBeforeHp = hp
self.nBeforeHpMax = hpMax
end
function BossHUDCtrl:OnEvent_HpChanged(hp, hpMax)
if self.bossType == GameEnum.monsterBloodType.BOSSRUSH and self.isDontChangeHp and hp ~= hpMax then
return
end
if self.bossType ~= GameEnum.monsterBloodType.JOINTDRILLBOSS then
if hp == self.nBeforeHp then
self:SetHp(hp, hpMax, true)
else
self:SetHp(hp, hpMax)
end
else
local tmpHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
if tmpHpBarNum < self.curBossHpBarNum then
self.curBossHpBarNum = tmpHpBarNum
local tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
self:SetJointDrillBossHPValue()
else
local tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax)
end
end
end
function BossHUDCtrl:OnEvent_ToughnessStateChanged(bBroken, nValue, nToughnessMax)
if bBroken then
self.isToughness = true
if self.timerToughnessState ~= nil then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self._mapNode.rtHpFill.sizeDelta.x, self.BarHeight), 0)
self.timerToughnessState:Cancel()
end
self:SetToughness(0, nToughnessMax, true)
else
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self._mapNode.rtHpFill.sizeDelta.x, self.BarHeight), AniTimeHighlight)
local changeToughnessState = function()
self.isToughness = false
self.timerToughnessState = nil
end
self.timerToughnessState = self:AddTimer(1, AniTimeHighlight, changeToughnessState, true, true, true)
if nValue ~= 0 then
self:SetToughness(nToughnessMax, nToughnessMax, true)
end
end
end
function BossHUDCtrl:OnEvent_ToughnessValueChanged(toughness, toughnessMax)
self:SetToughness(toughness, toughnessMax, false)
end
function BossHUDCtrl:OnEvent_ToughnessShowStateChanged(bShow)
if bShow then
self._mapNode.rtToughness.transform.localScale = Vector3.one
else
self._mapNode.rtToughness.transform.localScale = Vector3.zero
end
end
function BossHUDCtrl:OnEvent_Deaded()
EventManager.Hit("MonsterBossDead", self.bossId)
if self.isToughness then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), AniTime)
local changeToughnessState = function()
self:CloseUI()
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
end
self:AddTimer(1, AniTime, changeToughnessState, true, true, true)
else
self:CloseUI()
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
end
end
function BossHUDCtrl:OnEvent_JointDrillReset()
if self.bossType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
self.JointDrillEnergyStage = jointDrillEnergyStage.None
local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
if anim == nil then
return
end
anim:Play("Empty")
end
end
function BossHUDCtrl:AddEntityEvent()
self._mapNode.rtBuff:BindEntity(self.bossId)
EventManager.AddEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
EventManager.AddEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
EventManager.AddEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
EventManager.AddEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
EventManager.AddEntityEvent("BossBuffChanged", self.bossId, self, self.OnEvent_BuffChanged)
EventManager.AddEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
EventManager.AddEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
EventManager.AddEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
EventManager.AddEntityEvent("BossRushMonsterLevelChanged", self.bossId, self, self.OnEvent_BossRushMonsterLevelChanged)
EventManager.AddEntityEvent("BossRushMonsterBattleAttrChanged", self.bossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
EventManager.AddEntityEvent("JointDrillBossEnergyChanged", self.bossId, self, self.OnEvent_JointDrillBossEnergyChanged)
EventManager.AddEntityEvent("RefreshBossEnergyValueHUD", self.bossId, self, self.OnEvent_RefreshBossEnergyValueHUD)
EventManager.AddEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
EventManager.AddEntityEvent("RedCellNotify", self.bossId, self, self.OnEvent_RedCellNotify)
EventManager.AddEntityEvent("GreenCellNotify", self.bossId, self, self.OnEvent_GreenCellNotify)
end
function BossHUDCtrl:SetBossInfo(nDataId, nType, nBloodType)
local mapMonster = ConfigTable.GetData("Monster", nDataId)
if mapMonster == nil then
return
end
if nType == GameEnum.monsterBloodType.BOSS or nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.MINIBOSS or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
local mapSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
if mapSkin == nil then
return
end
local mapMonsterManual = ConfigTable.GetData("MonsterManual", mapSkin.MonsterManual)
if mapMonsterManual == nil then
return
end
if nBloodType == AllEnum.BossBloodType.Single or nBloodType == AllEnum.BossBloodType.JointDrill_Mode_2 then
self:SetPngSprite(self._mapNode.BossIcon, mapMonsterManual.Icon)
else
local sIcon = multipleBossIcon[nType]
self:SetAtlasSprite(self._mapNode.BossIcon, "15_battle", sIcon)
end
self._mapNode.rtLine:SetActive(true)
self._mapNode.rtBossIcon:SetActive(true)
else
self._mapNode.rtLine:SetActive(false)
self._mapNode.rtBossIcon:SetActive(false)
end
end
function BossHUDCtrl:InitUI(bossId, nDataId, nType, nBloodType)
local mapMonster = ConfigTable.GetData("Monster", nDataId)
if mapMonster == nil then
return
end
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
self.bossType = nType
self._mapNode.rtShakeRoot.gameObject:SetActive(true)
self._mapNode.imgHpFilBossRushBG:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
self._mapNode.TMP_BossRushLv1.gameObject:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
self:SetBossInfo(nDataId, nType, nBloodType)
self._mapNode.jointDrill_BossEnergy:SetActive(nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.maxJointDrillBossEnergy == nil then
self.maxJointDrillBossEnergy, self.curJointDrillBossEnergy = safe_call_cs_func2(CS.AdventureModuleHelper.GetJointDrillBossEnergy, bossId)
self:OnEvent_JointDrillBossEnergyChanged(self.curJointDrillBossEnergy)
if self._panel.nType ~= nil then
if self._panel.nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then
self.jDBossHpBarNum = PlayerData.JointDrill_1:GetBossHpBarNum()
elseif self._panel.nType == GameEnum.JointDrillMode.JointDrill_Mode_2 then
self.jDBossHpBarNum = PlayerData.JointDrill_2:GetBossHpBarNum()
end
end
end
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
self.JointDrillBossCount = self.JointDrillBossCount + 1
end
self.bossId = bossId
self:ResetHit()
self:KillTween()
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, "")
NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, 1)
self.bToughnessRecover = mapMonster.ToughnessBrokenTime > 0
if mapMonster ~= nil then
local mSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
if mManual ~= nil then
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, mManual.Name)
end
end
local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
self._mapNode.rtToughness:SetActive(true)
self._mapNode.rtToughness.transform.localScale = Vector3.one
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
self.tmpJDBossHpMax = math.floor(hpMax / self.jDBossHpBarNum)
local tmpJDBossHpCur = 0
if hp == hpMax then
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax)
tmpJDBossHpCur = self.tmpJDBossHpMax
else
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
end
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
self:SetJointDrillBossHPValue()
else
self:SetHp(hp, hpMax, true)
end
self:SetToughness(toughness, toughnessMax, false, true)
local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
self:SetShield(shieldValue, shieldValueMax, true)
self:AddEntityEvent()
self.bInit = true
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.JointDrillBossCount >= 2 then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
self._mapNode.aniRtHpFill:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
else
self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, self.BarHeight), 0)
self._mapNode.aniRtHpFill:SetTarget(Vector2(0, self.BarHeight), 0)
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0.5, 0.5)
self._mapNode.aniRtHpFill:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0.5, 0.5)
end
local InitCompleteCallback = function()
self.bInit = false
self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
end
self:AddTimer(1, 1, InitCompleteCallback, true, true, true)
end
function BossHUDCtrl:RefreshUI(bossId, nDataId, nType, nBloodType)
local mapMonster = ConfigTable.GetData("Monster", nDataId)
if mapMonster == nil then
return
end
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
self.bossType = nType
self._mapNode.rtShakeRoot.gameObject:SetActive(true)
self._mapNode.imgHpFilBossRushBG:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
self._mapNode.TMP_BossRushLv1.gameObject:SetActive(nType == GameEnum.monsterBloodType.BOSSRUSH or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
self:SetBossInfo(nDataId, nType, nBloodType)
self._mapNode.jointDrill_BossEnergy:SetActive(nType == GameEnum.monsterBloodType.JOINTDRILLBOSS)
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS and self.maxJointDrillBossEnergy == nil then
self.maxJointDrillBossEnergy, self.curJointDrillBossEnergy = safe_call_cs_func2(CS.AdventureModuleHelper.GetJointDrillBossEnergy, bossId)
self:OnEvent_JointDrillBossEnergyChanged(self.curJointDrillBossEnergy)
if self._panel.nType ~= nil then
if self._panel.nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then
self.jDBossHpBarNum = PlayerData.JointDrill_1:GetBossHpBarNum()
elseif self._panel.nType == GameEnum.JointDrillMode.JointDrill_Mode_2 then
self.jDBossHpBarNum = PlayerData.JointDrill_2:GetBossHpBarNum()
end
end
end
self.bossId = bossId
self:KillTween()
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, "")
NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, 1)
self.bToughnessRecover = mapMonster.ToughnessBrokenTime > 0
if mapMonster ~= nil then
local mSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual)
if mManual ~= nil then
NovaAPI.SetTMPText(self._mapNode.TMP_MonsterName, mManual.Name)
end
end
local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
self._mapNode.rtToughness:SetActive(true)
self._mapNode.rtToughness.transform.localScale = Vector3.one
if nType == GameEnum.monsterBloodType.JOINTDRILLBOSS then
self.tmpJDBossHpMax = math.floor(hpMax / self.jDBossHpBarNum)
local tmpJDBossHpCur = 0
if hp == hpMax then
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax)
tmpJDBossHpCur = self.tmpJDBossHpMax
else
self.curBossHpBarNum = math.floor(hp / self.tmpJDBossHpMax) + 1
tmpJDBossHpCur = math.fmod(hp, self.tmpJDBossHpMax)
end
self:SetHp(tmpJDBossHpCur, self.tmpJDBossHpMax, true)
self:SetJointDrillBossHPValue()
else
self:SetHp(hp, hpMax, true)
end
self:SetToughness(toughness, toughnessMax, false, true)
local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
self:SetShield(shieldValue, shieldValueMax, true)
self:AddEntityEvent()
self.bInit = false
self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
end
function BossHUDCtrl:OpenUI(bossId, nDataId, nType, nBloodType, bRefresh)
if self.bossId ~= 0 and self.bossId ~= nil and bReinit then
printError(string.format("boss血条已被EntityId为%d绑定 %d重复绑定不生效", self.bossId, bossId))
return
end
local info = AdventureModuleHelper.GetEntityInfo(bossId)
if info == nil then
return
end
if not bRefresh then
self:InitUI(bossId, nDataId, nType, nBloodType)
else
self:RefreshUI(bossId, nDataId, nType, nBloodType)
end
end
function BossHUDCtrl:SetShield(shieldValue, shieldValueMax, bChange)
if self.bossId == 0 then
return
end
if shieldValue <= 0 then
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(0, self.BarHeight), 0)
self._mapNode.aniRtShieldFill:SetTarget(Vector2(0, self.BarHeight), 0)
if bChange then
self.animRtShield:Play("rtShield_out_change")
elseif 0 < self.nBeforeShield then
self.animRtShield:Play("rtShield_out")
end
elseif bChange then
self.animRtShield:Play("rtShield_in_change")
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(shieldValue / shieldValueMax * self.ShieldBarWidth, self.BarHeight), 0)
self._mapNode.aniRtShieldFill:SetTarget(Vector2(shieldValue / shieldValueMax * self.ShieldBarWidth, self.BarHeight), 0)
else
if 0 >= self.nBeforeShield then
self.animRtShield:Play("rtShield_in")
end
self:PlayTweenShield(shieldValue, shieldValueMax)
end
self.nBeforeShield = shieldValue
self.nBeforeShieldMax = shieldValueMax
end
function BossHUDCtrl:SetToughness(toughness, toughnessMax, bState, bChange)
if self.bossId == 0 then
return
end
if toughnessMax <= 0 then
self._mapNode.rtToughness:SetActive(false)
elseif bChange then
self._mapNode.imgToughnessMask.sizeDelta = Vector2(toughness / toughnessMax * self.ToughnessWidth, self.ToughnessHeight)
self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(toughness / toughnessMax * self.ToughnessWidth, self.ToughnessHeight)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
elseif bState then
if toughness == 0 then
self:PlayTweenToughnessBroken()
else
self._mapNode.rtToughness:SetActive(true)
self:PlayTweenToughnessRecover()
end
else
self:PlayTweenToughness(toughness, toughnessMax)
end
self.nBeforeToughness = toughness
end
function BossHUDCtrl:OnEvent_ShieldChanged(value1, value2)
if value1 == self.nBeforeShield then
return
else
self:SetShield(value1, value2)
end
end
function BossHUDCtrl:CloseUI()
EventManager.RemoveEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
EventManager.RemoveEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
EventManager.RemoveEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
EventManager.RemoveEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
EventManager.RemoveEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
EventManager.RemoveEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
EventManager.RemoveEntityEvent("BossRushMonsterLevelChanged", self.bossId, self, self.OnEvent_BossRushMonsterLevelChanged)
EventManager.RemoveEntityEvent("BossRushMonsterBattleAttrChanged", self.bossId, self, self.OnEvent_BossRushMonsterBattleAttrChanged)
EventManager.RemoveEntityEvent("JointDrillBossEnergyChanged", self.bossId, self, self.OnEvent_JointDrillBossEnergyChanged)
EventManager.RemoveEntityEvent("RefreshBossEnergyValueHUD", self.bossId, self, self.OnEvent_RefreshBossEnergyValueHUD)
EventManager.RemoveEntityEvent("CastUltra", self.bossId, self, self.OnEvent_JointDrillBossUseSkill)
EventManager.RemoveEntityEvent("RedCellNotify", self.bossId, self, self.OnEvent_RedCellNotify)
EventManager.RemoveEntityEvent("GreenCellNotify", self.bossId, self, self.OnEvent_GreenCellNotify)
self._mapNode.rtBuff:UnbindEntity()
self.bossId = 0
self.isToughness = false
self.maxJointDrillBossEnergy = nil
self.JDBossColorIndex = 0
end
function BossHUDCtrl:HideUI()
self._mapNode.rtShakeRoot.gameObject:SetActive(false)
end
function BossHUDCtrl:OnEvent_HudShow(bShow)
if bShow and self.bossId ~= 0 then
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 1)
else
NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0)
end
end
function BossHUDCtrl:OnEvent_BossRushMonsterLevelChanged(oldLevel, battleLevel)
self.isDontChangeHp = true
NovaAPI.SetTMPText(self._mapNode.TMP_BossRushLv, battleLevel)
self._mapNode.rtHPAin:Play("BossRushHP_in")
if self.isToughness then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
end
end
function BossHUDCtrl:OnEvent_BossRushMonsterBattleAttrChanged()
self.isDontChangeHp = false
end
function BossHUDCtrl:OnEvent_JointDrillBossEnergyChanged(curEnergy, bIsUp)
if self.maxJointDrillBossEnergy and self.maxJointDrillBossEnergy ~= 0 then
local val = 0.3 + curEnergy / self.maxJointDrillBossEnergy * 0.62
NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, val)
if bIsUp then
self:ChangeBossEnergy(curEnergy, self.maxJointDrillBossEnergy)
elseif curEnergy == 0 then
self.JointDrillEnergyStage = jointDrillEnergyStage.None
end
else
NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0)
self.JointDrillEnergyStage = jointDrillEnergyStage.None
end
end
function BossHUDCtrl:OnEvent_RefreshBossEnergyValueHUD(isSave)
if not isSave then
NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0)
self.JointDrillEnergyStage = jointDrillEnergyStage.None
local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
if anim == nil then
return
end
anim:Play("Empty")
end
end
function BossHUDCtrl:SetJointDrillBossHPValue()
self._mapNode.TMP_BossRushLv1.text = ""
self._mapNode.TMP_BossRushLv.text = "x" .. self.curBossHpBarNum
self.JDBossColorIndex = self.JDBossColorIndex + 1
local tmpIndex = math.fmod(self.JDBossColorIndex, 3)
if tmpIndex == 0 then
tmpIndex = 3
end
self._mapNode.imgHpFillColor:SetTarget(tabColorJDBoss[tmpIndex][1])
self._mapNode.imgHpFilBossRushBGColor:SetTarget(tabColorJDBoss[tmpIndex][2])
if self.curBossHpBarNum == 1 then
self._mapNode.imgHpFilBossRushBGColor.gameObject:SetActive(false)
end
if self.isToughness then
self._mapNode.aniRtHpDelay:SetTarget(Vector2(self.BarWidth, self.BarHeight), 0)
end
end
function BossHUDCtrl:ChangeBossEnergy(curValue, maxValue)
local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
if anim == nil then
return
end
local percent = curValue / maxValue
if 1 <= percent then
anim:Play("JointDrill_BossEnergy_full")
self.JointDrillEnergyStage = jointDrillEnergyStage.Max
elseif percent >= jointDrillEnergyAnimStage2 then
if self.JointDrillEnergyStage < jointDrillEnergyStage.Stage2 then
anim:Play("JointDrill_BossEnergy_recharge2")
self.JointDrillEnergyStage = jointDrillEnergyStage.Stage2
end
else
if percent >= jointDrillEnergyAnimStage1 and self.JointDrillEnergyStage < jointDrillEnergyStage.Stage1 then
anim:Play("JointDrill_BossEnergy_recharge1")
self.JointDrillEnergyStage = jointDrillEnergyStage.Stage1
else
end
end
end
function BossHUDCtrl:OnEvent_JointDrillBossUseSkill()
local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator")
if anim == nil then
return
end
anim:Play("Empty")
self._mapNode.rtHPAin:Play("JointDrill_BossEnergy_open")
self.JointDrillEnergyStage = jointDrillEnergyStage.None
end
function BossHUDCtrl:OnEvent_RedCellNotify(nCount)
self._mapNode.jointDrillGridCount.gameObject:SetActive(true)
self._mapNode.imgGridRed.gameObject:SetActive(true)
self._mapNode.imgGridGreen.gameObject:SetActive(false)
for _, v in ipairs(self._mapNode.TMP_JointDrillRed) do
NovaAPI.SetTMPText(v, nCount)
end
end
function BossHUDCtrl:OnEvent_GreenCellNotify(nCount)
self._mapNode.jointDrillGridCount.gameObject:SetActive(true)
self._mapNode.imgGridRed.gameObject:SetActive(false)
self._mapNode.imgGridGreen.gameObject:SetActive(true)
for _, v in ipairs(self._mapNode.TMP_JointDrillGreen) do
NovaAPI.SetTMPText(v, nCount)
end
end
return BossHUDCtrl