Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

28 lines
738 B
Lua

local SubSkillDisplayPanel = class("SubSkillDisplayPanel", BasePanel)
SubSkillDisplayPanel._bIsMainPanel = false
SubSkillDisplayPanel._tbDefine = {
{
sPrefabPath = "Battle/SubSkillDisplay_forActor2dEditor.prefab"
},
{
sPrefabPath = "Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
}
}
if RUNNING_ACTOR2D_EDITOR ~= true then
table.remove(SubSkillDisplayPanel._tbDefine, 1)
end
function SubSkillDisplayPanel:Awake()
end
function SubSkillDisplayPanel:OnEnable()
end
function SubSkillDisplayPanel:OnAfterEnter()
end
function SubSkillDisplayPanel:OnDisable()
end
function SubSkillDisplayPanel:OnDestroy()
end
function SubSkillDisplayPanel:OnRelease()
end
return SubSkillDisplayPanel