Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

241 lines
7.9 KiB
Lua

local BuildSaveCtrl = class("BuildSaveCtrl", BaseCtrl)
BuildSaveCtrl._mapNodeConfig = {
btnRename = {
sComponentName = "UIButton",
callback = "OnBtnClick_Rename"
},
img_BottomBar = {},
btn_Preference = {
sComponentName = "UIButton",
callback = "OnBtnClick_Preference"
},
btn_PreferenceIcon = {sComponentName = "Button"},
btn_Delete = {
sComponentName = "UIButton",
callback = "OnBtnClick_DeleteBuild"
},
btn_Save = {
sComponentName = "UIButton",
callback = "OnBtnClick_SaveBuild"
},
btn_Lock = {
sComponentName = "UIButton",
callback = "OnBtnClick_Lock"
},
txtBuildLock = {sComponentName = "TMP_Text"},
txt_Delete = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Btn_Del"
},
txt_Save = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Btn_Save"
},
btn_LockIcon = {sComponentName = "Button"},
txtLike = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Btn_Like"
},
Mask = {
sComponentName = "CanvasGroup"
},
goDeleteResult = {},
txt_DeleteResultHintItemCount = {sComponentName = "Text"},
txt_DeleteResultTitle = {
sComponentName = "Text",
sLanguageId = "RoguelikeBuild_Common_HintTitle"
},
txt_DeleteResult = {sComponentName = "Text", sLanguageId = "BUILD_08"},
btn_DeleteResultClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_DeleteResult"
},
btn_DeleteResultConfirm = {
sComponentName = "UIButton",
callback = "OnBtnClick_DeleteResult"
},
txt_btnDeleteResultConfirm = {
sComponentName = "Text",
sLanguageId = "RoguelikeBuild_Common_BtnConfirm"
},
goBg = {sNodeName = "---BG---"},
goblur = {
sNodeName = "t_fullscreen_blur_black"
},
goBuildContent = {},
goBonus = {
sCtrlName = "Game.UI.BuildPanelEx.RogueBonusCtrl"
},
BuildDetail = {
sCtrlName = "Game.UI.BuildPanelEx.BuildDetailItemCtrl"
},
PerkList = {
sCtrlName = "Game.UI.BuildPanelEx.BuildPerkCtrl"
}
}
BuildSaveCtrl._mapEventConfig = {}
function BuildSaveCtrl:InitPanel()
self._mapNode.BuildDetail:Refresh(self.mapBuild)
self._mapNode.PerkList:Refresh(self.mapBuild)
self.bLock = self.mapBuild.bLock
self._mapNode.btn_LockIcon.interactable = self.bLock
NovaAPI.SetTMPText(self._mapNode.txtBuildLock, self.bLock and ConfigTable.GetUIText("RoguelikeBuild_Save_Lock") or ConfigTable.GetUIText("RoguelikeBuild_Save_Unlock"))
NovaAPI.SetTMPColor(self._mapNode.txtBuildLock, self.bLock and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882))
end
function BuildSaveCtrl:InitPanelDelete()
self._mapNode.goBuildContent:SetActive(false)
self._mapNode.goBg:SetActive(false)
local wait1 = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
end
local wait2 = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
NovaAPI.SetText(self._mapNode.txt_DeleteResultHintItemCount, self.mapBuild)
self._mapNode.goDeleteResult:SetActive(true)
end
cs_coroutine.start(wait1)
cs_coroutine.start(wait2)
end
function BuildSaveCtrl:OpenConfirmHint()
local nCoin = math.floor(math.min(math.max(self.mapBuild.nScore / tonumber(self.tbCoinRate[1]), tonumber(self.tbCoinRate[2])), tonumber(self.tbCoinRate[3])))
local sTip = ""
if self.mapBuild.mapRank.Rarity == GameEnum.itemRarity.SSR then
sTip = ConfigTable.GetUIText("BUILD_07")
else
sTip = ConfigTable.GetUIText("BUILD_10")
end
local msg = {
nType = AllEnum.MessageBox.Item,
sContent = sTip,
tbItem = {
[1] = {
nTid = AllEnum.CoinItemId.FRRewardCurrency,
nCount = nCoin
}
},
callbackConfirm = function()
local callback = function(mapChangeInfo)
UTILS.OpenReceiveByChangeInfo(mapChangeInfo, function()
self:ClosePanel()
end)
end
PlayerData.Build:SaveBuild(self.mapBuild.nBuildId, true, self.bLock, self.bPreference, self.sName, callback)
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function BuildSaveCtrl:Awake()
self._mapNode.goBuildContent:SetActive(false)
if NovaAPI.GetCurrentModuleName() ~= "MainMenuModuleScene" then
CS.AdventureModuleHelper.PauseLogic()
end
self.tbCoinRate = ConfigTable.GetConfigArray("StarTowerBuildTransformParas")
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.bSuccess = tbParam[1]
self.mapBuild = tbParam[2]
self.tbBonus = tbParam[3]
end
end
function BuildSaveCtrl:OnEnable()
if type(self.mapBuild) == "table" then
self:InitPanel()
else
self:InitPanelDelete()
end
if NovaAPI.GetCurrentModuleName() ~= "MainMenuModuleScene" then
self._mapNode.goBg:SetActive(false)
self._mapNode.goblur:SetActive(true)
else
self._mapNode.goBg:SetActive(true)
self._mapNode.goblur:SetActive(false)
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goBuildContent:SetActive(true)
end
cs_coroutine.start(wait)
end
function BuildSaveCtrl:OnDisable()
end
function BuildSaveCtrl:OnDestroy()
end
function BuildSaveCtrl:OnRelease()
end
function BuildSaveCtrl:ClosePanel()
if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
EventManager.Hit(EventId.CloesCurPanel)
else
CS.AdventureModuleHelper.ResumeLogic()
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
self._mapNode.Mask.gameObject:SetActive(true)
local sequence = DOTween.Sequence()
sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
sequence:AppendCallback(function()
if self.bSuccess then
NovaAPI.EnterModule("MainMenuModuleScene", true)
else
local function levelEndCallback()
EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
NovaAPI.EnterModule("MainMenuModuleScene", true)
end
EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
CS.AdventureModuleHelper.LevelStateChanged(true)
end
end)
sequence:SetUpdate(true)
end
end
function BuildSaveCtrl:OnBtnClick_Preference(btn)
self.bPreference = not self.bPreference
self._mapNode.btn_PreferenceIcon.interactable = self.bPreference
NovaAPI.SetTMPColor(self._mapNode.txtLike, self.bPreference and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882))
end
function BuildSaveCtrl:OnBtnClick_Lock(btn)
self.bLock = not self.bLock
self._mapNode.btn_LockIcon.interactable = self.bLock
NovaAPI.SetTMPText(self._mapNode.txtBuildLock, self.bLock and ConfigTable.GetUIText("RoguelikeBuild_Save_Lock") or ConfigTable.GetUIText("RoguelikeBuild_Save_Unlock"))
NovaAPI.SetTMPColor(self._mapNode.txtBuildLock, self.bLock and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882))
end
function BuildSaveCtrl:OnBtnClick_DeleteBuild(btn)
if self.mapBuild.mapRank.Rarity == GameEnum.itemRarity.SSR then
self:OpenConfirmHint()
return
end
local callback = function(mapChangeInfo)
UTILS.OpenReceiveByChangeInfo(mapChangeInfo, function()
self:ClosePanel()
end)
end
PlayerData.Build:SaveBuild(self.mapBuild.nBuildId, true, self.bLock, self.bPreference, self.sName, callback)
end
function BuildSaveCtrl:OnBtnClick_SaveBuild(btn)
local callback = function()
local msg = {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("BUILD_09"),
callbackConfirm = function()
self:ClosePanel()
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
btn.interactable = true
end
btn.interactable = false
PlayerData.Build:SaveBuild(self.mapBuild.nBuildId, false, self.bLock, self.bPreference, self.sName, callback)
end
function BuildSaveCtrl:OnBtnClick_Rename(btn)
local callback = function(sName)
self._mapNode.BuildDetail:SetName(sName)
self.sName = sName
end
EventManager.Hit(EventId.OpenPanel, PanelId.BuildRename, self.mapBuild, callback, true)
end
function BuildSaveCtrl:OnBtnClick_DeleteResult(btn)
self._mapNode.goDeleteResult:SetActive(false)
self:ClosePanel()
end
return BuildSaveCtrl