Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

24 lines
623 B
Lua

local BasePanel = require("GameCore.UI.BasePanel")
local CharEquipmentPanel = class("CharEquipmentPanel", BasePanel)
CharEquipmentPanel._tbDefine = {
{
sPrefabPath = "CharacterInfoEx/CharEquipmentPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharEquipmentCtrl"
}
}
function CharEquipmentPanel:Awake()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.nCharId = tbParam[1]
end
end
function CharEquipmentPanel:OnEnable()
end
function CharEquipmentPanel:OnDisable()
end
function CharEquipmentPanel:OnDestroy()
end
function CharEquipmentPanel:OnRelease()
end
return CharEquipmentPanel