Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

137 lines
3.7 KiB
Lua

local GuideGroup_503 = class("GuideGroup_503")
local mapEventConfig = {}
local groupId = 503
local totalStep = 5
local current = 1
function GuideGroup_503:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_503:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_503:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_503:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_503:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_503:Step_1()
self.msg = {
BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----",
Deviation = {0, 0},
Desc = "Guide_503_1",
DescDeviation = {0, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_503:Step_2()
self.msg = {
BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/0/btnGrid",
Size = {500, 824},
Deviation = {0, 0},
Desc = "Guide_503_2",
DescDeviation = {800, 450},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_503:Step_3()
self.msg = {
BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/2/btnGrid",
Size = {1512, 824},
Deviation = {0, 0},
Desc = "Guide_503_3",
DescDeviation = {-160, 450},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_503:Step_4()
self.msg = {
BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/0/btnGrid",
Size = {500, 824},
Deviation = {0, 10},
Desc = "Guide_503_4",
DescDeviation = {800, 450},
HandDeviation = {0, 450.0},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_503:Step_5()
self.msg = {
BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/0/btnGrid/AnimRoot/rtBossTemplate/AnimRootMain/btnConfirm",
Size = {300, 100},
Deviation = {0, 0},
Desc = "Guide_503_5",
DescDeviation = {800, 30},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.2
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_503:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_503