Files
SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

1090 lines
40 KiB
Lua

local LevelMenuCtrl = class("LevelMenuCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local PlayerBoardData = PlayerData.Board
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
local ClientManager = CS.ClientManager.Instance
local LimitWidth = 392
LevelMenuCtrl._mapNodeConfig = {
rawImgActor2D = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
imgPanelBg = {},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "RectTransform"
},
btnBack = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnHome = {
sComponentName = "UIButton",
callback = "OnBtnClick_Home"
},
rtPhone = {
sNodeName = "imgPhoneBg",
sComponentName = "RectTransform"
},
PhoneContent = {
sComponentName = "RectTransform"
},
LevelMenu = {},
SecondMenu = {},
StarTower = {},
Resource = {},
animStarTower = {sNodeName = "StarTower", sComponentName = "Animator"},
btnStarTower = {
sComponentName = "UIButton",
callback = "OnBtnClick_StarTower"
},
TMPStartowerTitle = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_Startower"
},
goStarTowerHint = {},
goStarTowerHintLayout = {
sNodeName = "imgContentBg",
sComponentName = "HorizontalLayoutGroup"
},
layoutElement = {
sNodeName = "imgContentBg",
sComponentName = "LayoutElement"
},
TMPStarTowerLeave = {sComponentName = "TMP_Text"},
btnBuild = {
sComponentName = "UIButton",
callback = "OnBtnClick_Build"
},
txtBuild = {
sComponentName = "TMP_Text",
sLanguageId = "MainView_Build"
},
btnPreselection = {
sComponentName = "UIButton",
callback = "OnBtnClick_Preselection"
},
txtPreselection = {
sComponentName = "TMP_Text",
sLanguageId = "MainView_Preselection"
},
btnResource = {
sComponentName = "UIButton",
callback = "OnBtnClick_Resource"
},
TMPDailyInstaceTitle = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_Resource"
},
redDotResource = {},
TMPDailyInstanceEnergy1 = {sComponentName = "TMP_Text"},
imgResourceIcon1_ = {nCount = 3, sComponentName = "Image"},
imgResourceIcon2_ = {nCount = 3, sComponentName = "Image"},
imgDoubleDrop = {},
btnInfinity = {
sComponentName = "UIButton",
callback = "OnBtnClick_Infinity"
},
TMPInfinitytowerTitle = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_InfinityTower"
},
UnlockInfinity = {},
LockInfinity = {},
TMPCondInfinity = {sComponentName = "TMP_Text"},
redDotInfinity = {},
btnWeeklyCopies = {
sComponentName = "UIButton",
callback = "OnBtnClick_WeeklyCopies"
},
UnlockWeeklyCopies = {},
LockWeeklyCopies = {},
TMPCondWeeklyCopies = {sComponentName = "TMP_Text"},
TMPWeeklyCopiesTitle = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_WeeklyCopies"
},
redDotWeeklyCopies = {},
btnVampire = {
sComponentName = "UIButton",
callback = "OnBtnClick_Vampire"
},
LockVampire = {},
TMPCondVampire = {sComponentName = "TMP_Text"},
UnlockVampire = {},
TMPVampireTitle = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_Vampire"
},
redDotVampire = {},
btnScoreBoss = {
sComponentName = "UIButton",
callback = "OnBtnClick_ScoreBoss"
},
UnlockScoreBoss = {},
LockScoreBoss = {},
TMPCondScoreBoss = {sComponentName = "TMP_Text"},
TMPScoreBossTitle = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_ScoreBoss"
},
redDotScoreBoss = {},
imgCover = {nCount = 2, sComponentName = "Image"},
imgGoodsRoot = {nCount = 2, sComponentName = "Animator"},
imgGoods = {nCount = 2, sComponentName = "Image"},
txtStarTowerName = {nCount = 2, sComponentName = "TMP_Text"},
btnStarTowerGoto = {
sComponentName = "UIButton",
callback = "OnBtnClick_StarTowerGoto"
},
txtBtnStarTowerGoto = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_StarTower_Goto"
},
imgSkillInstanceBg = {},
imgRogueBossBg = {},
imgDailyInstanceBg = {},
imgEquipmentInstanceBg = {},
txtResourceName = {sComponentName = "TMP_Text"},
txtResourceDesc = {sComponentName = "TMP_Text"},
btnResourceGoto = {
sComponentName = "UIButton",
callback = "OnBtnClick_ResourceGoto"
},
txtResourceBtnGoto = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_Resource_Goto"
},
txtDoubleDrop = {sComponentName = "TMP_Text"},
TMPTime = {nCount = 2, sComponentName = "TMP_Text"},
goStarTower = {
sNodeName = "---StarTower---",
sCtrlName = "Game.UI.LevelMenuEx.LevelMenuStarTowerCtrl"
},
goResource = {
sNodeName = "---Resource---",
sCtrlName = "Game.UI.LevelMenuEx.LevelMenuResourceCtrl"
},
panelAnimator = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
animTransition = {
sNodeName = "TransitionRoot",
sComponentName = "Animator"
},
ts_StarTower = {},
ts_Resource = {},
activityList = {
sNodeName = "---Activity---"
},
btnActivityEntrance = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_ActivityEntrance"
},
activityRedDot_ = {nCount = 3},
activityRedDotNew_ = {nCount = 3}
}
LevelMenuCtrl._mapEventConfig = {
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy",
[EventId.TransAnimInClear] = "OnEvent_TransAnimInClear",
[EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass",
Guide_GetGoGridByGroupTheme = "GetGoGridByGroupTheme",
SelectResourceInstance = "OnEvent_SelectResourceInstance",
SelectStarTowerGroup = "OnEvent_SelectStarTowerGroup"
}
LevelMenuCtrl._mapRedDotConfig = {
[RedDotDefine.Map_ScoreBoss] = {
sNodeName = "redDotScoreBoss"
},
[RedDotDefine.Map_Infinity] = {
sNodeName = "redDotInfinity"
},
[RedDotDefine.Map_Resource] = {
sNodeName = "redDotResource"
},
[RedDotDefine.VampireQuest] = {
sNodeName = "redDotVampire"
}
}
local sumHeight = 563
local phone_page_main = 1
local phone_page_starTower = 2
local phone_page_resource = 3
local showActType = {
Group = 1,
TrekkerVersus = 2,
JointDrill = 3
}
function LevelMenuCtrl:RefreshResourceIcon()
for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do
if self.tbResourceIcon[k] ~= nil then
local nRandom = self.tbResourceIcon[k].nLastIndex
while nRandom == self.tbResourceIcon[k].nLastIndex do
nRandom = math.random(1, #self.tbResourceIcon[k].iconList)
end
local sPath = self.tbResourceIcon[k].iconList[nRandom]
self:SetPngSprite(v, sPath)
self.tbResourceIcon[k].nLastIndex = nRandom
end
end
end
function LevelMenuCtrl:InitResourceIndex()
if self.nSelectResourceType == 0 then
for _, nType in ipairs(AllEnum.LevelMenuResourceList) do
if PlayerData.Base:CheckFunctionUnlock(nType) then
self.nSelectResourceType = nType
break
end
end
end
end
function LevelMenuCtrl:ChangePhonePage()
if self._panel.panelType == phone_page_main then
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenLevelMenuMain")
end
self._mapNode.LevelMenu.gameObject:SetActive(self._panel.panelType == phone_page_main)
self._mapNode.SecondMenu.gameObject:SetActive(self._panel.panelType ~= phone_page_main)
self._mapNode.StarTower.gameObject:SetActive(self._panel.panelType == phone_page_starTower)
self._mapNode.Resource.gameObject:SetActive(self._panel.panelType == phone_page_resource)
self._mapNode.goStarTower.gameObject:SetActive(self._panel.panelType == phone_page_starTower)
self._mapNode.goResource.gameObject:SetActive(self._panel.panelType == phone_page_resource)
self._mapNode.rawImgActor2D.gameObject:SetActive(self._panel.panelType == phone_page_main)
self._mapNode.imgPanelBg.gameObject:SetActive(self._panel.panelType ~= phone_page_main)
end
function LevelMenuCtrl:RefreshEnergy()
local nCurEnergy = PlayerData.Base:GetCurEnergy().nEnergy
NovaAPI.SetTMPText(self._mapNode.TMPDailyInstanceEnergy1, nCurEnergy)
self._mapNode.goResource:RefreshEnergy()
end
function LevelMenuCtrl:SelectResourceItem(nType)
self._mapNode.imgDailyInstanceBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.DailyInstance)
self._mapNode.imgSkillInstanceBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.SkillInstance)
self._mapNode.imgRogueBossBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.RegionBoss)
self._mapNode.imgEquipmentInstanceBg.gameObject:SetActive(nType == GameEnum.OpenFuncType.CharGemInstance)
local sName, sDesc = "", ""
if nType == GameEnum.OpenFuncType.SkillInstance then
sName = ConfigTable.GetUIText("LevelMenu_Skill")
sDesc = ConfigTable.GetUIText("LevelMenu_Skill_Desc")
elseif nType == GameEnum.OpenFuncType.RegionBoss then
sName = ConfigTable.GetUIText("LevelMenu_Region")
sDesc = ConfigTable.GetUIText("LevelMenu_Region_Desc")
elseif nType == GameEnum.OpenFuncType.DailyInstance then
sName = ConfigTable.GetUIText("LevelMenu_Time")
sDesc = ConfigTable.GetUIText("LevelMenu_Time_Desc")
elseif nType == GameEnum.OpenFuncType.CharGemInstance then
sName = ConfigTable.GetUIText("LevelMenu_Equipment")
sDesc = ConfigTable.GetUIText("LevelMenu_Equipment_Desc")
end
NovaAPI.SetTMPText(self._mapNode.txtResourceName, sName)
NovaAPI.SetTMPText(self._mapNode.txtResourceDesc, sDesc)
self._mapNode.txtDoubleDrop.gameObject:SetActive(false)
if self.doubleActData ~= nil then
local tbFuncType = self.doubleActData:GetDoubleFuncType()
if table.indexof(tbFuncType, nType) > 0 then
self._mapNode.txtDoubleDrop.gameObject:SetActive(true)
local str = self.doubleActData:GetDropString()
NovaAPI.SetTMPText(self._mapNode.txtDoubleDrop, str)
end
end
end
function LevelMenuCtrl:RefreshActivityList()
if self.tbActivityShowList ~= nil then
for index, v in ipairs(self.tbActivityShowList) do
if v.countDownTimer ~= nil then
v.countDownTimer:Cancel()
if v.bRegisterNode then
if v.nType == showActType.Group and v.data.actGroupData ~= nil then
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group, {
v.data.actGroupData:GetActGroupId()
}, self._mapNode.activityRedDot_[index])
RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group, {
v.data.actGroupData:GetActGroupId()
}, self._mapNode.activityRedDotNew_[index])
elseif v.nType == showActType.TrekkerVersus then
RedDotManager.UnRegisterNode(RedDotDefine.TrekkerVersus, {
v.data:GetActId()
}, self._mapNode.activityRedDot_[index])
end
end
end
if v.countDownEnterTimer ~= nil then
v.countDownEnterTimer:Cancel()
end
end
end
self.tbActivityShowList = {}
local tbActGroupList = PlayerData.Activity:GetMainviewShowActivityGroup()
for _, v in ipairs(tbActGroupList) do
table.insert(self.tbActivityShowList, {
nType = showActType.Group,
data = v
})
end
local tbActList = PlayerData.Activity:GetActivityList()
for nId, v in pairs(tbActList) do
if v:CheckActShow() then
local nActType = v:GetActType()
local actCfg = v:GetActCfgData()
local bShow = actCfg ~= nil and actCfg.EnterRes ~= nil and actCfg.EnterRes ~= ""
if nActType == GameEnum.activityType.JointDrill then
local nChallengeStartTime = v:GetChallengeStartTime()
local nChallengeEndTime = v:GetChallengeEndTime()
local nCurTime = CS.ClientManager.Instance.serverTimeStamp
if bShow and nChallengeStartTime <= nCurTime and nChallengeEndTime > nCurTime then
table.insert(self.tbActivityShowList, {
nType = showActType.JointDrill,
data = v
})
end
elseif nActType == GameEnum.activityType.TrekkerVersus then
local nChallengeStartTime = v:GetChallengeStartTime()
local nChallengeEndTime = v:GetChallengeEndTime()
local nCurTime = CS.ClientManager.Instance.serverTimeStamp
if bShow and nChallengeStartTime <= nCurTime and nChallengeEndTime > nCurTime then
table.insert(self.tbActivityShowList, {
nType = showActType.TrekkerVersus,
data = v
})
end
end
end
end
table.sort(self.tbActivityShowList, function(a, b)
return a.nType < b.nType
end)
for i = 1, 3 do
do
local btnTrans = self._mapNode.btnActivityEntrance[i].gameObject.transform
btnTrans.gameObject:SetActive(self.tbActivityShowList[i] ~= nil)
if self.tbActivityShowList[i] ~= nil then
do
local imgEnd = btnTrans:Find("AnimRoot/imgEnd")
local txtEnd = btnTrans:Find("AnimRoot/imgEnd/txtEnd"):GetComponent("TMP_Text")
local imgActivityTime = btnTrans.transform:Find("AnimRoot/imgActivityTime")
local imgOpenBg = btnTrans:Find("AnimRoot/imgBg"):GetComponent("Image")
local imgMaskBg = btnTrans:Find("AnimRoot/imgBgMask"):GetComponent("Image")
local txtActRemainTime = btnTrans:Find("AnimRoot/imgActivityTime/txtActivityTime"):GetComponent("TMP_Text")
imgMaskBg.gameObject:SetActive(false)
if self.tbActivityShowList[i].nType == showActType.Group then
local actGroupData = self.tbActivityShowList[i].data
local actGroupCfg = actGroupData:GetActGroupCfgData()
local bOpened = actGroupData:CheckActivityGroupOpen()
local isUnlock, txtLock = actGroupData:IsUnlock()
local remainTime = actGroupData:GetActGroupRemainTime()
local bShowCountDown = 0 < remainTime and remainTime <= 259200
self:SetPngSprite(imgOpenBg, actGroupCfg.EnterRes)
self:SetPngSprite(imgMaskBg, actGroupCfg.EnterRes)
if bOpened and bShowCountDown then
local strTime = self:RefreshTimeout(remainTime)
NovaAPI.SetTMPText(txtActRemainTime, strTime)
self.tbActivityShowList[i].countDownTimer = self:AddTimer(0, 1, function()
if 0 < remainTime then
local strTime = self:RefreshTimeout(remainTime)
NovaAPI.SetTMPText(txtActRemainTime, strTime)
remainTime = remainTime - 1
else
self.tbActivityShowList[i].countDownTimer:Cancel()
imgEnd.gameObject:SetActive(true)
imgActivityTime.gameObject:SetActive(false)
end
end, true, true, true)
end
local endEnterTime = actGroupData:GetActGroupEnterEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
endEnterTime = endEnterTime - curTime
local strEndTime = self:RefreshExchangeTimeout(endEnterTime)
NovaAPI.SetTMPText(txtEnd, strEndTime)
self.tbActivityShowList[i].countDownEnterTimer = self:AddTimer(0, 1, function()
if 0 < endEnterTime then
local strTime = self:RefreshExchangeTimeout(endEnterTime)
NovaAPI.SetTMPText(txtEnd, strTime)
endEnterTime = endEnterTime - 1
else
self.tbActivityShowList[i].countDownEnterTimer:Cancel()
btnTrans.gameObject:SetActive(false)
end
end, true, true, true)
imgEnd.gameObject:SetActive(not bOpened)
imgActivityTime.gameObject:SetActive(bOpened and bShowCountDown)
imgMaskBg.gameObject:SetActive(not isUnlock)
if isUnlock then
self.tbActivityShowList[i].bRegisterNode = true
do
local HasRedDot = RedDotManager.GetValid(RedDotDefine.Activity_Group, {
actGroupData:GetActGroupId()
})
local HasNew = RedDotManager.GetValid(RedDotDefine.Activity_GroupNew, {
actGroupData:GetActGroupId()
})
self._mapNode.activityRedDot_[i].gameObject:SetActive(HasRedDot)
self._mapNode.activityRedDotNew_[i].gameObject:SetActive(HasNew and not HasRedDot)
end
end
elseif self.tbActivityShowList[i].nType == showActType.TrekkerVersus then
local actData = self.tbActivityShowList[i].data
local actCfg = actData:GetActCfgData()
self:SetPngSprite(imgOpenBg, actCfg.EnterRes)
imgEnd.gameObject:SetActive(false)
imgActivityTime.gameObject:SetActive(false)
local nActId = actData:GetActId()
local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(nActId)
RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, {nActGroupId, nActId}, self._mapNode.activityRedDot_[i], nil, nil, true)
self._mapNode.activityRedDotNew_[i].gameObject:SetActive(false)
elseif self.tbActivityShowList[i].nType == showActType.JointDrill then
do
local actCfg = self.tbActivityShowList[i].data:GetActCfgData()
self:SetPngSprite(imgOpenBg, actCfg.EnterRes)
imgEnd.gameObject:SetActive(false)
imgActivityTime.gameObject:SetActive(false)
self._mapNode.activityRedDot_[i].gameObject:SetActive(false)
self._mapNode.activityRedDotNew_[i].gameObject:SetActive(false)
end
end
end
end
end
end
end
function LevelMenuCtrl:RefreshTimeout(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function LevelMenuCtrl:RefreshExchangeTimeout(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_OnlyMin") or "", min)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_OnlyHour") or "", hour)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_OnlyDay") or "", day)
end
return ConfigTable.GetUIText("Activity_End_Exchange") .. " " .. sTimeStr
end
function LevelMenuCtrl:InitBoardActor()
local curBoardData = PlayerBoardData:GetCurBoardData()
if nil == curBoardData then
curBoardData = PlayerBoardData:GetTempBoardData()
end
if nil == curBoardData then
printError("菜单界面看板数据为空!!!")
return
end
local charId, skinId
if curBoardData:GetType() == GameEnum.handbookType.SKIN then
charId = curBoardData:GetCharId()
skinId = curBoardData:GetSkinId()
else
charId, skinId = PlayerData.Board:GetUsableBoardCharId()
end
if charId == nil then
printError("菜单界面看板随机角色失败!!!")
else
Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, charId, skinId)
end
end
function LevelMenuCtrl:StartPhoneTimer()
if self.phoneTimer ~= nil then
self.phoneTimer:Cancel()
self.phoneTimer = nil
end
local curTime = ClientManager.serverTimeStamp
NovaAPI.SetTMPText(self._mapNode.TMPTime[1], (os.date("%H:%M", curTime)))
NovaAPI.SetTMPText(self._mapNode.TMPTime[2], (os.date("%H:%M", curTime)))
self.phoneTimer = self:AddTimer(0, 1, function()
local curTime = ClientManager.serverTimeStamp
NovaAPI.SetTMPText(self._mapNode.TMPTime[1], (os.date("%H:%M", curTime)))
NovaAPI.SetTMPText(self._mapNode.TMPTime[2], (os.date("%H:%M", curTime)))
end, true, true, true)
end
function LevelMenuCtrl:RefreshFuncOpen()
if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss) then
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.ScoreBoss)
self._mapNode.LockScoreBoss:SetActive(true)
self._mapNode.UnlockScoreBoss:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.TMPCondScoreBoss, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
else
self._mapNode.LockScoreBoss:SetActive(false)
self._mapNode.UnlockScoreBoss:SetActive(true)
end
if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.InfinityTower) then
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.InfinityTower)
NovaAPI.SetTMPText(self._mapNode.TMPCondInfinity, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
self._mapNode.LockInfinity:SetActive(true)
self._mapNode.UnlockInfinity:SetActive(false)
else
self._mapNode.LockInfinity:SetActive(false)
self._mapNode.UnlockInfinity:SetActive(true)
end
if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.VampireSurvivor) then
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.VampireSurvivor)
self._mapNode.LockVampire:SetActive(true)
self._mapNode.UnlockVampire:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.TMPCondVampire, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
else
self._mapNode.LockVampire:SetActive(false)
self._mapNode.UnlockVampire:SetActive(true)
end
if not PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.WeeklyCopies) then
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.WeeklyCopies)
self._mapNode.LockWeeklyCopies:SetActive(true)
self._mapNode.UnlockWeeklyCopies:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.TMPCondWeeklyCopies, UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData))
else
self._mapNode.LockWeeklyCopies:SetActive(false)
self._mapNode.UnlockWeeklyCopies:SetActive(true)
end
self._mapNode.goResource:RefreshFuncOpen()
end
function LevelMenuCtrl:SetHintLayout(bEnabled)
self._mapNode.goStarTowerHintLayout.enabled = bEnabled
self._mapNode.layoutElement.enabled = not bEnabled
end
function LevelMenuCtrl:Awake()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.nType = tbParam[1]
self.nInitType = tbParam[1]
end
self.nSelectStarTowerIndex = 0
self.nSelectStarTowerGroupId = 0
self.nSelectResourceType = 0
self.bPlayActorAnim = true
self.mapAllStarTower = {}
self.mapStarTowerGroup = {}
self.nTransType = 0
local forEachStarTower = function(mapData)
local nGroupId = mapData.GroupId
local mapGroupData = ConfigTable.GetData("StarTowerGroup", nGroupId)
if mapGroupData == nil then
return
end
if nil == self.mapStarTowerGroup[nGroupId] then
local mapData = {}
mapData.nGroupId = nGroupId
table.insert(self.mapAllStarTower, mapData)
self.mapStarTowerGroup[nGroupId] = {}
end
self.mapStarTowerGroup[nGroupId][mapData.Difficulty] = mapData
end
ForEachTableLine(DataTable.StarTower, forEachStarTower)
table.sort(self.mapAllStarTower, function(a, b)
local groupCfgA = ConfigTable.GetData("StarTowerGroup", a.nGroupId)
local groupCfgB = ConfigTable.GetData("StarTowerGroup", b.nGroupId)
if groupCfgA == nil or groupCfgB == nil then
return false
end
local unlockGroupA = PlayerData.StarTower:IsStarTowerGroupUnlock(a.nGroupId) and 1 or 0
local unlockGroupB = PlayerData.StarTower:IsStarTowerGroupUnlock(b.nGroupId) and 1 or 0
if unlockGroupA ~= unlockGroupB then
return unlockGroupA > unlockGroupB
end
return groupCfgA.Sort < groupCfgB.Sort
end)
self.tbAllCharList = {}
local tbList = PlayerData.Char:GetDataForCharList()
for nCharId, v in pairs(tbList) do
local mapCfg = ConfigTable.GetData_Character(nCharId)
if mapCfg ~= nil and mapCfg.Visible then
table.insert(self.tbAllCharList, nCharId)
end
end
self.nCurResIconIndex = 1
self.tbResourceIcon = {}
for i = 1, 4 do
self.tbResourceIcon[i] = {}
self.tbResourceIcon[i].iconList = ConfigTable.GetConfigArray("LevelMenu_Resource_IconGroup_" .. i, ",")
self.tbResourceIcon[i].nLastIndex = 0
end
end
function LevelMenuCtrl:UpdateStartTowerHint()
local scrollerCS = self._mapNode.TMPStarTowerLeave.gameObject:GetComponent("TextScroll")
self._mapNode.goStarTowerHint:SetActive(false)
scrollerCS:StopScroll()
local mapStarTowerState = PlayerData.State:GetStarTowerState()
if mapStarTowerState.Id ~= 0 then
local mapStarTowerCfgData = ConfigTable.GetData("StarTower", mapStarTowerState.Id)
if mapStarTowerCfgData == nil then
return
end
self._mapNode.goStarTowerHint:SetActive(true)
self:SetHintLayout(true)
local s = orderedFormat(ConfigTable.GetUIText("StarTowerLevel_Hint") or "", mapStarTowerCfgData.Name, mapStarTowerCfgData.Difficulty, mapStarTowerState.Floor)
NovaAPI.SetTMPText(self._mapNode.TMPStarTowerLeave, s)
local rectTra = self._mapNode.TMPStarTowerLeave.gameObject:GetComponent("RectTransform")
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTra)
local refreshUI = function()
local width = rectTra.sizeDelta.x
if width >= LimitWidth then
rectTra.anchoredPosition = Vector2(20, rectTra.anchoredPosition.y)
self:SetHintLayout(false)
scrollerCS:StartScroll(self._mapNode.TMPStarTowerLeave)
else
self:SetHintLayout(true)
scrollerCS:StopScroll()
end
end
self:AddTimer(1, 0.2, refreshUI, true, true)
end
end
function LevelMenuCtrl:OnEnable()
self._mapNode.panelAnimator.gameObject:SetActive(false)
local callback = function()
EventManager.Hit(EventId.SetTransition)
self:RefreshEnergy()
self:InitBoardActor()
if self._panel.panelType == nil and self.nType ~= nil then
self._panel.panelType = self.nType
self.nType = nil
end
local screenHeight = self._mapNode.safeAreaRoot.rect.size.y
local phoneContentHeight = screenHeight / 2 + sumHeight
local width = self._mapNode.PhoneContent.sizeDelta.x
self._mapNode.PhoneContent.sizeDelta = Vector2(width, phoneContentHeight)
self:UpdateStartTowerHint()
self:StartPhoneTimer()
self:RefreshFuncOpen()
self:RefreshActivityList()
self.nCurResIconIndex = 1
self:RefreshResourceIcon()
for k, v in ipairs(self._mapNode.imgResourceIcon1_) do
NovaAPI.ImageDoFade(v, 1, 0, true)
end
for k, v in ipairs(self._mapNode.imgResourceIcon2_) do
NovaAPI.ImageDoFade(v, 0, 0, true)
end
if self.resourceTimer == nil then
self.resourceTimer = self:AddTimer(0, 5, function()
if self.resourceSequence ~= nil then
self.resourceSequence:Kill()
end
self.resourceSequence = DOTween.Sequence()
for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do
self.resourceSequence:Join(NovaAPI.ImageDoFade(v, 0, 0.5, true))
end
self.nCurResIconIndex = self.nCurResIconIndex == 1 and 2 or 1
self:RefreshResourceIcon()
for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do
self.resourceSequence:Join(NovaAPI.ImageDoFade(v, 1, 0.5, true))
end
self.resourceSequence:SetUpdate(true)
end, true, true, true)
end
self.doubleActData = nil
local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Double)
if actData ~= nil and actData:CheckActShow() then
self.doubleActData = actData
end
self._mapNode.imgDoubleDrop.gameObject:SetActive(self.doubleActData ~= nil)
self._mapNode.goResource:RefreshDropUp(self.doubleActData)
if self._panel.panelType == nil then
self._panel.panelType = phone_page_main
elseif self._panel.panelType == phone_page_starTower then
local bState = PlayerData.State:CheckStarTowerState()
if bState then
self._panel.panelType = phone_page_main
end
end
if self.bPlayActorAnim then
self.bPlayActorAnim = false
Actor2DManager.PlayActor2DAnim("Actor2D_middle_left")
end
self:AddTimer(1, 0.1, function()
self._mapNode.panelAnimator.gameObject:SetActive(true)
self:ChangePhonePage()
local sAnim = ""
if self._panel.panelType == phone_page_main then
sAnim = "levelmenu_t_in"
elseif self._panel.panelType == phone_page_starTower then
sAnim = "levelmenu_t_StarTower_in"
self._mapNode.goStarTower:InitStarTower(self.mapAllStarTower, self.mapStarTowerGroup)
elseif self._panel.panelType == phone_page_resource then
sAnim = "levelmenu_t_btnResource_in"
self:InitResourceIndex()
self._mapNode.goResource:InitResource(self.nSelectResourceType)
self:SelectResourceItem(self.nSelectResourceType)
end
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {sAnim})
self._mapNode.panelAnimator:Play(sAnim)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
EventManager.Hit("Guide_LevelMenuOpen")
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.1)
end
PlayerData.StarTower:SendTowerGrowthDetailReq(callback)
end
function LevelMenuCtrl:OnDisable()
if self.phoneTimer ~= nil then
self.phoneTimer:Cancel()
self.phoneTimer = nil
end
Actor2DManager.UnsetActor2D()
if self.resourceTimer ~= nil then
self.resourceTimer:Cancel()
self.resourceTimer = nil
end
if self.resourceSequence ~= nil then
self.resourceSequence:Kill()
self.resourceSequence = nil
end
end
function LevelMenuCtrl:OnBtnClick_StarTower(btn)
local AffinityCallback = function()
local bState = PlayerData.State:CheckStarTowerState()
if not bState then
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
local callback = function()
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
"levelmenu_t_out"
})
self._mapNode.panelAnimator:Play("levelmenu_t_out", 0, 0)
self:AddTimer(1, nAnimLen, function()
self._mapNode.panelAnimator:Play("levelmenu_t_StarTower_in", 0, 0)
self._panel.panelType = phone_page_starTower
self:ChangePhonePage()
self._mapNode.goStarTower:InitStarTower(self.mapAllStarTower, self.mapStarTowerGroup)
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenLevelMenuStarTower")
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
end
PlayerData.StarTower:SendTowerGrowthDetailReq(callback)
end
end
PlayerData.StarTower:GetAffinity(AffinityCallback)
end
function LevelMenuCtrl:OnBtnClick_Build(btn)
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildBriefList)
end
EventManager.Hit(EventId.SetTransition, 2, func)
end
function LevelMenuCtrl:OnBtnClick_Preselection()
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionList)
end
EventManager.Hit(EventId.SetTransition, 2, func)
end
function LevelMenuCtrl:OnBtnClick_Resource(btn)
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
"levelmenu_t_out"
})
self._mapNode.panelAnimator:Play("levelmenu_t_out", 0, 0)
self:AddTimer(1, nAnimLen, function()
self._panel.panelType = phone_page_resource
self:ChangePhonePage()
self:InitResourceIndex()
self._mapNode.goResource:InitResource(self.nSelectResourceType)
self:SelectResourceItem(self.nSelectResourceType)
self._mapNode.panelAnimator:Play("levelmenu_t_btnResource_in", 0, 0)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
end
function LevelMenuCtrl:OnBtnClick_StarTowerGoto()
for _, v in ipairs(self.mapAllStarTower) do
if v.nGroupId == self.nSelectStarTowerGroupId then
local nHard = PlayerData.StarTower:GetMaxDifficult(v.nGroupId)
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerLevelSelect, nHard, v.nGroupId, true)
end
end
end
function LevelMenuCtrl:OnBtnClick_ResourceGoto()
if self.nSelectResourceType == GameEnum.OpenFuncType.SkillInstance then
EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect)
elseif self.nSelectResourceType == GameEnum.OpenFuncType.RegionBoss then
EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel)
elseif self.nSelectResourceType == GameEnum.OpenFuncType.DailyInstance then
EventManager.Hit(EventId.OpenPanel, PanelId.DailyInstanceLevelSelect)
elseif self.nSelectResourceType == GameEnum.OpenFuncType.CharGemInstance then
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect)
end
end
function LevelMenuCtrl:OnBtnClick_ActivityEntrance(btn, nIndex)
local mapData = self.tbActivityShowList[nIndex]
if mapData ~= nil then
if mapData.nType == showActType.Group then
local actGroupData = mapData.data
if actGroupData == nil then
return
end
local isUnlock, txtUnlock = actGroupData:IsUnlock()
if not isUnlock then
EventManager.Hit(EventId.OpenMessageBox, txtUnlock)
return
end
local cfg = actGroupData:GetActGroupCfgData()
if cfg ~= nil then
PlayerData.Activity:SendActivityDetailMsg()
if cfg.TransitionId ~= nil and cfg.TransitionId > 0 then
local callback = function()
EventManager.Hit(EventId.OpenPanel, cfg.PanelId, cfg.Id, true)
end
EventManager.Hit(EventId.SetTransition, cfg.TransitionId, callback)
else
EventManager.Hit(EventId.OpenPanel, cfg.PanelId, cfg.Id, true)
end
end
else
local actData = mapData.data
if not actData:CheckActivityOpen() then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3"))
self:RefreshActivityList()
return
end
if mapData.nType == showActType.TrekkerVersus then
local nChallengeEndTime = actData:GetChallengeEndTime()
local nCurTime = CS.ClientManager.Instance.serverTimeStamp
if nChallengeEndTime < nCurTime then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3"))
self:RefreshActivityFastEntrance()
return
end
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.TrekkerVersus, actData:GetActId())
end
EventManager.Hit(EventId.SetTransition, 30, func)
elseif mapData.nType == showActType.JointDrill then
do
local bPlayCond = actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
local nActId = actData.nActId
EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(nActId, "LevelSelect"), nActId)
end
end
end
end
end
function LevelMenuCtrl:OnBtnClick_ScoreBoss(btn)
local openScoreBossPanel = function()
local callbackCheck = function()
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
"TransitionRoot_btnTravelerDuel"
})
self._mapNode.animTransition:Play("TransitionRoot_btnTravelerDuel", 0, 0)
self.nTransType = 24
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
self:AddTimer(1, animLen, function()
EventManager.Hit(EventId.SetTransition, 24)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, animLen)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.ScoreBoss, callbackCheck, "ui_systerm_locked")
end
local bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, false)
if bFuncUnlock then
if not PlayerData.ScoreBoss:GetInitInfoState() then
PlayerData.ScoreBoss:GetScoreBossInstanceData(openScoreBossPanel)
else
openScoreBossPanel()
end
else
openScoreBossPanel()
end
end
function LevelMenuCtrl:OnBtnClick_Vampire(btn)
local stateCallback = function(bReEnter)
if not bReEnter then
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
"TransitionRoot_btnVampire"
})
self._mapNode.animTransition:Play("TransitionRoot_btnVampire", 0, 0)
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
self.nTransType = 13
self:AddTimer(1, animLen, function()
EventManager.Hit(EventId.SetTransition, 13)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, animLen)
end
end
local callbackCheck = function()
PlayerData.State:CheckVampireState(stateCallback)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.VampireSurvivor, callbackCheck, "ui_systerm_locked")
end
function LevelMenuCtrl:OnBtnClick_WeeklyCopies(btn)
local callbackCheck = function()
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
"TransitionRoot_btnWeeklyCopies"
})
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
self.nTransType = 23
EventManager.Hit(EventId.SetTransition, 23)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.WeeklyCopies, callbackCheck, "ui_systerm_locked")
end
function LevelMenuCtrl:OnBtnClick_Infinity()
local callback = function()
PlayerData.InfinityTower:SetPageState(1)
local animLen = NovaAPI.GetAnimClipLength(self._mapNode.animTransition, {
"TransitionRoot_btnInfinity"
})
self._mapNode.animTransition:Play("TransitionRoot_btnInfinity", 0, 0)
self.nTransType = 8
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
self:AddTimer(1, animLen, function()
EventManager.Hit(EventId.SetTransition, 8)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, animLen)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.InfinityTower, callback, "ui_systerm_locked")
end
function LevelMenuCtrl:OnBtnClick_Close(btn)
if self._panel.panelType == phone_page_starTower or self._panel.panelType == phone_page_resource then
if self.nInitType ~= nil and (self.nInitType == phone_page_starTower or self.nInitType == phone_page_resource) then
EventManager.Hit(EventId.ClosePanel, PanelId.LevelMenu)
else
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
"levelmenu_t_in"
})
self._mapNode.panelAnimator:Play("levelmenu_t_in")
self._panel.panelType = phone_page_main
self:ChangePhonePage()
self:UpdateStartTowerHint()
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
Actor2DManager.PlayActor2DAnim("Actor2D_middle_left")
end
else
self._mapNode.panelAnimator:Play("levelmenu_t_out")
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, {
"levelmenu_t_out"
})
self:AddTimer(1, nAnimLen, function()
EventManager.Hit(EventId.ClosePanel, PanelId.LevelMenu)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen)
end
end
function LevelMenuCtrl:OnBtnClick_Home(btn)
PanelManager.Home()
end
function LevelMenuCtrl:OnEvent_UpdateWorldClass()
self:RefreshFuncOpen()
end
function LevelMenuCtrl:OnEvent_TransAnimInClear()
if self.nTransType == 13 then
self.nTransType = 0
local function success(bSuccess)
if bSuccess then
EventManager.Remove("GetTalentDataVampire", self, success)
EventManager.Hit(EventId.OpenPanel, PanelId.VampireSurvivorLevelSelectPanel)
else
EventManager.Hit(EventId.SetTransition)
end
end
EventManager.Add("GetTalentDataVampire", self, success)
local ret, _, _ = PlayerData.VampireSurvivor:GetTalentData()
if ret ~= nil then
success(true)
end
elseif self.nTransType == 8 then
self.nTransType = 0
EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
elseif self.nTransType == 24 then
self.nTransType = 0
EventManager.Hit(EventId.OpenPanel, PanelId.ScoreBossSelectPanel)
elseif self.nTransType == 23 then
self.nTransType = 0
EventManager.Hit(EventId.OpenPanel, PanelId.WeeklyCopiesPanel)
end
end
function LevelMenuCtrl:OnEvent_SelectResourceInstance(nType)
if self.nSelectResourceType == nType then
return
end
self.nSelectResourceType = nType
self:SelectResourceItem(nType)
WwiseAudioMgr:PlaySound("ui_level_daily_tog_whoosh")
self._mapNode.panelAnimator:Play("levelmenu_t_btnResource_in1", 0, 0)
end
function LevelMenuCtrl:OnEvent_SelectStarTowerGroup(nGroupId, bInit)
if self.nSelectStarTowerGroupId == nGroupId and not bInit then
return
end
self.nSelectStarTowerGroupId = nGroupId
local nSelectIndex = 0
for k, v in ipairs(self.mapAllStarTower) do
if v.nGroupId == self.nSelectStarTowerGroupId then
nSelectIndex = k
break
end
end
local setLevelInfo = function(nIdx, bPlayAnim)
local mapGroupCfg = ConfigTable.GetData("StarTowerGroup", nGroupId)
if mapGroupCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtStarTowerName[nIdx], mapGroupCfg.Name)
self:SetPngSprite(self._mapNode.imgCover[nIdx], mapGroupCfg.CoverImage)
if bPlayAnim then
local nRandomIdx = math.random(1, #self.tbAllCharList)
local nCharId = self.tbAllCharList[nRandomIdx]
local nCharSkinId = ConfigTable.GetData_Character(nCharId).DefaultSkinId
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
if mapCharSkin ~= nil then
self:SetPngSprite(self._mapNode.imgGoods[nIdx], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.GOODS)
end
if not bInit then
self._mapNode.imgGoodsRoot[nIdx]:Play("Goods_switch", 0, 0)
WwiseAudioMgr:PlaySound("ui_level_rogue_tog_sign")
end
end
end
end
local bChangeUp = nSelectIndex > self.nSelectStarTowerIndex
local nCurIndex = bChangeUp and 2 or 1
local nLastIndex = bChangeUp and 1 or 2
if self.nSelectStarTowerIndex ~= 0 then
local sAnim = bChangeUp and "StarTowerSwitch_up" or "StarTowerSwitch_down"
self._mapNode.animStarTower:Play(sAnim, 0, 0)
local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animStarTower, {sAnim})
self:AddTimer(1, nAnimLen, function()
setLevelInfo(nLastIndex)
end, true, true, true)
end
self._mapNode.imgGoodsRoot[nCurIndex].gameObject:SetActive(true)
self._mapNode.imgGoodsRoot[nLastIndex].gameObject:SetActive(false)
setLevelInfo(nCurIndex, true)
self.nSelectStarTowerIndex = nSelectIndex
end
function LevelMenuCtrl:OnEvent_UpdateEnergy()
self:RefreshEnergy()
end
return LevelMenuCtrl