Files
StellaSora_DataLua/lua/game/ui/mall/charshardsconvertctrl.lua
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

146 lines
5.0 KiB
Lua

local BaseCtrl = require("GameCore.UI.BaseCtrl")
local CharShardsConvertCtrl = class("CharShardsConvertCtrl", BaseCtrl)
CharShardsConvertCtrl._mapNodeConfig = {
got_fullscreen_blur_blue = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "GameObject"
},
btnsnapshot = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
anit_window = {sNodeName = "t_window", sComponentName = "Animator"},
btnConfirm = {
sNodeName = "btnConfirm2",
sComponentName = "UIButton",
callback = "OnBtnClick_Confirm"
},
loopsv = {
sNodeName = "sv",
sComponentName = "LoopScrollView"
},
imgItem_ = {nCount = 2, sComponentName = "Image"},
txtItemNum_ = {nCount = 2, sComponentName = "TMP_Text"},
btnClose = {
sNodeName = "btnClose",
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
Item_ = {nCount = 2, sComponentName = "GameObject"},
goEmpty = {}
}
CharShardsConvertCtrl._mapEventConfig = {}
function CharShardsConvertCtrl:Awake()
self.tbAllCharFragmentsList = {}
end
function CharShardsConvertCtrl:OnEnable()
self._mapNode.got_fullscreen_blur_blue:SetActive(true)
self._mapNode.anit_window:Play("t_window_04_t_in")
self.tbGridCtrl = {}
self:OnRefreshPanel()
end
function CharShardsConvertCtrl:OnRefreshPanel()
local allChar = PlayerData.Char:GetDataForCharList()
for k, v in pairs(allChar) do
local fragmentsCount = PlayerData.Talent:GetOverFragments(v.nId)
if 0 < fragmentsCount then
table.insert(self.tbAllCharFragmentsList, {
v.nId,
fragmentsCount
})
end
end
local allFragments = PlayerData.Item:GetCharFragmentsData()
for k, v in pairs(allFragments) do
local fragmentsCount = PlayerData.Talent:GetOverFragments(v.nId)
if 0 < fragmentsCount then
table.insert(self.tbAllCharFragmentsList, {
v.nId,
fragmentsCount
})
end
end
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self._mapNode.loopsv:Init(#self.tbAllCharFragmentsList, self, self.OnRefreshGrid)
self:OnRefreshConvertItem()
self._mapNode.goEmpty:SetActive(0 >= #self.tbAllCharFragmentsList)
end
function CharShardsConvertCtrl:OnRefreshConvertItem()
self.tbConvertItem = {}
local data = ConfigTable.GetData("CharGrade", GameEnum.characterGrade.SSR)
if data ~= nil then
if data.SubstituteItemId1 ~= 0 and self.tbConvertItem[data.SubstituteItemId1] == nil then
self.tbConvertItem[data.SubstituteItemId1] = 0
end
if data.SubstituteItemId2 ~= 0 and self.tbConvertItem[data.SubstituteItemId2] == nil then
self.tbConvertItem[data.SubstituteItemId2] = 0
end
end
for k, v in ipairs(self.tbAllCharFragmentsList) do
local mapData = ConfigTable.GetData_Character(v[1])
if mapData ~= nil then
local gradeData = ConfigTable.GetData("CharGrade", mapData.Grade)
if gradeData ~= nil then
if gradeData.SubstituteItemId1 ~= 0 then
if self.tbConvertItem[gradeData.SubstituteItemId1] == nil then
self.tbConvertItem[gradeData.SubstituteItemId1] = 0
end
self.tbConvertItem[gradeData.SubstituteItemId1] = self.tbConvertItem[gradeData.SubstituteItemId1] + gradeData.SubstituteItemQty1 * v[2]
end
if gradeData.SubstituteItemId2 ~= 0 then
if self.tbConvertItem[gradeData.SubstituteItemId2] == nil then
self.tbConvertItem[gradeData.SubstituteItemId2] = 0
end
self.tbConvertItem[gradeData.SubstituteItemId2] = self.tbConvertItem[gradeData.SubstituteItemId2] + gradeData.SubstituteItemQty2 * v[2]
end
end
end
end
local index = 1
for k, v in pairs(self.tbConvertItem) do
self._mapNode.Item_[index]:SetActive(true)
self:SetPngSprite(self._mapNode.imgItem_[index], ConfigTable.GetData_Item(k).Icon)
NovaAPI.SetTMPText(self._mapNode.txtItemNum_[index], v)
index = index + 1
end
end
function CharShardsConvertCtrl:OnRefreshGrid(go)
local index = tonumber(go.name) + 1
local nInstanceId = go:GetInstanceID()
if not self.tbGridCtrl[nInstanceId] then
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl")
end
local mapData = ConfigTable.GetData_Character(self.tbAllCharFragmentsList[index][1])
if mapData ~= nil then
self.tbGridCtrl[nInstanceId]:SetItem(mapData.FragmentsId, nil, self.tbAllCharFragmentsList[index][2])
end
end
function CharShardsConvertCtrl:OnPanelClose()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
EventManager.Hit(EventId.ClosePanel, PanelId.CharShardsConvert)
end
function CharShardsConvertCtrl:OnBtnClick_Close()
self._mapNode.anit_window:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, "OnPanelClose", true, true, true)
end
function CharShardsConvertCtrl:OnBtnClick_Confirm()
if #self.tbAllCharFragmentsList <= 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("CharShard_Not_Enough"))
return
end
local callBack = function(_, mapChangeInfo)
UTILS.OpenReceiveByChangeInfo(mapChangeInfo)
self:OnPanelClose()
end
PlayerData.Mall:SendCharFragmentConvertReq(callBack)
end
return CharShardsConvertCtrl