Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

101 lines
3.9 KiB
Lua

local MonthlyCardModelCtrl = class("MonthlyCardModelCtrl", BaseCtrl)
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
local ResType = GameResourceLoader.ResType
local Camera = CS.UnityEngine.Camera
local Light = CS.UnityEngine.Light
local Animator = CS.UnityEngine.Animator
local ClientManager = CS.ClientManager
local CustomModelMaterialVariantComponent = CS.CustomModelMaterialVariantComponent
local typeof = typeof
MonthlyCardModelCtrl._mapNodeConfig = {
trParent = {sComponentName = "Transform"},
rimgModel = {sComponentName = "RawImage"}
}
MonthlyCardModelCtrl._mapEventConfig = {}
function MonthlyCardModelCtrl:ShowRawImage()
self.sModelPath = "UI/MonthlyCard/Model/MonthlyCardBox01.prefab"
if not self.mActive then
return
end
local obj = self:LoadAsset(self.sModelPath, typeof(GameObject))
self:showModel(obj)
end
function MonthlyCardModelCtrl:PlayOpenAnim()
if self.animator ~= nil then
self.animator:SetTrigger("tOpen")
end
end
function MonthlyCardModelCtrl:buildData()
local layerName = "Cam_Layer_1"
local layerIndex = NovaAPI.LayerMaskName2Layer(layerName)
local layerMask = NovaAPI.LayerMaskGetMask(layerName)
local windowResolution = ClientManager.Instance.currentWindowResolution
local texSize = windowResolution.x
local imgSize = 2160
local go = self:CreatePrefabInstance("UI/MonthlyCard/MonthlyCardModel.prefab", self._mapNode.trParent)
go.transform.position = Vector3(0, 0, 0)
go.transform:SetLayerRecursively(layerIndex)
self.m3DData.gameObject = go
self.m3DData.camera = go.transform:Find("Camera"):GetComponent(typeof(Camera))
self.m3DData.camera.cullingMask = layerMask
self.m3DData.camera:SetCameraVolumeLayerMask(layerMask)
local n = math.floor(texSize * Settings.RENDERTEXTURE_SIZE_FACTOR)
self.m3DData.cameraRT = GameUIUtils.GenerateRenderTextureFor3D(n, n)
self.m3DData.camera.targetTexture = self.m3DData.cameraRT
self.m3DData.light = go.transform:Find("Light"):GetComponent(typeof(Light))
self.m3DData.light.cullingMask = layerMask
self.m3DData.node = go.transform:Find("SpawnPosition")
self.m3DData.box = nil
NovaAPI.SetTexture(self._mapNode.rimgModel, self.m3DData.cameraRT)
self._mapNode.rimgModel:GetComponent(typeof(RectTransform)).sizeDelta = Vector2(imgSize, imgSize)
end
function MonthlyCardModelCtrl:showModel(modelPrefab)
self.m3DData.gameObject.transform.position = Vector3(0, 0, 0)
self.m3DData.box = instantiate(modelPrefab, self.m3DData.node)
self.m3DData.weaponPath = self.sModelPath
self.animator = self.m3DData.box:GetComponent(typeof(Animator))
local matVariantComp = self.m3DData.box:GetComponent(typeof(CustomModelMaterialVariantComponent))
if matVariantComp ~= nil then
matVariantComp:SetVariant(CS.CustomModelMaterialVariantComponent.VariantNames.WeaponModelView)
end
local layerName = "Cam_Layer_1"
local layerIndex = NovaAPI.LayerMaskName2Layer(layerName)
local layerMask = NovaAPI.LayerMaskGetMask(layerName)
self.m3DData.gameObject.transform:SetLayerRecursively(layerIndex)
self.m3DData.camera.cullingMask = layerMask
self.m3DData.camera:SetCameraVolumeLayerMask(layerMask)
self.m3DData.light.cullingMask = layerMask
end
function MonthlyCardModelCtrl:Awake()
self.mActive = true
self.m3DData = {}
self:buildData()
end
function MonthlyCardModelCtrl:OnEnable()
self.mActive = true
end
function MonthlyCardModelCtrl:OnDisable()
if self.m3DData.box ~= nil then
destroy(self.m3DData.box)
self.m3DData.box = nil
end
self.mActive = false
end
function MonthlyCardModelCtrl:OnDestroy()
if self.m3DData.box ~= nil then
destroy(self.m3DData.box)
self.m3DData.box = nil
end
if self.m3DData.cameraRT ~= nil then
self.m3DData.camera.targetTexture = nil
GameUIUtils.ReleaseRenderTexture(self.m3DData.cameraRT)
self.m3DData.cameraRT = nil
end
if self.m3DData.gameObject ~= nil then
destroy(self.m3DData.gameObject)
self.m3DData.gameObject = nil
end
self.m3DData = {}
end
return MonthlyCardModelCtrl