Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

218 lines
7.0 KiB
Lua

local SettingsCtrl = class("SettingsCtrl", BaseCtrl)
local UIGameSystemSetup = CS.UIGameSystemSetup
local ClientManager = CS.ClientManager.Instance
local InputManager = CS.InputManager
SettingsCtrl._mapNodeConfig = {
txtWeekDay = {sComponentName = "TMP_Text"},
txtTime1 = {sComponentName = "TMP_Text"},
txtTime2 = {sComponentName = "TMP_Text"},
aniRoot = {
sNodeName = "----Content----",
sComponentName = "Animator"
},
btnClose = {
nCount = 2,
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
Page1 = {
sCtrlName = "Game.UI.Settings.SettingsAcountCtrl"
},
Page2 = {
sCtrlName = "Game.UI.Settings.SettingsGraphicCtrl"
},
Page3 = {
sCtrlName = "Game.UI.Settings.SettingsSoundCtrl"
},
Page4 = {
sCtrlName = "Game.UI.Settings.SettingsBattleCtrl"
},
Page5 = {
sCtrlName = "Game.UI.Settings.SettingsLanguageCtrl"
},
Page6 = {
sCtrlName = "Game.UI.Settings.SettingsNotificationCtrl"
},
Page7 = {
sCtrlName = "Game.UI.Settings.SettingsKeyboardCtrl"
},
Page8 = {
sCtrlName = "Game.UI.Settings.SettingsGamepadCtrl"
},
cgPage = {
nCount = 8,
sNodeName = "Page",
sComponentName = "CanvasGroup"
},
trPage = {
nCount = 8,
sNodeName = "Page",
sComponentName = "Transform"
},
btnPage = {
nCount = 8,
sComponentName = "UIButton",
callback = "OnBtnClick_Page"
},
imgOn = {nCount = 8},
aniTab = {sNodeName = "---Tab---", sComponentName = "Animator"},
scTab = {
sNodeName = "scrollTab",
sComponentName = "UIScrollToClick"
},
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "Animator"
},
btnBlur = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtnClick_ClosePop"
},
Language = {
sNodeName = "---Language---",
sCtrlName = "Game.UI.Settings.SettingsLangPkgCtrl"
},
Resolution = {
sNodeName = "---Resolution---",
sCtrlName = "Game.UI.Settings.SettingsResolutionCtrl"
},
GemPop = {
sNodeName = "---Gem---",
sCtrlName = "Game.UI.Settings.SettingsGemCtrl"
},
LogBtn = {sComponentName = "Button"},
ShowBtn = {sComponentName = "Button"}
}
SettingsCtrl._mapEventConfig = {
SettingsLanguage = "OnEvent_Language",
SettingsResolution = "OnEvent_Resolution",
SettingsClosePop = "OnBtnClick_ClosePop",
Setting_GemDetail = "OnEvent_Stone"
}
function SettingsCtrl:InitPageState()
self.pageIndex = 1
for i = 1, 8 do
if i == 1 then
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgPage[i], 1)
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgPage[i], true)
self._mapNode.imgOn[i]:SetActive(true)
self._mapNode["Page" .. i]:Init()
else
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgPage[i], 0)
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgPage[i], false)
self._mapNode.imgOn[i]:SetActive(false)
end
end
local bMobile = NovaAPI.IsMobilePlatform()
self._mapNode.btnPage[7].gameObject:SetActive(not bMobile)
self._mapNode.btnPage[6].gameObject:SetActive(false)
if bMobile then
local bAble = false
self._mapNode.btnPage[8].gameObject:SetActive(bAble)
self._mapNode.btnPage[5].gameObject.transform:Find("AnimRoot/line").gameObject:SetActive(bAble)
else
self._mapNode.btnPage[8].gameObject:SetActive(true)
self._mapNode.btnPage[5].gameObject.transform:Find("AnimRoot/line").gameObject:SetActive(true)
end
self._mapNode.txtTime1.gameObject:SetActive(false)
self._mapNode.txtTime2.gameObject:SetActive(false)
self._mapNode.txtWeekDay.gameObject:SetActive(false)
end
function SettingsCtrl:RefreshTime()
local curTime = ClientManager.serverTimeStamp
NovaAPI.SetTMPText(self._mapNode.txtTime1, (os.date("%I:%M", curTime)))
NovaAPI.SetTMPText(self._mapNode.txtTime2, (os.date("%p", curTime)))
NovaAPI.SetTMPText(self._mapNode.txtWeekDay, ConfigTable.GetUIText("Settings_Weekday" .. tonumber(os.date("%w")) + 1))
end
function SettingsCtrl:Awake()
end
function SettingsCtrl:OnEnable()
self._mapNode.aniRoot:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
self:InitPageState()
self._mapNode.ShowBtn.gameObject:SetActive(false)
self._mapNode.LogBtn.gameObject:SetActive(false)
EventManager.Hit("PlayerLog", self._mapNode.LogBtn)
EventManager.Hit("ShowSettingsG", self._mapNode.ShowBtn)
end
function SettingsCtrl:OnDisable()
local nUID = PlayerData.Base:GetPlayerId()
CS.InputManager.Instance:SaveBindingOverrides(nUID)
end
function SettingsCtrl:OnDestroy()
end
function SettingsCtrl:OnBtnClick_Close()
self._mapNode.aniRoot:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, function()
EventManager.Hit(EventId.ClosePanel, PanelId.Settings)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function SettingsCtrl:OnBtnClick_Page(btn, index)
if self.pageIndex == index then
return
end
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgPage[self.pageIndex], 0)
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgPage[self.pageIndex], false)
self._mapNode.imgOn[self.pageIndex]:SetActive(false)
self._mapNode["Page" .. self.pageIndex]:Quit()
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgPage[index], 1)
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgPage[index], true)
self._mapNode.imgOn[index]:SetActive(true)
self._mapNode["Page" .. index]:Init()
self._mapNode.aniTab:Play("Tab_btnPage" .. index)
self.pageIndex = index
self._mapNode.scTab:ScrollToClick(btn.gameObject, 0.1)
local scrollRect = self._mapNode.trPage[index]:Find("sv"):GetComponent("ScrollRect")
NovaAPI.SetVerticalNormalizedPosition(scrollRect, 1)
end
function SettingsCtrl:OnBtnClick_ClosePop()
if self.ctrlPop then
self.ctrlPop:PlayOutAni()
self.ctrlPop = nil
end
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, function()
self._mapNode.blur:SetActive(false)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function SettingsCtrl:OnEvent_Language(tbVoAvailable, tbDownload)
self.ctrlPop = self._mapNode.Language
self._mapNode.Language:Open(tbVoAvailable, tbDownload)
self._mapNode.blur:SetActive(true)
end
function SettingsCtrl:OnEvent_Resolution(nResolution, tbResolution)
self.ctrlPop = self._mapNode.Resolution
self._mapNode.Resolution:Open(nResolution, tbResolution)
self._mapNode.blur:SetActive(true)
end
function SettingsCtrl:OnEvent_Stone()
self.ctrlPop = self._mapNode.GemPop
self._mapNode.GemPop:Open()
self._mapNode.blur:SetActive(true)
end
function SettingsCtrl:OnEvent_DeviceChange(changeType)
if not NovaAPI.IsMobilePlatform() then
return
end
if changeType.value__ == 0 then
local nType = InputManager.Instance:CheckGamepadType()
if nType == InputManager.GamepadType.PS or nType == InputManager.GamepadType.XBox then
self._mapNode.btnPage[8].gameObject:SetActive(true)
self._mapNode.btnPage[5].gameObject.transform:Find("AnimRoot/line").gameObject:SetActive(true)
end
elseif changeType.value__ == 1 then
self._mapNode.btnPage[8].gameObject:SetActive(false)
self._mapNode.btnPage[5].gameObject.transform:Find("AnimRoot/line").gameObject:SetActive(false)
if self.pageIndex == 8 then
self:OnBtnClick_Page(self._mapNode.btnPage[1], 1)
end
end
end
return SettingsCtrl