Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

66 lines
1.8 KiB
Lua

local TowerDefensePauseCtrl = class("TowerDefensePauseCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TowerDefensePauseCtrl._mapNodeConfig = {
blur = {},
txt_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Text_Pause"
},
txt_exit = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Leave"
},
txt_restart = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Re"
},
txt_continue = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Back"
},
btn_exit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup",
sActionIconType = "Dark"
},
btn_restart = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Restart",
sAction = "Retry",
sActionIconType = "Dark"
},
btn_continue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back",
sActionIconType = "Dark"
}
}
TowerDefensePauseCtrl._mapEventConfig = {}
TowerDefensePauseCtrl._mapRedDotConfig = {}
function TowerDefensePauseCtrl:Awake()
self.tbGamepadUINode = self:GetGamepadUINode()
end
function TowerDefensePauseCtrl:Open()
self.gameObject:SetActive(true)
GamepadUIManager.EnableGamepadUI("TowerDefensePauseCtrl", self.tbGamepadUINode)
end
function TowerDefensePauseCtrl:Close()
GamepadUIManager.DisableGamepadUI("TowerDefensePauseCtrl")
self.gameObject:SetActive(false)
end
function TowerDefensePauseCtrl:OnBtnClick_Exit()
EventManager.Hit("TowerDefense_Exit_OnClick")
end
function TowerDefensePauseCtrl:OnBtnClick_Restart()
EventManager.Hit("TowerDefense_Restart_OnClick")
end
function TowerDefensePauseCtrl:OnBtnClick_Continue()
EventManager.Hit("TowerDefense_Continue_OnClick")
end
return TowerDefensePauseCtrl