35c8d87e86
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
415 lines
14 KiB
Lua
415 lines
14 KiB
Lua
local TDBattleResultCtrl = class("TDBattleResultCtrl", BaseCtrl)
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local WwiseManger = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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TDBattleResultCtrl._mapNodeConfig = {
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imgBlurredBg = {},
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goComplete = {sComponentName = "GameObject"},
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goFailed = {sComponentName = "GameObject"},
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Mask = {
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sComponentName = "CanvasGroup"
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},
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goMainlineNameSuc = {
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sComponentName = "RectTransform"
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},
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txtMainlineName = {nCount = 2, sComponentName = "TMP_Text"},
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ButtonClose = {
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nCount = 2,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnDamageResult = {
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nCount = 2,
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sComponentName = "UIButton",
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callback = "OnBtnClick_ShowDamageResult"
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},
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goRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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animatorRoot = {sNodeName = "goComplete", sComponentName = "Animator"},
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goWorldLevel = {},
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imgExp = {sComponentName = "Image"},
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txtRank = {sComponentName = "TMP_Text"},
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txtRankEn = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainView_RANK"
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},
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txtWorldExp = {sComponentName = "TMP_Text"},
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imgExpBg = {},
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txtGetWorldExp = {sComponentName = "TMP_Text"},
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goRankArrow = {},
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imgBlack = {},
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txtTip = {
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sComponentName = "TMP_Text",
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sLanguageId = "Battle_Result_Fail_Tip"
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},
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txtTipShadow = {
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sComponentName = "TMP_Text",
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sLanguageId = "Battle_Result_Fail_Tip"
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},
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txtExp = {
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sComponentName = "TMP_Text",
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sLanguageId = "WorldClass_ExpTips"
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},
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goGacha = {},
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animGacha = {
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sNodeName = "goGachaItem",
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sComponentName = "Animator"
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},
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imgFull = {sComponentName = "Image"},
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imgSplitB = {sComponentName = "Image"},
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imgSplitC = {sComponentName = "Image"},
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imgSplitD = {sComponentName = "Image"},
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goAffixes = {},
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TMPTitleAffix = {
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sComponentName = "TMP_Text",
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sLanguageId = "TravelerDuel_Affixes_Title"
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},
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goAffix = {sComponentName = "Transform", nCount = 25},
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TMPHardTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "TravelerDuel_Result_Difficulty"
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},
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txtRankTimeTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Battle_Time"
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},
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TMPHard = {sComponentName = "TMP_Text"},
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txtRankTime = {sComponentName = "TMP_Text"},
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imgNewRecord = {},
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imgHardTitleBg = {},
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imgHardScoreTitleBg = {},
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imgTimeScoreTitleBg = {},
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TMPFinalScoreTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Result_FinalScore_Title"
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},
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TMPFinalScore = {sComponentName = "TMP_Text"},
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TMPTimeScoreTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Result_TimeScore_Title"
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},
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TMPTimeScore = {sComponentName = "TMP_Text"},
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TMPHardScore = {sComponentName = "TMP_Text"},
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TMPHardScoreTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Result_BaseScore_Title"
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},
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txtClickToContinue = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Tips_Continue"
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}
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}
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TDBattleResultCtrl._mapEventConfig = {}
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local starGachaCfg = {
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[1] = {
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iconPath = "icon_roguegacha_03%s",
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animName = "BattleResultgoGacha_r"
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},
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[2] = {
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iconPath = "icon_roguegacha_02%s",
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animName = "BattleResultgoGacha_sr"
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},
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[3] = {
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iconPath = "icon_roguegacha_01%s",
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animName = "BattleResultgoGacha_ssr"
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}
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}
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local name_bg_pos_y_1 = 220
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local name_bg_pos_y_2 = 119
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local time_bg_pos_y_1 = -4.1
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local time_bg_pos_y_2 = -113
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function TDBattleResultCtrl:Awake()
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self.canvas = self.gameObject:GetComponent("Canvas")
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EventManager.Hit(EventId.AvgBubbleShutDown)
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NovaAPI.SetComponentEnable(self.canvas, false)
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self._mapNode.goGacha.gameObject:SetActive(false)
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end
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function TDBattleResultCtrl:OnEnable()
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self.bAnimEnd = false
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local tbParam = self:GetPanelParam()
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self.nResultState = 0
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if #tbParam == 2 and tbParam[1] == false then
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self.nResultState = 3
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elseif tbParam[1] then
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self.nResultState = 1
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elseif #tbParam == 3 and tbParam[1] == false then
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self.nResultState = 2
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end
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local tbStar = tbParam[2]
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local GenerRewardItems = tbParam[3]
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local FirstRewardItems = tbParam[4]
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local ChestRewardItems = tbParam[5]
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local nExp = tbParam[6] or 0
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local bPureAvg = tbParam[7]
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local nTime = tbParam[8]
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local nTDLevelId = tbParam[9]
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local tbChar = tbParam[10]
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local tbAffixes = tbParam[11]
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local nTimeScore = tbParam[12]
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local nHardScore = tbParam[13]
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local nFinalScore = tbParam[14]
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local bNewRecord = tbParam[15]
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self.mapChangeInfo = tbParam[16]
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local SurpriseItems = tbParam[17]
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local CustomItems = tbParam[18]
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self.tbCharDamage = tbParam[19] or {}
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local nHard = 0
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for i = 1, 2 do
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self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage)
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end
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self.bNewRecord = bNewRecord
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self.nFinalScore = nFinalScore
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self.tbChar = tbChar
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for _, nAffixesId in ipairs(tbAffixes) do
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local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixesId)
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if mapAffixCfgData ~= nil then
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nHard = nHard + mapAffixCfgData.Difficulty
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end
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end
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for index = 1, 25 do
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self:SetAffixIcon(self._mapNode.goAffix[index], tbAffixes[index])
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end
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NovaAPI.SetTMPText(self._mapNode.TMPHard, nHard)
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NovaAPI.SetTMPText(self._mapNode.txtRankTime, nTime .. ConfigTable.GetUIText("Talent_Sec"))
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NovaAPI.SetTMPText(self._mapNode.TMPFinalScore, nFinalScore)
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NovaAPI.SetTMPText(self._mapNode.TMPTimeScore, nTimeScore)
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NovaAPI.SetTMPText(self._mapNode.TMPHardScore, nHardScore)
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self._mapNode.imgNewRecord:SetActive(bNewRecord)
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self.mapTravelerDuelLevel = ConfigTable.GetData("TravelerDuelBossLevel", nTDLevelId)
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local sTravelerDuelLevelName = ""
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if self.mapTravelerDuelLevel ~= nil then
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if self.nResultState == 1 then
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sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name
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else
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sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name .. orderedFormat(ConfigTable.GetUIText("TD_BattleResultDifficulty"), nHard)
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end
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end
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local nStar = 0
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for i = 0, 2 do
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if tbStar[i] then
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nStar = nStar + 1
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end
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end
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self.nLevelStar = nStar
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self.bSuccess = 0 < nStar
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self.mapReward = {}
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if SurpriseItems ~= nil then
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for _, v in pairs(SurpriseItems) do
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v.rewardType = AllEnum.RewardType.Extra
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table.insert(self.mapReward, v)
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end
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end
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for _, v in pairs(GenerRewardItems) do
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table.insert(self.mapReward, v)
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end
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if CustomItems ~= nil then
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for _, v in pairs(CustomItems) do
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table.insert(self.mapReward, v)
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end
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end
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for _, v in pairs(FirstRewardItems) do
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v.rewardType = AllEnum.RewardType.First
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table.insert(self.mapReward, v)
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end
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for _, v in pairs(ChestRewardItems) do
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v.rewardType = AllEnum.RewardType.Three
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table.insert(self.mapReward, v)
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end
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for _, v in ipairs(self._mapNode.txtMainlineName) do
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NovaAPI.SetTMPText(v, sTravelerDuelLevelName)
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end
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self:RefreshWorldClass(nExp)
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local nCurTeam = 5
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if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
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nCurTeam = PlayerData.Mainline.nCurTeamIndex
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end
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local tbTeamMemberId, nCaptain
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if tbChar == nil then
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nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam)
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else
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tbTeamMemberId = tbChar
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end
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local tbRoleId = {}
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for i = 1, #tbTeamMemberId do
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if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then
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table.insert(tbRoleId, tbTeamMemberId[i])
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end
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end
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if #tbRoleId == 0 then
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table.insert(tbRoleId, 112)
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end
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self.tbRoleList = tbRoleId
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if bPureAvg then
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self._mapNode.trActor2D_PNG.gameObject:SetActive(false)
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else
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end
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self._mapNode.imgHardTitleBg:SetActive(true)
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self._mapNode.imgHardScoreTitleBg:SetActive(false)
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self._mapNode.imgTimeScoreTitleBg:SetActive(false)
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self._mapNode.TMPFinalScoreTitle.gameObject:SetActive(false)
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WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
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WwiseManger:PostEvent("char_common_all_pause")
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WwiseManger:PostEvent("mon_common_all_pause")
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WwiseManger:SetState("level", "None")
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WwiseManger:SetState("combat", "None")
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local nAnimTime
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if self.nResultState == 1 then
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self._mapNode.goRoot.gameObject:SetActive(true)
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self._mapNode.imgBlurredBg.gameObject:SetActive(false)
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self._mapNode.goFailed:SetActive(false)
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self._mapNode.goComplete:SetActive(true)
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WwiseManger:PlaySound("ui_roguelike_victory")
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WwiseManger:SetState("system", "victory2")
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if 0 < #tbAffixes then
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nAnimTime = 4.2
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self._mapNode.animatorRoot:Play("TravelerDuelBattleResultPanel_victory_out")
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self._mapNode.imgBlack:SetActive(true)
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else
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nAnimTime = 4
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self._mapNode.imgBlack:SetActive(false)
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end
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else
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WwiseManger:SetState("system", "defeat")
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CS.AdventureModuleHelper.PauseLogic()
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self._mapNode.goRoot.gameObject:SetActive(false)
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self._mapNode.imgBlurredBg.gameObject:SetActive(true)
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self._mapNode.goFailed:SetActive(true)
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self._mapNode.goComplete:SetActive(false)
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nAnimTime = 3
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end
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self._mapNode.Mask.gameObject:SetActive(false)
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self._mapNode.ButtonClose[1].gameObject:SetActive(false)
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self._mapNode.ButtonClose[2].gameObject:SetActive(false)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.goRoot.gameObject:SetActive(true)
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self._mapNode.ButtonClose[1].gameObject:SetActive(true)
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self._mapNode.ButtonClose[2].gameObject:SetActive(true)
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NovaAPI.SetComponentEnable(self.canvas, true)
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if bPureAvg then
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self:OpenReward()
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end
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end
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cs_coroutine.start(wait)
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nAnimTime = nAnimTime + 1.5
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self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
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self._mapNode.txtClickToContinue[1].gameObject:SetActive(false)
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self._mapNode.txtClickToContinue[2].gameObject:SetActive(false)
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local sType = self.nResultState == 1 and "TrekkerVersus_victory" or "TrekkerVersus_fail"
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local sVoiceRes = PlayerData.Voice:PlayCharVoice(sType, 917202, nil, true)
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self.bProcessingClose = false
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end
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function TDBattleResultCtrl:OnDisable()
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PlayerData.Voice:StopCharVoice()
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end
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function TDBattleResultCtrl:SetAffixIcon(trIcon, nAffixId)
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local rtIconRoot = trIcon:Find("rtIcon")
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local imgIcon = trIcon:Find("rtIcon/imgIcon"):GetComponent("Image")
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local TMPLevel = trIcon:Find("rtIcon/imgBgLevel/TMPLevel"):GetComponent("TMP_Text")
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if nAffixId == nil then
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rtIconRoot.gameObject:SetActive(false)
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return
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end
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local mapAffixCfgData = ConfigTable.GetData("TravelerDuelChallengeAffix", nAffixId)
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if mapAffixCfgData == nil then
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rtIconRoot.gameObject:SetActive(false)
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return
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end
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NovaAPI.SetTMPText(TMPLevel, mapAffixCfgData.Difficulty)
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self:SetPngSprite(imgIcon, mapAffixCfgData.Icon)
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end
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function TDBattleResultCtrl:PlayAnim()
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self.bAnimEnd = true
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PlayerData.SideBanner:TryOpenSideBanner()
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self._mapNode.txtClickToContinue[1].gameObject:SetActive(true)
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self._mapNode.txtClickToContinue[2].gameObject:SetActive(true)
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end
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function TDBattleResultCtrl:RefreshWorldClass(nExp)
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local nWorldClass = PlayerData.Base:GetWorldClass()
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local nCurExp = PlayerData.Base:GetWorldExp()
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local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true)
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local nFullExp = 0
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if mapCfg then
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nFullExp = mapCfg.Exp
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end
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NovaAPI.SetTMPText(self._mapNode.txtRank, nWorldClass)
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NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp)
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local nfillAmount = nCurExp / nFullExp
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NovaAPI.SetImageFillAmount(self._mapNode.imgExp, 1 < nfillAmount and 1 or nfillAmount)
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self._mapNode.imgExpBg.gameObject:SetActive(0 < nExp)
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NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp)
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self._mapNode.goRankArrow.gameObject:SetActive(0 < nExp)
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self._mapNode.goRankArrow.gameObject:SetActive(false)
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end
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function TDBattleResultCtrl:ClosePanel()
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if self.bProcessingClose then
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return
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end
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self.bProcessingClose = true
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if self.nResultState ~= 1 then
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CS.AdventureModuleHelper.ResumeLogic()
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
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self._mapNode.Mask.gameObject:SetActive(true)
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local sequence = DOTween.Sequence()
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sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
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sequence:AppendCallback(function()
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if self.bSuccess then
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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self._mapNode.imgBlurredBg:SetActive(false)
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else
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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self._mapNode.imgBlurredBg:SetActive(false)
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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CS.AdventureModuleHelper.LevelStateChanged(true, 0, true)
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end
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end)
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sequence:SetUpdate(true)
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end
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function TDBattleResultCtrl:RefreshGacha()
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local sIconPath = "UI/big_sprites/"
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local gachaCfg = starGachaCfg[self.nLevelStar]
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if nil ~= gachaCfg then
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self:SetPngSprite(self._mapNode.imgFull, sIconPath .. string.format(gachaCfg.iconPath, "a"))
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self:SetPngSprite(self._mapNode.imgSplitB, sIconPath .. string.format(gachaCfg.iconPath, "b"))
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self:SetPngSprite(self._mapNode.imgSplitC, sIconPath .. string.format(gachaCfg.iconPath, "c"))
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self:SetPngSprite(self._mapNode.imgSplitD, sIconPath .. string.format(gachaCfg.iconPath, "d"))
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self._mapNode.animGacha:Play(gachaCfg.animName)
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end
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end
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function TDBattleResultCtrl:OnBtnClick_Close(btn)
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if not self.bAnimEnd then
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return
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end
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self:ClosePanel()
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end
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function TDBattleResultCtrl:OpenReward()
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if #self.mapReward > 0 then
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local nAnimTime = 2
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self._mapNode.goGacha.gameObject:SetActive(true)
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WwiseManger:PlaySound("ui_roguelike_gacha_specialOpen")
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self:RefreshGacha()
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EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(nAnimTime))
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local callback = function()
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self:ClosePanel()
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end
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UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback)
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end
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cs_coroutine.start(wait)
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else
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self:ClosePanel()
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end
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end
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function TDBattleResultCtrl:OnBtnClick_ShowDamageResult()
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EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage)
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end
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return TDBattleResultCtrl
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