Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

213 lines
6.8 KiB
Lua

local TrialDepotCtrl = class("TrialDepotCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TrialDepotCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
trActor2D_PNG = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Transform"
},
animActor2D = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Animator"
},
imgActorBg = {},
animActorBg = {sNodeName = "imgActorBg", sComponentName = "Animator"},
goBlur = {
sNodeName = "t_fullscreen_blur_01"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_01",
sComponentName = "Animator"
},
goRoot = {
sNodeName = "----SafeAreaRoot----"
},
aniRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
imgNoteTogBg = {},
imgEmpty = {},
CharInfo = {
sNodeName = "---CharInfo---",
sCtrlName = "Game.UI.TrialBattle.DepotCharInfoCtrl"
},
Potential = {
sNodeName = "---Potential---",
sCtrlName = "Game.UI.TrialBattle.DepotPotentialCtrl"
},
DiscSkill = {
sNodeName = "---DiscSkill---",
sCtrlName = "Game.UI.TrialBattle.DepotDiscSkillCtrl"
},
tog = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_ChangeTab"
},
ctrlTog = {
nCount = 3,
sNodeName = "tog",
sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl"
},
txt_EmptyTitle = {
sComponentName = "TMP_Text",
sLanguageId = "FRDepot_EmptyItem"
},
btnShortcutClose = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Close"
}
}
TrialDepotCtrl._mapEventConfig = {
RefreshActor2D_Depot = "OnEvent_RefreshActor2D",
Guide_SelectDepotTog = "OnEvent_SelectDepotTog",
[EventId.UIBackConfirm] = "OnEvent_Close"
}
TrialDepotCtrl._mapRedDotConfig = {}
function TrialDepotCtrl:InitAllPotential()
self.mapAllPotential = {}
for k, nCharId in ipairs(self._panel.tbTeam) do
local tbData = {
nCharId = nCharId,
tbPotential = {}
}
local charPotentialCfg = PlayerData.Char:GetCharPotentialList(nCharId)
if charPotentialCfg ~= nil then
if k == 1 then
tbData.tbPotential = charPotentialCfg.master
else
tbData.tbPotential = charPotentialCfg.assist
end
end
table.insert(self.mapAllPotential, tbData)
end
end
function TrialDepotCtrl:RefreshTogText()
self._mapNode.ctrlTog[1]:SetText(ConfigTable.GetUIText("StarTower_Depot_Potential"))
self._mapNode.ctrlTog[2]:SetText(ConfigTable.GetUIText("StarTower_Depot_Note"))
self._mapNode.ctrlTog[3]:SetText(ConfigTable.GetUIText("StarTower_Depot_Char"))
end
function TrialDepotCtrl:SetDefaultTog()
if nil == self.nCurTog then
self.nCurTog = AllEnum.StarTowerDepotTog.Potential
end
for i = 1, 3 do
self._mapNode.ctrlTog[i]:SetDefault(i == self.nCurTog)
end
self:SwitchTog()
end
function TrialDepotCtrl:SwitchTog()
self:RefreshList()
end
function TrialDepotCtrl:RefreshList()
self._mapNode.CharInfo.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo)
self._mapNode.Potential.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.Potential)
self._mapNode.DiscSkill.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.DiscSkill)
self._mapNode.trActor2D_PNG.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo)
self._mapNode.imgActorBg.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo)
self._mapNode.imgNoteTogBg.gameObject:SetActive(self.nCurTog == AllEnum.StarTowerDepotTog.DiscSkill)
if self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo then
self._mapNode.CharInfo:RefreshCharInfo(self._panel.tbTeam, self._panel.mapCharData)
elseif self.nCurTog == AllEnum.StarTowerDepotTog.Potential then
self._mapNode.Potential:RefreshPotential(self.mapAllPotential, self.mapPotential)
elseif self.nCurTog == AllEnum.StarTowerDepotTog.DiscSkill then
EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_OpenTrialDepot")
self._mapNode.DiscSkill:RefreshDiscSkill(self.mapNote)
end
end
function TrialDepotCtrl:Awake()
self:RefreshTogText()
self:InitAllPotential()
self.nCurTog = nil
self._mapNode.goRoot:SetActive(false)
self.tbGamepadUINode = self:GetGamepadUINode()
end
function TrialDepotCtrl:FadeOut()
end
function TrialDepotCtrl:OnEnable()
self:OnEvent_OpenTrialDepot(self._panel.mapPotential, self._panel.mapNote)
end
function TrialDepotCtrl:OnDisable()
end
function TrialDepotCtrl:OnDestroy()
end
function TrialDepotCtrl:OnRelease()
end
function TrialDepotCtrl:OnBtnClick_ChangeTab(btn, nIndex)
if nIndex == self.nCurTog then
return
end
self._mapNode.ctrlTog[nIndex]:SetTrigger(true)
self._mapNode.ctrlTog[self.nCurTog]:SetTrigger(false)
self.nCurTog = nIndex
self:SwitchTog()
end
function TrialDepotCtrl:OnBtnClick_Close()
self:OnEvent_Close(self._panel._nPanelId)
end
function TrialDepotCtrl:OnEvent_Close(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
if self._panel.bBattle then
PanelManager.InputEnable()
EventManager.Hit("TrialSetButtonEnable", true, true)
CS.GameCameraStackManager.Instance:OpenMainCamera()
EventManager.Hit(EventId.BattleDashboardVisible, true)
GamepadUIManager.DisableGamepadUI("TrialDepotCtrl")
end
self.nCurTog = nil
self._mapNode.goRoot:SetActive(false)
self._mapNode.goBlur:SetActive(false)
self._mapNode.trActor2D_PNG.gameObject:SetActive(false)
self._mapNode.imgActorBg.gameObject:SetActive(false)
self._mapNode.imgNoteTogBg.gameObject:SetActive(false)
self._mapNode.Potential:Clear()
self._mapNode.DiscSkill:Clear()
self._mapNode.CharInfo:Clear()
EventManager.Hit(EventId.ClosePanel, PanelId.TrialDepot)
end
function TrialDepotCtrl:OnEvent_OpenTrialDepot(mapPotential, mapNote)
if self._panel.bBattle then
PanelManager.InputDisable()
EventManager.Hit("TrialSetButtonEnable", false, false)
GamepadUIManager.EnableGamepadUI("TrialDepotCtrl", self.tbGamepadUINode, nil, true)
end
self.mapPotential = mapPotential
self.mapNote = mapNote
self._mapNode.goBlur:SetActive(true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.33)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
if self._panel.bBattle then
CS.GameCameraStackManager.Instance:CloseMainCamera(0.1)
end
self:SetDefaultTog()
self._mapNode.goRoot:SetActive(true)
self._mapNode.aniRoot:Play("depot_t_in")
if self.nCurTog == AllEnum.StarTowerDepotTog.CharInfo then
self._mapNode.animActor2D:Play("Actor2D_PNG_down_in", 0, 0)
self._mapNode.animActorBg:Play("imgActorBg_in", 0, 0)
end
end
cs_coroutine.start(wait)
end
function TrialDepotCtrl:OnEvent_RefreshActor2D(nCharId)
Actor2DManager.SetActor2D_PNG(self._mapNode.trActor2D_PNG, PanelId.MainView, nCharId)
end
function TrialDepotCtrl:OnEvent_SelectDepotTog(nTog)
if nTog == self.nCurTog then
return
end
self._mapNode.ctrlTog[nTog]:SetTrigger(true)
self._mapNode.ctrlTog[self.nCurTog]:SetTrigger(false)
self.nCurTog = nTog
self:SwitchTog()
end
return TrialDepotCtrl