5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
116 lines
3.6 KiB
Lua
116 lines
3.6 KiB
Lua
local BuildAttributeCtrl = class("BuildAttributeCtrl", BaseCtrl)
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BuildAttributeCtrl._mapNodeConfig = {
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aniBlur = {sComponentName = "Animator"},
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aniBlur2 = {sComponentName = "Animator"},
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btnBlur = {
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sNodeName = "snapshot",
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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btnBlur2 = {
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sNodeName = "snapshot2",
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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window = {},
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aniWindow = {sNodeName = "window", sComponentName = "Animator"},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Note_SkillTitle"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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sv = {
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sComponentName = "LoopScrollView"
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}
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}
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BuildAttributeCtrl._mapEventConfig = {}
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function BuildAttributeCtrl:Open()
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self._mapNode.aniBlur.gameObject:SetActive(self.bBlur)
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self._mapNode.aniBlur2.gameObject:SetActive(not self.bBlur)
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self:InitData()
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self:PlayInAni()
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self:Refresh()
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end
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function BuildAttributeCtrl:InitData()
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self.tbBuildRank = {}
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local func_ForEach = function(mapData)
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self.tbBuildRank[mapData.Level] = mapData
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end
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ForEachTableLine(DataTable.StarTowerBuildRank, func_ForEach)
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self.nListCount = #self.tbBuildRank
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end
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function BuildAttributeCtrl:Refresh()
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if self.nListCount < 0 then
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return
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end
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self._mapNode.sv:Init(self.nListCount, self, self.OnGridRefresh, self.OnGridBtnClick)
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end
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function BuildAttributeCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local rtGrid = goGrid.transform:Find("btnGrid/AnimRoot")
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local txtLevel = rtGrid.transform:Find("layout/txtLevel"):GetComponent("TMP_Text")
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local txtLevelDesc = rtGrid.transform:Find("layout/txtLevelDesc"):GetComponent("TMP_Text")
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local imgSelect = rtGrid.transform:Find("imgSelect").gameObject
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local imgOnBg = rtGrid.transform:Find("imgOnBg").gameObject
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local imgOffBg = rtGrid.transform:Find("imgOffBg").gameObject
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local imgOn = rtGrid.transform:Find("layout/imgOn").gameObject
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local imgOff = rtGrid.transform:Find("layout/imgOff").gameObject
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NovaAPI.SetTMPText(txtLevel, orderedFormat(ConfigTable.GetUIText("StarTower_Disc_Info_Level"), nIndex))
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local bOn = self.nLevel > 0 and nIndex == self.nLevel
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imgSelect:SetActive(bOn)
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imgOnBg:SetActive(bOn)
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imgOn:SetActive(bOn)
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imgOffBg:SetActive(not bOn)
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imgOff:SetActive(not bOn)
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local mapData = self.tbBuildRank[nIndex]
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NovaAPI.SetTMPText(txtLevelDesc, UTILS.ParseParamDesc(mapData.Desc, mapData))
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end
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function BuildAttributeCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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end
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function BuildAttributeCtrl:PlayInAni()
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self._mapNode.window:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function BuildAttributeCtrl:PlayOutAni()
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if self.bBlur then
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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else
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self._mapNode.aniBlur2.gameObject:SetActive(false)
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self:Close()
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end
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end
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function BuildAttributeCtrl:Close()
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self._mapNode.window:SetActive(false)
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EventManager.Hit(EventId.ClosePanel, PanelId.BuildAttribute)
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end
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function BuildAttributeCtrl:Awake()
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self._mapNode.window:SetActive(false)
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self.bBlur = true
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.nLevel = tbParam[1]
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if tbParam[2] ~= nil then
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self.bBlur = tbParam[2]
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end
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end
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end
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function BuildAttributeCtrl:OnEnable()
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self:Open()
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end
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function BuildAttributeCtrl:OnDisable()
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end
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function BuildAttributeCtrl:OnDestroy()
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end
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function BuildAttributeCtrl:OnBtnClick_Close()
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self:PlayOutAni()
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end
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return BuildAttributeCtrl
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