5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
469 lines
14 KiB
Lua
469 lines
14 KiB
Lua
local RaidRewardCtrl = class("RaidRewardCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local ONE_LINE = 165
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local TWO_LINE = 302
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RaidRewardCtrl._mapNodeConfig = {
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txtWindowTitle = {sComponentName = "TMP_Text"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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txtWorldClassCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "WorldClass_Name"
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},
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txtWorldClass = {sComponentName = "TMP_Text"},
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txtExpMaxCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "WorldClass_ExpMax"
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},
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txtExpCur = {sComponentName = "TMP_Text"},
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txtExpMax = {sComponentName = "TMP_Text"},
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imgBar = {sComponentName = "Image"},
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txtAllExpCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_AllExp"
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},
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txtAllExp = {sComponentName = "TMP_Text"},
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goAll = {},
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btnReview = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Review"
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},
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txtBtnReview = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_Btn_Review"
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},
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btnAll = {
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nCount = 7,
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sComponentName = "UIButton",
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callback = "OnBtnClick_TipAll"
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},
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goAllItem = {
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nCount = 7,
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sNodeName = "btnAll",
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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txtAllCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_AllResult"
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},
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txtAllRaidReward = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_Reward"
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},
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srList = {
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sComponentName = "LoopScrollView"
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},
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btnConfirm2 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Confirm"
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},
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btnSkip = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skip"
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},
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txtBtnSkip = {
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sComponentName = "TMP_Text",
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sLanguageId = "Raid_Btn_Skip"
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}
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}
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RaidRewardCtrl._mapEventConfig = {}
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function RaidRewardCtrl:Open(tbReward, mapLevelBefore, mapChangeInfo, aniReward)
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self:RefreshData(tbReward, mapChangeInfo)
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self:RefreshInfo()
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self:RefreshList()
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self:RefreshResult()
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self:PlayInAni(aniReward)
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self:RefreshExp(mapLevelBefore.nLevel, mapLevelBefore.nExp)
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self:PlayExpAni(mapLevelBefore)
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end
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function RaidRewardCtrl:RefreshData(tbReward, mapChangeInfo)
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self.tbGridHeight = {}
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self.nExp = 0
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self.tbReward = {}
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local tbAfter = {}
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for k, v in pairs(tbReward) do
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self.nExp = self.nExp + v.Exp
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if not self.tbReward[k] then
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self.tbReward[k] = {}
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end
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if v.Select ~= nil then
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for _, mapReward in pairs(v.Select) do
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if 0 < mapReward.Id then
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table.insert(self.tbResult, {
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Id = mapReward.Id,
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Tid = mapReward.Tid,
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Qty = mapReward.Qty,
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Rarity = ConfigTable.GetData_Item(mapReward.Tid).Rarity
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})
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else
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if not tbAfter[mapReward.Tid] then
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tbAfter[mapReward.Tid] = 0
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end
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tbAfter[mapReward.Tid] = tbAfter[mapReward.Tid] + mapReward.Qty
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end
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table.insert(self.tbReward[k], {
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Id = mapReward.Id,
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Tid = mapReward.Tid,
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Qty = mapReward.Qty,
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Rarity = ConfigTable.GetData_Item(mapReward.Tid).Rarity
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})
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end
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end
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if v.AwardItems ~= nil then
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for _, mapReward in pairs(v.AwardItems) do
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if not tbAfter[mapReward.Tid] then
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tbAfter[mapReward.Tid] = 0
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end
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tbAfter[mapReward.Tid] = tbAfter[mapReward.Tid] + mapReward.Qty
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table.insert(self.tbReward[k], {
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Id = 0,
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Tid = mapReward.Tid,
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Qty = mapReward.Qty,
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Rarity = ConfigTable.GetData_Item(mapReward.Tid).Rarity
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})
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end
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end
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if v.CustomItems ~= nil then
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for _, mapReward in pairs(v.CustomItems) do
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if not tbAfter[mapReward.Tid] then
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tbAfter[mapReward.Tid] = 0
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end
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tbAfter[mapReward.Tid] = tbAfter[mapReward.Tid] + mapReward.Qty
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table.insert(self.tbReward[k], {
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Id = 0,
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Tid = mapReward.Tid,
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Qty = mapReward.Qty,
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Rarity = ConfigTable.GetData_Item(mapReward.Tid).Rarity
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})
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end
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end
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local nOnceCount = #self.tbReward[k]
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table.insert(self.tbGridHeight, nOnceCount <= 8 and ONE_LINE or TWO_LINE)
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end
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self.tbResult = {}
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for k, v in pairs(tbAfter) do
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table.insert(self.tbResult, {
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Id = 0,
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Tid = k,
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Qty = v,
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Rarity = ConfigTable.GetData_Item(k).Rarity
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})
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end
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for k, _ in pairs(self.tbReward) do
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table.sort(self.tbReward[k], function(a, b)
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if a.Rarity ~= b.Rarity then
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return a.Rarity < b.Rarity
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else
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return a.Tid < b.Tid
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end
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end)
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end
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table.sort(self.tbResult, function(a, b)
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if a.Rarity ~= b.Rarity then
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return a.Rarity < b.Rarity
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else
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return a.Tid < b.Tid
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end
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end)
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end
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function RaidRewardCtrl:RefreshInfo()
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NovaAPI.SetTMPText(self._mapNode.txtWindowTitle, ConfigTable.GetUIText("Raid_Title_Doing"))
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end
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function RaidRewardCtrl:RefreshExp(nWorldClass, nCurExp)
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local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true)
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local nFullExp = 0
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if mapCfg then
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nFullExp = mapCfg.Exp
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end
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local bMax = nFullExp == 0
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self._mapNode.txtExpMax.gameObject:SetActive(not bMax)
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self._mapNode.txtExpMaxCn.gameObject:SetActive(bMax)
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NovaAPI.SetTMPText(self._mapNode.txtWorldClass, nWorldClass)
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if not bMax then
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NovaAPI.SetImageFillAmount(self._mapNode.imgBar, nCurExp / nFullExp)
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NovaAPI.SetTMPText(self._mapNode.txtExpCur, nCurExp)
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NovaAPI.SetTMPText(self._mapNode.txtExpMax, "/" .. nFullExp)
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else
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NovaAPI.SetImageFillAmount(self._mapNode.imgBar, 1)
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end
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end
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function RaidRewardCtrl:RefreshList()
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self._mapNode.srList:InitEx(self.tbGridHeight, self, self.OnGridRefresh)
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end
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function RaidRewardCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapData = self.tbReward[nIndex]
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local nInstanceID = goGrid:GetInstanceID()
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local nOnceCount = #self.tbReward[nIndex]
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local goItem = goGrid.transform:Find("imgBg/btnItem").gameObject
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local imgR1 = goGrid.transform:Find("imgBg/imgR1").gameObject
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local imgR2 = goGrid.transform:Find("imgBg/imgR2").gameObject
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local txtRaidCount = goGrid.transform:Find("imgBg/txtRaidCount"):GetComponent("TMP_Text")
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local txtRaidReward = goGrid.transform:Find("imgBg/txtRaidReward"):GetComponent("TMP_Text")
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local trItem = goGrid.transform:Find("imgBg/trItem")
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imgR1:SetActive(nOnceCount <= 8)
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imgR2:SetActive(8 < nOnceCount)
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NovaAPI.SetTMPText(txtRaidCount, orderedFormat(ConfigTable.GetUIText("Raid_Count"), nIndex))
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NovaAPI.SetTMPText(txtRaidReward, ConfigTable.GetUIText("Raid_Reward"))
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local func_add = function()
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local goItemObj = instantiate(goItem, trItem)
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goItemObj:SetActive(true)
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local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
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return ctrlItem
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end
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if not self.tbGridObj[nInstanceID] then
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self.tbGridObj[nInstanceID] = {}
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for _ = 1, nOnceCount do
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local ctrlItem = func_add()
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table.insert(self.tbGridObj[nInstanceID], ctrlItem)
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end
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end
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local nAll = 0
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local nBeforeCount = #self.tbGridObj[nInstanceID]
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if nOnceCount > nBeforeCount then
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nAll = nOnceCount
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for _ = nBeforeCount + 1, nOnceCount do
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local ctrlItem = func_add()
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table.insert(self.tbGridObj[nInstanceID], ctrlItem)
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end
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else
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nAll = nBeforeCount
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end
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for i = 1, nAll do
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if mapData[i] then
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self.tbGridObj[nInstanceID][i].gameObject:SetActive(true)
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self.tbGridObj[nInstanceID][i]:SetItem(mapData[i].Tid, nil, mapData[i].Qty, nil, nil, nil, nil, true)
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else
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self.tbGridObj[nInstanceID][i].gameObject:SetActive(false)
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end
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end
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end
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function RaidRewardCtrl:RefreshResult()
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for i = 1, 7 do
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self._mapNode.goAllItem[i].gameObject:SetActive(false)
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if self.tbResult[i] then
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self._mapNode.goAllItem[i]:SetItem(self.tbResult[i].Tid, nil, self.tbResult[i].Qty, nil, nil, nil, nil, true)
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end
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end
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self._mapNode.btnReview.gameObject:SetActive(7 < #self.tbResult)
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end
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function RaidRewardCtrl:PlayInAni(aniReward)
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self.gameObject:SetActive(true)
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self._mapNode.goAll:SetActive(false)
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self.ani:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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self._mapNode.btnClose.gameObject:SetActive(false)
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self._mapNode.btnConfirm2.gameObject:SetActive(false)
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self._mapNode.btnSkip.gameObject:SetActive(true)
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local nCount = #self.tbReward
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local nTime = 0
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if nCount < 15 then
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nTime = 0.15 * nCount
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elseif 15 <= nCount and nCount < 35 then
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nTime = 0.1 * nCount
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elseif 35 <= nCount then
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nTime = 0.05 * nCount
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end
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self.tweener = self._mapNode.srList:DOVerticalNormalizedPos(0, nTime):SetEase(Ease.OutSine):SetUpdate(true)
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self.tweener2 = DOTween.To(function()
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return 0
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end, function(v)
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NovaAPI.SetTMPText(self._mapNode.txtAllExp, math.floor(v))
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end, self.nExp, nTime):SetEase(Ease.OutSine):SetUpdate(true)
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local func_in = function()
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self._mapNode.btnClose.gameObject:SetActive(true)
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self._mapNode.btnConfirm2.gameObject:SetActive(true)
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self._mapNode.btnSkip.gameObject:SetActive(false)
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self._mapNode.goAll:SetActive(true)
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aniReward:Play("RaidPanel_in")
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local wait = function()
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for i = 1, 7 do
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if self.tbResult[i] then
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self._mapNode.goAllItem[i].gameObject:SetActive(true)
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.04))
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end
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end
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end
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cs_coroutine.start(wait)
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NovaAPI.SetTMPText(self._mapNode.txtWindowTitle, ConfigTable.GetUIText("Raid_Title_Complete"))
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self:AddTimer(1, 0.1, function()
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PlayerData.Base:TryOpenWorldClassUpgrade()
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EventManager.Hit("RaidEnableClose")
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end, true, true, true)
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end
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self.tweener.onComplete = dotween_callback_handler(self, func_in)
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end
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function RaidRewardCtrl:PlayOutAni()
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self.ani:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, "Close", true, true, true)
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end
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function RaidRewardCtrl:PlayExpAni(mapBefore)
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local nWorldClass = PlayerData.Base:GetWorldClass()
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local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true)
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local nFullExp = mapCfg and mapCfg.Exp or 0
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local mapAfter = {
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nLevel = nWorldClass,
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nExp = PlayerData.Base:GetWorldExp(),
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nMaxLevel = PlayerData.Base:GetMaxWorldClass(),
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nMaxExp = nFullExp
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}
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local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
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local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
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local nAddCount = 0
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if nAddLevel == 0 then
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nAddCount = 1
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elseif 0 < mapAfter.nExp then
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nAddCount = nAddLevel + 1
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else
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nAddCount = nAddLevel
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end
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local nCount = #self.tbReward
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local nAllTime = 0
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if nCount < 15 then
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nAllTime = 0.15 * nCount
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elseif 15 <= nCount and nCount < 35 then
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nAllTime = 0.1 * nCount
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elseif 35 <= nCount then
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nAllTime = 0.05 * nCount
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end
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local nAniTime = nAllTime / nAddCount
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local nBeforeToMaxTime = nAniTime
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local nBeforeToAfterTime = nAniTime
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local nZeroToAfterTime = nAniTime
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local nMaxExp = mapBefore.nMaxExp
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self.sequence = DOTween.Sequence()
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for i = 1, nAddCount - 1 do
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local nTime = i == 1 and nBeforeToMaxTime or nAniTime
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self.sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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local tweener = NovaAPI.ImageDoFillAmount(self._mapNode.imgBar, 1, nTime, false)
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self.sequence:Append(tweener)
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self.sequence:Join(DOTween.To(function()
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return i == 1 and mapBefore.nExp or 0
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end, function(v)
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NovaAPI.SetTMPText(self._mapNode.txtExpCur, math.floor(v))
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end, nMaxExp, nTime))
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self.sequence:AppendCallback(function()
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NovaAPI.SetImageFillAmount(self._mapNode.imgBar, 0)
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NovaAPI.SetTMPText(self._mapNode.txtWorldClass, mapBefore.nLevel + i)
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local mapAfterCfg = ConfigTable.GetData("WorldClass", mapBefore.nLevel + i + 1, true)
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nMaxExp = mapAfterCfg and mapAfterCfg.Exp or 0
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NovaAPI.SetTMPText(self._mapNode.txtExpMax, "/" .. nMaxExp)
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end)
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end
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if bMaxLv then
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local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
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self.sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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local tweener = NovaAPI.ImageDoFillAmount(self._mapNode.imgBar, 1, nTime, false)
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self.sequence:Append(tweener)
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self.sequence:Join(DOTween.To(function()
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return nAddCount <= 1 and mapBefore.nExp or 0
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end, function(v)
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NovaAPI.SetTMPText(self._mapNode.txtExpCur, math.floor(v))
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end, nMaxExp, nTime))
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elseif mapAfter.nExp > 0 then
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local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
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self.sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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local tweener = NovaAPI.ImageDoFillAmount(self._mapNode.imgBar, mapAfter.nExp / mapAfter.nMaxExp, nTime, false)
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self.sequence:Append(tweener)
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self.sequence:Join(DOTween.To(function()
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return nAddCount <= 1 and mapBefore.nExp or 0
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end, function(v)
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NovaAPI.SetTMPText(self._mapNode.txtExpCur, math.floor(v))
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end, mapAfter.nExp, nTime))
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elseif mapAfter.nExp == 0 then
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local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
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self.sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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local tweener = NovaAPI.ImageDoFillAmount(self._mapNode.imgBar, 1, nTime, false)
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self.sequence:Append(tweener)
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self.sequence:Join(DOTween.To(function()
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return nAddCount <= 1 and mapBefore.nExp or 0
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end, function(v)
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NovaAPI.SetTMPText(self._mapNode.txtExpCur, math.floor(v))
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end, nMaxExp, nTime))
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self.sequence:AppendCallback(function()
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NovaAPI.SetImageFillAmount(self._mapNode.imgBar, 0)
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end)
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end
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self.sequence:SetUpdate(true)
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local _cb = function()
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NovaAPI.SetTMPText(self._mapNode.txtWorldClass, mapAfter.nLevel)
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self:RefreshExp(mapAfter.nLevel, mapAfter.nExp)
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end
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self.sequence.onComplete = dotween_callback_handler(self, _cb)
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end
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function RaidRewardCtrl:Close()
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self.gameObject:SetActive(false)
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end
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function RaidRewardCtrl:Awake()
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self.ani = self.gameObject.transform:GetComponent("Animator")
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self.tbGridObj = {}
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end
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function RaidRewardCtrl:OnEnable()
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end
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function RaidRewardCtrl:OnDisable()
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for _, list in pairs(self.tbGridObj) do
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for _, v in ipairs(list) do
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local obj = v.gameObject
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self:UnbindCtrlByNode(v)
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destroy(obj)
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end
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end
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self.tbGridObj = {}
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end
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function RaidRewardCtrl:OnDestroy()
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end
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function RaidRewardCtrl:OnBtnClick_Cancel(btn)
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if self.sequence then
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self.sequence:Kill(true)
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self.sequence = nil
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end
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EventManager.Hit("RaidShowPop", false)
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end
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function RaidRewardCtrl:OnBtnClick_Review(btn)
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local tbList = {}
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for _, v in pairs(self.tbResult) do
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table.insert(tbList, {
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nId = v.Tid,
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nCount = v.Qty
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})
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end
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local msg = {
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nType = AllEnum.MessageBox.ItemList,
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tbItem = tbList,
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bBlur = false
|
|
}
|
|
EventManager.Hit(EventId.OpenMessageBox, msg)
|
|
end
|
|
function RaidRewardCtrl:OnBtnClick_TipAll(btn, nIndex)
|
|
UTILS.ClickItemGridWithTips(self.tbResult[nIndex].Tid, btn.transform, false, true, false)
|
|
end
|
|
function RaidRewardCtrl:OnBtnClick_Skip(btn)
|
|
if self.tweener then
|
|
self.tweener:Kill(true)
|
|
self.tweener = nil
|
|
end
|
|
if self.tweener2 then
|
|
self.tweener2:Kill(true)
|
|
self.tweener2 = nil
|
|
end
|
|
if self.sequence then
|
|
self.sequence:Kill(true)
|
|
self.sequence = nil
|
|
end
|
|
end
|
|
return RaidRewardCtrl
|