86d82306fe
EN: 1.7.0.88 CN: 1.7.0.90 JP: 1.7.0.91 KR: 1.7.0.94
261 lines
7.6 KiB
Lua
261 lines
7.6 KiB
Lua
local TrialPauseCtrl = class("TrialPauseCtrl", BaseCtrl)
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local GameCameraStackManager = CS.GameCameraStackManager.Instance
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local AdventureModuleHelper = CS.AdventureModuleHelper
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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TrialPauseCtrl._mapNodeConfig = {
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goBlur = {
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sNodeName = "t_fullscreen_blur_01"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_01",
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sComponentName = "Animator"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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imgBlocker = {},
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btnBgClose = {
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sComponentName = "Button",
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callback = "OnBtnClick_Close"
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},
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aniWindow = {
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sNodeName = "PauseWindow",
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sComponentName = "Animator"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainBattle_Pause"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnGiveUp = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_GiveUp",
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sAction = "Giveup"
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},
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btnBack = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Close",
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sAction = "Back"
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},
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btnPopSkill = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Skill",
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sAction = "Skill"
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},
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ActionBar = {
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sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
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},
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txtGiveUp = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Trial_Btn_EndTrial"
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},
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txtBack = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Pause_Btn_ContinueBattle"
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},
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txtBtnSkill = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Trial_Btn_PauseSkill"
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},
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txtBtnSettings = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTowerMap_Btn_Settings"
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},
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btnChar = {
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nCount = 3,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Char"
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},
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goChar = {
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nCount = 3,
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sNodeName = "btnChar",
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sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
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},
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txtSubTitle1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainBattle_Time"
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},
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txtSubTitle2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "MainBattle_Task"
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},
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txtTime = {sComponentName = "TMP_Text"},
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txtLeader = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Leader"
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},
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txtSub = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Sub"
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},
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txtCurTrial = {
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nCount = 3,
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sComponentName = "TMP_Text",
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sLanguageId = "Trial_CurTrialChar"
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},
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goCurTrial = {nCount = 3},
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rtList = {
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sNodeName = "ContentTarget",
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sComponentName = "Transform"
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},
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goQuest = {}
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}
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TrialPauseCtrl._mapEventConfig = {
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Trial_Time = "OnEvent_Time",
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OpenTrialPause = "Pause",
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GamepadUIReopen = "OnEvent_Reopen",
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TaskLevel_InitTask = "RefreshQuest",
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TaskLevel_UpdateTaskTargetProcess = "UpdateTarget",
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OpenTrialInfo = "OnEvent_OpenUI"
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}
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function TrialPauseCtrl:Refresh()
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for i = 1, 3 do
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self._mapNode.goChar[i]:SetChar(self.tbChar[i])
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self._mapNode.goCurTrial[i]:SetActive(self.tbChar[i] == self.nCurCharId)
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end
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end
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function TrialPauseCtrl:RefreshQuest(nQuestId)
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local mapQuest = ConfigTable.GetData("LevelQuest", nQuestId)
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if not mapQuest then
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return
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end
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local tbTarget = mapQuest.LevelQuestTargetIds
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self.tbTagetNode = {}
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delChildren(self._mapNode.rtList)
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for _, v in ipairs(tbTarget) do
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local mapTarget = ConfigTable.GetData("LevelQuestTarget", v)
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if mapTarget then
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local goItemObj = instantiate(self._mapNode.goQuest, self._mapNode.rtList)
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goItemObj:SetActive(true)
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self.tbTagetNode[v] = {}
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self.tbTagetNode[v].imgOff = goItemObj.transform:Find("goReach/imgOff").gameObject
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self.tbTagetNode[v].imgOn = goItemObj.transform:Find("goReach/imgOn").gameObject
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self.tbTagetNode[v].txtDesc = goItemObj.transform:Find("txtDesc"):GetComponent("TMP_Text")
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self.tbTagetNode[v].sPrefix = UTILS.ParseLevelQuestTargetDesc(mapTarget.QuestDes, mapTarget)
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self.tbTagetNode[v].sSuffix = UTILS.GetLevelQuestTargetProcess(mapTarget)
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self.tbTagetNode[v].imgOff:SetActive(true)
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self.tbTagetNode[v].imgOn:SetActive(false)
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NovaAPI.SetTMPText(self.tbTagetNode[v].txtDesc, self.tbTagetNode[v].sPrefix .. self.tbTagetNode[v].sSuffix)
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end
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end
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end
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function TrialPauseCtrl:UpdateTarget(nQuestId, nTargetId, nCur, nMax)
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if not self.tbTagetNode[nTargetId] then
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return
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end
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nCur = nCur:AsInt()
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nMax = nMax:AsInt()
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local bComplete = nCur >= nMax
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self.tbTagetNode[nTargetId].imgOff:SetActive(not bComplete)
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self.tbTagetNode[nTargetId].imgOn:SetActive(bComplete)
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local sSuffix = "<color=#2be1f1>(" .. nCur .. "/" .. nMax .. ")</color>"
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NovaAPI.SetTMPText(self.tbTagetNode[nTargetId].txtDesc, self.tbTagetNode[nTargetId].sPrefix .. sSuffix)
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end
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function TrialPauseCtrl:PlayInAni()
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self._mapNode.goBlur:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.safeAreaRoot:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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cs_coroutine.start(wait)
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end
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function TrialPauseCtrl:PlayCloseAni(bGiveUp)
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, bGiveUp)
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end
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function TrialPauseCtrl:OnPanelClose(_, bGiveUp)
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PanelManager.InputEnable()
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GamepadUIManager.DisableGamepadUI("TrialPauseCtrl")
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EventManager.Hit(EventId.BattleDashboardVisible, true)
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self._mapNode.safeAreaRoot:SetActive(false)
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self._mapNode.goBlur:SetActive(false)
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self._mapNode.imgBlocker:SetActive(false)
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if bGiveUp then
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EventManager.Hit(EventId.AbandonBattle)
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end
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end
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function TrialPauseCtrl:Awake()
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self._mapNode.safeAreaRoot:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", 0, 0))
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end
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function TrialPauseCtrl:OnEnable()
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end
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function TrialPauseCtrl:OnDisable()
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end
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function TrialPauseCtrl:OnDestroy()
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end
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function TrialPauseCtrl:Pause(tbCharId, mapCharData, nCurCharId)
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self.tbChar = tbCharId
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self.mapCharData = mapCharData
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self.nCurCharId = nCurCharId
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EventManager.Hit(EventId.BattleDashboardVisible, false)
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PanelManager.InputDisable()
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self:PlayInAni()
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self:Refresh()
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GamepadUIManager.EnableGamepadUI("TrialPauseCtrl", self.tbGamepadUINode)
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end
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function TrialPauseCtrl:OnEvent_Time(nTime)
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local nMin = math.floor(nTime / 60)
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local nSec = math.fmod(nTime, 60)
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NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", nMin, nSec))
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end
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function TrialPauseCtrl:OnEvent_OpenUI(nQuestId)
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if nQuestId then
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self:RefreshQuest(nQuestId)
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end
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end
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function TrialPauseCtrl:OnBtnClick_GiveUp(btn)
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local confirmCallback = function()
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self:PlayCloseAni(true)
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self._mapNode.imgBlocker:SetActive(true)
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end
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local bReceived = PlayerData.Trial:CheckGroupReceived()
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if bReceived then
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confirmCallback()
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else
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local msg = {
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nType = AllEnum.MessageBox.Confirm,
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sContent = ConfigTable.GetUIText("Trial_Pause_GiveUpTips"),
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callbackConfirm = confirmCallback,
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bBlur = false
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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end
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function TrialPauseCtrl:OnBtnClick_Close(btn)
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self:PlayCloseAni(false)
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end
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function TrialPauseCtrl:OnBtnClick_Char(btn, nIndex)
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end
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function TrialPauseCtrl:OnBtnClick_Skill(btn)
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EventManager.Hit(EventId.OpenPanel, PanelId.PopupSkillPanel, self.tbChar, false, {}, self.mapCharData)
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self._mapNode.ActionBar.gameObject:SetActive(false)
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end
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function TrialPauseCtrl:OnBtnClick_Settings(btn)
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EventManager.Hit(EventId.OpenPanel, PanelId.BattleSettings)
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self._mapNode.ActionBar.gameObject:SetActive(false)
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end
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function TrialPauseCtrl:OnEvent_Reopen(sName)
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if sName ~= "TrialPauseCtrl" then
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return
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end
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local nUIType = GamepadUIManager.GetCurUIType()
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if nUIType == AllEnum.GamepadUIType.Other then
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return
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end
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self._mapNode.ActionBar.gameObject:SetActive(true)
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end
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return TrialPauseCtrl
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