Files
StellaSora_DataLua/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua
T
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

63 lines
1.6 KiB
Lua

local ThrowGiftPauseCtrl = class("ThrowGiftPauseCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ThrowGiftPauseCtrl._mapNodeConfig = {
blur = {},
txt_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Text_Pause"
},
txt_exit = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Leave"
},
txt_restart = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Re"
},
txt_continue = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Back"
},
btn_exit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup"
},
btn_restart = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Restart",
sAction = "Retry"
},
btn_continue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back"
}
}
ThrowGiftPauseCtrl._mapEventConfig = {}
ThrowGiftPauseCtrl._mapRedDotConfig = {}
function ThrowGiftPauseCtrl:Awake()
self.tbGamepadUINode = self:GetGamepadUINode()
end
function ThrowGiftPauseCtrl:Open()
self.gameObject:SetActive(true)
GamepadUIManager.EnableGamepadUI("ThrowGiftPauseCtrl", self.tbGamepadUINode)
end
function ThrowGiftPauseCtrl:Close()
GamepadUIManager.DisableGamepadUI("ThrowGiftPauseCtrl")
self.gameObject:SetActive(false)
end
function ThrowGiftPauseCtrl:OnBtnClick_Exit()
EventManager.Hit("ThrowGift_Exit_OnClick")
end
function ThrowGiftPauseCtrl:OnBtnClick_Restart()
EventManager.Hit("ThrowGift_Restart_OnClick")
end
function ThrowGiftPauseCtrl:OnBtnClick_Continue()
EventManager.Hit("ThrowGift_Continue_OnClick")
end
return ThrowGiftPauseCtrl