Files
StellaSora_DataLua/lua/game/ui/noteskill/noteskillpreviewctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

209 lines
6.7 KiB
Lua

local NoteSkillPreviewCtrl = class("NoteSkillPreviewCtrl", BaseCtrl)
NoteSkillPreviewCtrl._mapNodeConfig = {
aniBlur = {sComponentName = "Animator"},
aniBlur2 = {sComponentName = "Animator"},
btnBlur = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
btnBlur2 = {
sNodeName = "snapshot2",
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
window = {},
aniWindow = {sNodeName = "window", sComponentName = "Animator"},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Note_GrowthPreviewTitle"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnNote = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_Note"
},
imgNoteCount = {nCount = 3, sComponentName = "Image"},
imgNoteIcon = {nCount = 3, sComponentName = "Image"},
txtNoteName = {nCount = 3, sComponentName = "TMP_Text"},
txtNoteLv = {nCount = 3, sComponentName = "TMP_Text"},
txtNoteDesc = {nCount = 3, sComponentName = "TMP_Text"},
ScrollView = {
sComponentName = "LoopScrollView"
},
Content = {sComponentName = "Transform"},
txtNeedLv = {sComponentName = "TMP_Text"}
}
NoteSkillPreviewCtrl._mapEventConfig = {}
function NoteSkillPreviewCtrl:Open()
self._mapNode.aniBlur.gameObject:SetActive(self.bBlur)
self._mapNode.aniBlur2.gameObject:SetActive(not self.bBlur)
self:InitData()
self:PlayInAni()
self:Refresh()
end
function NoteSkillPreviewCtrl:InitData()
local nGroupId = ConfigTable.GetData("SubNoteSkillPromoteGroup", self.nSubNoteSkillId).GroupId
local tbGroup = CacheTable.GetData("_SubNoteSkillPromoteGroup", nGroupId)
if not tbGroup then
return
end
self.tbGroup = {}
for _, v in pairs(tbGroup) do
table.insert(self.tbGroup, v)
end
table.sort(self.tbGroup, function(a, b)
return a.Phase < b.Phase
end)
for k, v in ipairs(self.tbGroup) do
if v.Id == self.nSubNoteSkillId then
self.nSelect = k
self.nCurPhase = v.Phase
end
end
self.tbLevel = {}
self.tbLevel[0] = 1
local foreachDiscPromoteLimit = function(mapData)
if mapData.Rarity == self.nRarity then
self.tbLevel[tonumber(mapData.Phase) + 1] = tonumber(mapData.MaxLevel)
end
end
ForEachTableLine(DataTable.DiscPromoteLimit, foreachDiscPromoteLimit)
end
function NoteSkillPreviewCtrl:Refresh()
self:RefreshNote(self.nSelect, self.nPhase)
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
local nMaxLevel = #self.tbGroup
if nMaxLevel < 0 then
return
end
self._mapNode.ScrollView:Init(nMaxLevel, self, self.OnGridRefresh, self.OnGridBtnClick)
local movePos = 0 < self.nSelect - 2 and self.nSelect - 2 or 0
self._mapNode.ScrollView:SetScrollGridPos(movePos, 0.05)
end
function NoteSkillPreviewCtrl:RefreshNote(nIndex, nPhase)
local mapData = self.tbGroup[nIndex]
local tbSubNoteSkills = {}
local tbNote = decodeJson(mapData.SubNoteSkills)
for k, v in pairs(tbNote) do
local nNoteId = tonumber(k)
local nNoteCount = tonumber(v)
if nNoteId then
table.insert(tbSubNoteSkills, {nId = nNoteId, nCount = nNoteCount})
end
end
self.tbSubNoteSkills = tbSubNoteSkills
for i = 1, 3 do
self._mapNode.btnNote[i].gameObject:SetActive(tbSubNoteSkills[i])
if tbSubNoteSkills[i] then
local nImgCount = 2
self:SetPngSprite(self._mapNode.imgNoteCount[i], "UI/big_sprites/zs_outfit_lv_" .. nImgCount)
NovaAPI.SetImageNativeSize(self._mapNode.imgNoteCount[i])
local mapNote = ConfigTable.GetData("SubNoteSkill", tbSubNoteSkills[i].nId)
if mapNote then
self:SetPngSprite(self._mapNode.imgNoteIcon[i], mapNote.Icon)
NovaAPI.SetTMPText(self._mapNode.txtNoteName[i], mapNote.Name)
NovaAPI.SetTMPText(self._mapNode.txtNoteDesc[i], mapNote.BriefDesc)
NovaAPI.SetTMPText(self._mapNode.txtNoteLv[i], orderedFormat(ConfigTable.GetUIText("StarTower_Disc_Info_Level"), tbSubNoteSkills[i].nCount))
end
end
end
NovaAPI.SetTMPText(self._mapNode.txtNeedLv, orderedFormat(ConfigTable.GetUIText("Advance_Need_Level"), self.tbLevel[nPhase]))
end
function NoteSkillPreviewCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbGroup[nIndex]
local nInstanceID = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.NoteSkill.NotePreviewNodeCtrl")
end
self.tbGridCtrl[nInstanceID]:RefreshNode(mapData.Phase, self.nCurPhase, nIndex == self.nSelect)
end
function NoteSkillPreviewCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
if nIndex == self.nSelect then
return
end
local nInstanceID = goGrid:GetInstanceID()
local rtItemBefore = self._mapNode.Content:Find(tostring(self.nSelect - 1))
if rtItemBefore ~= nil then
local nId = rtItemBefore.gameObject:GetInstanceID()
if self.tbGridCtrl[nId] ~= nil then
self.tbGridCtrl[nId]:SetSelect(false)
end
end
if self.tbGridCtrl[nInstanceID] ~= nil then
self.tbGridCtrl[nInstanceID]:SetSelect(true)
end
self.nSelect = nIndex
self:RefreshNote(self.nSelect, self.tbGroup[nIndex].Phase)
end
function NoteSkillPreviewCtrl:PlayInAni()
self._mapNode.window:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function NoteSkillPreviewCtrl:PlayOutAni()
if self.bBlur then
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, "Close", true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
else
self._mapNode.aniBlur2.gameObject:SetActive(false)
self:Close()
end
end
function NoteSkillPreviewCtrl:Close()
self._mapNode.window:SetActive(false)
EventManager.Hit(EventId.ClosePanel, PanelId.NoteSkillPreview)
end
function NoteSkillPreviewCtrl:Awake()
self._mapNode.window:SetActive(false)
self.bBlur = true
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.nSubNoteSkillId = tbParam[1]
self.nPhase = tbParam[2]
self.nRarity = tbParam[3]
if tbParam[4] ~= nil then
self.bBlur = tbParam[4]
end
end
end
function NoteSkillPreviewCtrl:OnEnable()
self.tbGridCtrl = {}
self:Open()
end
function NoteSkillPreviewCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function NoteSkillPreviewCtrl:OnDestroy()
end
function NoteSkillPreviewCtrl:OnBtnClick_Close()
self:PlayOutAni()
end
function NoteSkillPreviewCtrl:OnBtnClick_Note(btn, nIndex)
local mapNote = self.tbSubNoteSkills[nIndex]
if not mapNote then
return
end
local tbNote = {}
for _, v in ipairs(self.tbSubNoteSkills) do
tbNote[v.nId] = v.nCount
end
EventManager.Hit(EventId.OpenPanel, PanelId.NoteSkill, tbNote, mapNote.nId, false)
end
return NoteSkillPreviewCtrl