Files
StellaSora_DataLua/lua/game/ui/towerdefense/towerdefenselevelcellctrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

129 lines
4.7 KiB
Lua

local TowerDefenseLevelCellCtrl = class("TowerDefenseLevelCellCtrl", BaseCtrl)
TowerDefenseLevelCellCtrl._mapNodeConfig = {
txt_Name = {sComponentName = "TMP_Text"},
img_bg = {sComponentName = "Image"},
goStar = {},
Star = {nCount = 3},
reddotNew = {},
go_Perfect = {},
txt_Perfect = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Perfect"
},
goTips = {},
txt_Time = {sComponentName = "TMP_Text"},
btn_Level = {
sNodeName = "btnGrid",
sComponentName = "UIButton",
callback = "OnBtnClick_SelectLevel"
},
img_lock = {sComponentName = "Image"}
}
TowerDefenseLevelCellCtrl._mapEventConfig = {
TowerDefenseLevelUpdateTime = "TowerDefenseLevelUpdateTime"
}
TowerDefenseLevelCellCtrl._mapRedDotConfig = {}
function TowerDefenseLevelCellCtrl:SetData(nActId, levelData)
if self.levelData ~= nil then
RedDotManager.UnRegisterNode(RedDotDefine.Activity_TowerDefense_Level, {
self.levelConfig.LevelPage,
self.levelData.nLevelId
}, self._mapNode.reddotNew)
end
self.actData = PlayerData.Activity:GetActivityDataById(nActId)
self.levelData = levelData
self.levelConfig = ConfigTable.GetData("TowerDefenseLevel", self.levelData.nLevelId)
if self.levelConfig.LevelBg ~= "" then
self:SetPngSprite(self._mapNode.img_bg, self.levelConfig.LevelBg)
self:SetPngSprite(self._mapNode.img_lock, self.levelConfig.LevelBg)
end
NovaAPI.SetTMPText(self._mapNode.txt_Name, self.levelConfig.LevelName)
self:TowerDefenseLevelUpdateTips()
local bIsUnlock = self.actData:IsLevelUnlock(self.levelData.nLevelId)
local bPreLevelPass = self.actData:IsPreLevelPass(self.levelData.nLevelId)
self._mapNode.goStar:SetActive(bIsUnlock and bPreLevelPass)
for i = 1, #self._mapNode.Star do
if i <= self.levelData.nStar then
self._mapNode.Star[i]:SetActive(true)
else
self._mapNode.Star[i]:SetActive(false)
end
end
local nStar = self.levelData.nStar
if nStar // 10 == 1 then
self._mapNode.go_Perfect:SetActive(true)
else
self._mapNode.go_Perfect:SetActive(false)
end
self._mapNode.img_lock.gameObject:SetActive(not bIsUnlock or not bPreLevelPass)
RedDotManager.RegisterNode(RedDotDefine.Activity_TowerDefense_Level, {
self.levelConfig.LevelPage,
self.levelData.nLevelId
}, self._mapNode.reddotNew)
end
function TowerDefenseLevelCellCtrl:TowerDefenseLevelUpdateTips()
if self.levelData == nil then
return
end
local curTime = CS.ClientManager.Instance.serverTimeStamp
if curTime >= self.actData:GetLevelStartTime(self.levelData.nLevelId) then
local bPreLevelPass = self.actData:IsPreLevelPass(self.levelData.nLevelId)
if bPreLevelPass then
self._mapNode.goTips:SetActive(false)
else
self._mapNode.goTips:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txt_Time, ConfigTable.GetUIText("TowerDef_PreLevelNotPass"))
end
else
self._mapNode.goTips:SetActive(true)
local remainTime = self.actData:GetLevelStartTime(self.levelData.nLevelId) - curTime
local sTime = self:GetTimeText(remainTime)
NovaAPI.SetTMPText(self._mapNode.txt_Time, orderedFormat(ConfigTable.GetUIText("TowerDef_TimeTips") or "", sTime))
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goTips:GetComponent("RectTransform"))
end
end
function TowerDefenseLevelCellCtrl:GetTimeText(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function TowerDefenseLevelCellCtrl:OnBtnClick_SelectLevel()
local bIsUnlock = self.actData:IsLevelUnlock(self.levelData.nLevelId)
if not bIsUnlock then
return
end
if not self.actData:IsPreLevelPass(self.levelData.nLevelId) then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_NeedPassPreLevel"))
return
end
EventManager.Hit("TowerDefenseLevelCell_OnSelected", self.levelData.nLevelId)
end
return TowerDefenseLevelCellCtrl