Files
StellaSora_DataLua/lua/game/ui/trialbattle/trialpausectrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

264 lines
7.7 KiB
Lua

local TrialPauseCtrl = class("TrialPauseCtrl", BaseCtrl)
local GameCameraStackManager = CS.GameCameraStackManager.Instance
local AdventureModuleHelper = CS.AdventureModuleHelper
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TrialPauseCtrl._mapNodeConfig = {
goBlur = {
sNodeName = "t_fullscreen_blur_01"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_01",
sComponentName = "Animator"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----"
},
imgBlocker = {},
btnBgClose = {
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
aniWindow = {
sNodeName = "PauseWindow",
sComponentName = "Animator"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Pause"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnGiveUp = {
sComponentName = "NaviButton",
callback = "OnBtnClick_GiveUp",
sAction = "Giveup",
sActionIconType = "Dark"
},
btnBack = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Close",
sAction = "Back",
sActionIconType = "Dark"
},
btnPopSkill = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Skill",
sAction = "Skill",
sActionIconType = "Dark"
},
ActionBar = {
sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
},
txtGiveUp = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Trial_Btn_EndTrial"
},
txtBack = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Pause_Btn_ContinueBattle"
},
txtBtnSkill = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Trial_Btn_PauseSkill"
},
txtBtnSettings = {
sComponentName = "TMP_Text",
sLanguageId = "StarTowerMap_Btn_Settings"
},
btnChar = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_Char"
},
goChar = {
nCount = 3,
sNodeName = "btnChar",
sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
},
txtSubTitle1 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Time"
},
txtSubTitle2 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Task"
},
txtTime = {sComponentName = "TMP_Text"},
txtLeader = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Leader"
},
txtSub = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Build_Sub"
},
txtCurTrial = {
nCount = 3,
sComponentName = "TMP_Text",
sLanguageId = "Trial_CurTrialChar"
},
goCurTrial = {nCount = 3},
rtList = {
sNodeName = "ContentTarget",
sComponentName = "Transform"
},
goQuest = {}
}
TrialPauseCtrl._mapEventConfig = {
Trial_Time = "OnEvent_Time",
OpenTrialPause = "Pause",
GamepadUIReopen = "OnEvent_Reopen",
TaskLevel_InitTask = "RefreshQuest",
TaskLevel_UpdateTaskTargetProcess = "UpdateTarget",
OpenTrialInfo = "OnEvent_OpenUI"
}
function TrialPauseCtrl:Refresh()
for i = 1, 3 do
self._mapNode.goChar[i]:SetChar(self.tbChar[i])
self._mapNode.goCurTrial[i]:SetActive(self.tbChar[i] == self.nCurCharId)
end
end
function TrialPauseCtrl:RefreshQuest(nQuestId)
local mapQuest = ConfigTable.GetData("LevelQuest", nQuestId)
if not mapQuest then
return
end
local tbTarget = mapQuest.LevelQuestTargetIds
self.tbTagetNode = {}
delChildren(self._mapNode.rtList)
for _, v in ipairs(tbTarget) do
local mapTarget = ConfigTable.GetData("LevelQuestTarget", v)
if mapTarget then
local goItemObj = instantiate(self._mapNode.goQuest, self._mapNode.rtList)
goItemObj:SetActive(true)
self.tbTagetNode[v] = {}
self.tbTagetNode[v].imgOff = goItemObj.transform:Find("goReach/imgOff").gameObject
self.tbTagetNode[v].imgOn = goItemObj.transform:Find("goReach/imgOn").gameObject
self.tbTagetNode[v].txtDesc = goItemObj.transform:Find("txtDesc"):GetComponent("TMP_Text")
self.tbTagetNode[v].sPrefix = UTILS.ParseLevelQuestTargetDesc(mapTarget.QuestDes, mapTarget)
self.tbTagetNode[v].sSuffix = UTILS.GetLevelQuestTargetProcess(mapTarget)
self.tbTagetNode[v].imgOff:SetActive(true)
self.tbTagetNode[v].imgOn:SetActive(false)
NovaAPI.SetTMPText(self.tbTagetNode[v].txtDesc, self.tbTagetNode[v].sPrefix .. self.tbTagetNode[v].sSuffix)
end
end
end
function TrialPauseCtrl:UpdateTarget(nQuestId, nTargetId, nCur, nMax)
if not self.tbTagetNode[nTargetId] then
return
end
nCur = nCur:AsInt()
nMax = nMax:AsInt()
local bComplete = nCur >= nMax
self.tbTagetNode[nTargetId].imgOff:SetActive(not bComplete)
self.tbTagetNode[nTargetId].imgOn:SetActive(bComplete)
local sSuffix = "<color=#2be1f1>(" .. nCur .. "/" .. nMax .. ")</color>"
NovaAPI.SetTMPText(self.tbTagetNode[nTargetId].txtDesc, self.tbTagetNode[nTargetId].sPrefix .. sSuffix)
end
function TrialPauseCtrl:PlayInAni()
self._mapNode.goBlur:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.safeAreaRoot:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
cs_coroutine.start(wait)
end
function TrialPauseCtrl:PlayCloseAni(bGiveUp)
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, bGiveUp)
end
function TrialPauseCtrl:OnPanelClose(_, bGiveUp)
PanelManager.InputEnable()
GamepadUIManager.DisableGamepadUI("TrialPauseCtrl")
EventManager.Hit(EventId.BattleDashboardVisible, true)
self._mapNode.safeAreaRoot:SetActive(false)
self._mapNode.goBlur:SetActive(false)
self._mapNode.imgBlocker:SetActive(false)
if bGiveUp then
EventManager.Hit(EventId.AbandonBattle)
end
end
function TrialPauseCtrl:Awake()
self._mapNode.safeAreaRoot:SetActive(false)
self.tbGamepadUINode = self:GetGamepadUINode()
NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", 0, 0))
end
function TrialPauseCtrl:OnEnable()
end
function TrialPauseCtrl:OnDisable()
end
function TrialPauseCtrl:OnDestroy()
end
function TrialPauseCtrl:Pause(tbCharId, mapCharData, nCurCharId)
self.tbChar = tbCharId
self.mapCharData = mapCharData
self.nCurCharId = nCurCharId
EventManager.Hit(EventId.BattleDashboardVisible, false)
PanelManager.InputDisable()
self:PlayInAni()
self:Refresh()
GamepadUIManager.EnableGamepadUI("TrialPauseCtrl", self.tbGamepadUINode)
end
function TrialPauseCtrl:OnEvent_Time(nTime)
local nMin = math.floor(nTime / 60)
local nSec = math.fmod(nTime, 60)
NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", nMin, nSec))
end
function TrialPauseCtrl:OnEvent_OpenUI(nQuestId)
if nQuestId then
self:RefreshQuest(nQuestId)
end
end
function TrialPauseCtrl:OnBtnClick_GiveUp(btn)
local confirmCallback = function()
self:PlayCloseAni(true)
self._mapNode.imgBlocker:SetActive(true)
end
local bReceived = PlayerData.Trial:CheckGroupReceived()
if bReceived then
confirmCallback()
else
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = ConfigTable.GetUIText("Trial_Pause_GiveUpTips"),
callbackConfirm = confirmCallback,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
end
function TrialPauseCtrl:OnBtnClick_Close(btn)
self:PlayCloseAni(false)
end
function TrialPauseCtrl:OnBtnClick_Char(btn, nIndex)
end
function TrialPauseCtrl:OnBtnClick_Skill(btn)
EventManager.Hit(EventId.OpenPanel, PanelId.PopupSkillPanel, self.tbChar, false, {}, self.mapCharData)
self._mapNode.ActionBar.gameObject:SetActive(false)
end
function TrialPauseCtrl:OnBtnClick_Settings(btn)
EventManager.Hit(EventId.OpenPanel, PanelId.BattleSettings)
self._mapNode.ActionBar.gameObject:SetActive(false)
end
function TrialPauseCtrl:OnEvent_Reopen(sName)
if sName ~= "TrialPauseCtrl" then
return
end
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other then
return
end
self._mapNode.ActionBar.gameObject:SetActive(true)
end
return TrialPauseCtrl