Files
StellaSora_DataLua/lua/game/ui/guideprologuel/guideprologuelctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

547 lines
19 KiB
Lua

local GuideProloguelCtrl = class("GuideProloguelCtrl", BaseCtrl)
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
local ResType = GameResourceLoader.ResType
local AdventureModuleHelper = CS.AdventureModuleHelper
local typeof = typeof
local TimerManager = require("GameCore.Timer.TimerManager")
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
local LocalSettingData = require("GameCore.Data.LocalSettingData")
GuideProloguelCtrl._mapNodeConfig = {
GuideUIHelp = {sComponentName = "GameObject"},
block = {sComponentName = "GameObject"},
typeMask = {sComponentName = "GameObject"},
obj_texBgRoot = {
sComponentName = "RectTransform"
},
texDesc = {sComponentName = "TMP_Text"},
typeMaskNotForce = {},
obj_texBgNotForceAni = {
sNodeName = "obj_texBgNotForce",
sComponentName = "Animator"
},
texDescNotForce = {sComponentName = "TMP_Text"},
joystickRoot = {
sNodeName = "--joystick--"
},
EditorDebug = {sComponentName = "GameObject"},
InputFieldDebug = {sComponentName = "InputField"},
btnEditorDebug = {
sComponentName = "UIButton",
callback = "DebugEditorStep"
}
}
function GuideProloguelCtrl:Awake()
self.fxStartPath = "UI/GuideProloguel/GuideProloguelEffect.prefab"
self.GuideUIHelpCS = self._mapNode.GuideUIHelp:GetComponent("GuideUIHelp")
self.objGuild = {}
self.objGuildBtn = {}
self.objFxList = {}
self.corGuideEnd = nil
self.corDelayTrigger = nil
self.isRunGuide = false
self.addClickCb = nil
self.isOnPress = false
self.isPauseLogic = false
self.commonId = ""
self.waitAutoEndTime = 8
self.waitEndFXTime = 1
self.fxOffsetPos = Vector3.zero
self.isAddEndFx = true
end
function GuideProloguelCtrl:OnEnable()
self._mapNode.EditorDebug:SetActive(false)
self._mapNode.block:SetActive(false)
end
function GuideProloguelCtrl:OnDisable()
end
function GuideProloguelCtrl:OnDestroy()
end
GuideProloguelCtrl._mapEventConfig = {
Trigger_Guide_Index = "TriggerGuideIndex",
Trigger_Guide_Index_FX = "TriggerGuideIndexFX",
PrologueBattleReload = "OnEvent_PrologueBattleReload",
ExecuteRealButton = "OnEvent_ExecuteRealButton",
Trigger_Guide_AttackRange = "TriggerGuide_Guide_AttackRange"
}
function GuideProloguelCtrl:TriggerGuideIndex(index)
self.isOnPress = false
self.isPauseLogic = false
self.commonId = ""
self.fxOffsetPos = Vector3.zero
self.isAddEndFx = true
self.RealButtonKey = nil
self.tabRealButtonActive = nil
self.Desc = ""
self.DescDeviation = nil
self.DelayTriggerTime = 0
local funName = "TriggerGuide_" .. index
local func = handler(self, self[funName])
func()
end
function GuideProloguelCtrl:TriggerGuideIndexFX(index, isOpen)
if isOpen then
local funName = "TriggerGuideFX_" .. index
local func = handler(self, self[funName])
func()
else
self:CloseTypeMaskNotForce()
self:RemoveFx()
end
end
function GuideProloguelCtrl:TriggerGuide_1()
self.RealButtonKey = {"A"}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.3
self.Desc = "Dash"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainDodge_Pos_Hor/btnDodge").gameObject
else
self.DelayTriggerTime = 0.3
self.Desc = "Dash"
self.DescDeviation = {-545, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainDodge_Pos/btnDodge").gameObject
end
self:GuideUIShow(true, 3)
end
function GuideProloguelCtrl:TriggerGuide_2()
self.RealButtonKey = {"B"}
self.tabRealButtonActive = {"Fire1"}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.3
self.Desc = "Skill_Open"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainSkill_Pos_Hor/btnSkill").gameObject
else
self.DelayTriggerTime = 0.3
self.Desc = "Skill_Open"
self.DescDeviation = {-545, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainSkill_Pos/btnSkill").gameObject
end
self:GuideUIShow(true, 2)
end
function GuideProloguelCtrl:TriggerGuide_12()
self.RealButtonKey = {"B"}
self.tabRealButtonActive = {
"Fire1",
"Fire4",
"ActorSwitch1",
"ActorSwitch2",
"ActorSwitch2",
"SwitchWithUltra1"
}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.2
self.Desc = "Tutorial_MarkBurst"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainSkill_Pos_Hor/btnSkill").gameObject
else
self.DelayTriggerTime = 0.2
self.Desc = "Tutorial_MarkBurst"
self.DescDeviation = {-545, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainSkill_Pos/btnSkill").gameObject
end
self:GuideUIShow(true, 2)
end
function GuideProloguelCtrl:TriggerGuide_22()
self.RealButtonKey = {"B"}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.3
self.Desc = "Skill_Open"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainSkill_Pos_Hor/btnSkill").gameObject
else
self.DelayTriggerTime = 0.3
self.Desc = "Skill_Open"
self.DescDeviation = {-545, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainSkill_Pos/btnSkill").gameObject
end
self:GuideUIShow(true, 2)
end
function GuideProloguelCtrl:TriggerGuide_3()
self.RealButtonKey = {"D"}
self.tabRealButtonActive = {"Fire1", "Fire2"}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.6
self.Desc = "UltraSkill"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainUltra_Pos_Hor/btnUltra").gameObject
else
self.DelayTriggerTime = 0.6
self.Desc = "UltraSkill"
self.DescDeviation = {-523, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainUltra_Pos/btnUltra").gameObject
end
self:GuideUIShow(true, 1)
end
function GuideProloguelCtrl:TriggerGuide_4()
self.RealButtonKey = {
"SwitchPreActor"
}
self.tabRealButtonActive = {
"Fire1",
"Fire2",
"Fire4",
"ActorSwitch2"
}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.3
self.Desc = "SupportSkill"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--support_role--/suport1/SupSkill1_Pos_Hor/btnSuportSkill1").gameObject
else
self.DelayTriggerTime = 0.3
self.Desc = "SupportSkill"
self.DescDeviation = {-545, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--support_role--/suport1/SupSkill1_Pos/btnSuportSkill1").gameObject
end
self:GuideUIShow(true, 2)
end
function GuideProloguelCtrl:TriggerGuide_11()
self.RealButtonKey = {
"SwitchPreActor"
}
self.tabRealButtonActive = {
"Fire1",
"Fire2",
"Fire4",
"ActorSwitch2",
"SwitchWithUltra1",
"SwitchWithUltra2"
}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.2
self.Desc = "Tutorial_MarkAdd"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--support_role--/suport1/SupSkill1_Pos_Hor/btnSuportSkill1").gameObject
else
self.DelayTriggerTime = 0.2
self.Desc = "Tutorial_MarkAdd"
self.DescDeviation = {-545, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--support_role--/suport1/SupSkill1_Pos/btnSuportSkill1").gameObject
end
self:GuideUIShow(true, 2)
end
function GuideProloguelCtrl:TriggerGuide_5()
self.RealButtonKey = {
"SwitchNextWithUltra"
}
self.tabRealButtonActive = {
"Fire1",
"Fire2",
"Fire4",
"ActorSwitch1",
"ActorSwitch2",
"SwitchWithUltra1"
}
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.DelayTriggerTime = 0.3
self.Desc = "SupportUltraSkill"
self.DescDeviation = {-400, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--support_role--/suport2/SupUltra2_Pos_Hor/btnSupportUltra2").gameObject
else
self.DelayTriggerTime = 0.3
self.Desc = "SupportUltraSkill"
self.DescDeviation = {-523, 0}
self.delayTimeCloseTime = 3
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--support_role--/suport2/SupUltra2_Pos/btnSupportUltra2").gameObject
end
self:GuideUIShow(true, 1)
end
function GuideProloguelCtrl:TriggerGuide_6()
self.Desc = "Move"
self.delayTimeCloseTime = 3
self:Step_6()
end
function GuideProloguelCtrl:TriggerGuideFX_1()
self.Desc = "FastRun"
local nType = LocalSettingData.GetLocalSettingData("BattleHUD")
if nType == AllEnum.BattleHudType.Horizontal then
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainDodge_Pos_Hor/btnDodge").gameObject
else
self.objGuild[1] = GameObject.Find("==== UI ROOT ====/---- UI ----/BattleDashboard/--safe_area--/--main_role--/MainDodge_Pos/btnDodge").gameObject
end
self:StepFX_1()
end
function GuideProloguelCtrl:TriggerGuide_Guide_AttackRange()
self.Desc = "Attack"
self.delayTimeCloseTime = 3
local tmpDest = self.Desc
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
self._mapNode.typeMaskNotForce:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.texDescNotForce, ConfigTable.GetUIText(tmpDest))
local delayTrigger = function()
self:CloseTypeMaskNotForce()
end
TimerManager.Add(1, self.delayTimeCloseTime, self, delayTrigger, true, true, true, nil)
end
function GuideProloguelCtrl:Step_6()
local tmpDest = self.Desc
local isMobile = false
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
isMobile = true
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
self._mapNode.typeMaskNotForce:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.texDescNotForce, ConfigTable.GetUIText(tmpDest))
if isMobile then
self._mapNode.joystickRoot:SetActive(true)
end
local function Prologue_Move()
if isMobile then
self._mapNode.joystickRoot:SetActive(false)
end
EventManager.Remove("Trigger_Prologue_Move", self, Prologue_Move)
local delayTrigger = function()
self:CloseTypeMaskNotForce()
end
TimerManager.Add(1, self.delayTimeCloseTime, self, delayTrigger, true, true, true, nil)
end
EventManager.Add("Trigger_Prologue_Move", self, Prologue_Move)
end
function GuideProloguelCtrl:StepFX_1()
local tmpDest = self.Desc
local isMobile = false
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
isMobile = true
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
self._mapNode.typeMaskNotForce:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.texDescNotForce, ConfigTable.GetUIText(tmpDest))
self:AddStartFx(3)
end
function GuideProloguelCtrl:CloseTypeMaskNotForce()
self._mapNode.obj_texBgNotForceAni:Play("obj_texBgNotForce_out")
local delayCloseNotForce = function()
self._mapNode.typeMaskNotForce:SetActive(false)
end
TimerManager.Add(1, 1, self, delayCloseNotForce, true, true, true, nil)
end
function GuideProloguelCtrl:GuideUIShow(isForce, fxIndex)
self:EnableBtnActive(false)
self.isOnPress = true
self.isRunGuide = true
self.isForceGuide = isForce
self.addClickCb = handler(self, self.ClickEnd)
self.objGuildBtn[1] = self.objGuild[1]
self.objGuildBtn[1]:GetComponent("Button").onPress:AddListener(self.addClickCb)
local tmpDest = self.Desc
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
local delayTrigger = function()
if isForce then
self.pre = self.gameObject.transform.localScale.x
self._mapNode.typeMask:SetActive(true)
self._mapNode.obj_texBgRoot.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.texDesc, ConfigTable.GetUIText(tmpDest))
local offsetTexXPre = self.DescDeviation[1] * self.pre
local offsetTexYPre = self.DescDeviation[2] * self.pre
local objGuildPos = self.objGuild[1]:GetComponent("RectTransform").position
self._mapNode.obj_texBgRoot.position = objGuildPos + Vector3(offsetTexXPre, offsetTexYPre, 0)
self._mapNode.block:SetActive(true)
self.isPauseLogic = true
AdventureModuleHelper.SetGuideLogicTimeScale(0)
self.GuideUIHelpCS:AddCanvas(self.objGuild[1].gameObject, false)
self:AddStartFx(fxIndex)
else
self._mapNode.typeMask:SetActive(false)
self._mapNode.typeMaskNotForce:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.texDescNotForce, ConfigTable.GetUIText(tmpDest))
self:AddStartFx(fxIndex)
end
self:AutoEnd()
self.corDelayTrigger = nil
end
self.corDelayTrigger = TimerManager.Add(1, self.DelayTriggerTime, self, delayTrigger, true, true, true, nil)
end
function GuideProloguelCtrl:AutoEnd()
local waitGuideEnd = function()
self:GuideEnd(true)
end
self.corGuideEnd = TimerManager.Add(1, self.waitAutoEndTime, self, waitGuideEnd, true, true, true, nil)
end
function GuideProloguelCtrl:ClickEnd()
self.RealButtonKey = nil
if self.corGuideEnd ~= nil then
TimerManager.Remove(self.corGuideEnd)
self.corGuideEnd = nil
end
local isClosePop = true
if self.corDelayTrigger ~= nil then
TimerManager.Remove(self.corDelayTrigger)
self.corDelayTrigger = nil
if self.isForceGuide then
isClosePop = false
local tmpDest = self.Desc
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
if NovaAPI.IsMobilePlatform() then
tmpDest = tmpDest .. "_Mobile"
else
tmpDest = tmpDest .. "_PC"
end
elseif nUIType == AllEnum.GamepadUIType.PS then
tmpDest = tmpDest .. "_PS"
elseif nUIType == AllEnum.GamepadUIType.Xbox then
tmpDest = tmpDest .. "_Xbox"
end
self._mapNode.typeMaskNotForce:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.texDescNotForce, ConfigTable.GetUIText(tmpDest))
local delayTrigger = function()
self:CloseTypeMaskNotForce()
end
TimerManager.Add(1, self.delayTimeCloseTime, self, delayTrigger, true, true, true, nil)
end
end
self:GuideEnd(isClosePop)
end
function GuideProloguelCtrl:GuideEnd(isClosePop)
if self.commonId ~= "" then
safe_call_cs_func(CS.InteractiveManager.Instance.triggerOpLisener, CS.InteractiveManager.Instance, self.commonId)
end
if self.isPauseLogic and isClosePop then
AdventureModuleHelper.SetGuideLogicTimeScale(1)
EventManager.Hit("BattlePopupTips", 0, 0, false)
end
self:EnableBtnActive(true)
self.tabRealButtonActive = nil
self:RemoveFx()
self.isRunGuide = false
self._mapNode.typeMask:SetActive(false)
if not self.isForceGuide then
local delayTrigger = function()
self:CloseTypeMaskNotForce()
end
TimerManager.Add(1, self.delayTimeCloseTime, self, delayTrigger, true, true, true, nil)
end
self._mapNode.block:SetActive(false)
if self.addClickCb ~= nil then
for i, v in pairs(self.objGuildBtn) do
if self.isOnPress then
v:GetComponent("Button").onPress:RemoveListener(self.addClickCb)
else
v:GetComponent("Button").onClick:RemoveListener(self.addClickCb)
end
end
end
self.addClickCb = nil
self.objGuildBtn = {}
local waitEnd = function()
self:RemoveFx()
for i, v in pairs(self.objGuild) do
self.GuideUIHelpCS:RemoveCanvas(v)
end
self.objGuild = {}
EventManager.Hit("GuideEnd")
end
TimerManager.Add(1, self.waitEndFXTime, self, waitEnd, true, true, true, nil)
end
function GuideProloguelCtrl:AddStartFx(fxIndex)
for i, v in pairs(self.objGuild) do
local root = v.transform:Find("GuideFxRoot").gameObject
local objStart = self:CreatePrefabInstance(self.fxStartPath, root.transform)
objStart.transform.localScale = Vector3.one
objStart.transform.localPosition = self.fxOffsetPos
objStart.transform:Find("Effect" .. fxIndex).gameObject:SetActive(true)
table.insert(self.objFxList, objStart)
end
end
function GuideProloguelCtrl:RemoveFx()
for i, v in pairs(self.objFxList) do
destroy(v)
end
self.objFxList = {}
end
function GuideProloguelCtrl:OnEvent_PrologueBattleReload()
self:ClickEnd()
end
function GuideProloguelCtrl:OnEvent_ExecuteRealButton(key)
if self.isRunGuide and self.RealButtonKey ~= nil then
for i, v in ipairs(self.RealButtonKey) do
if v == key then
self:ClickEnd()
if key == "B" then
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other or nUIType == AllEnum.GamepadUIType.Keyboard or nUIType == AllEnum.GamepadUIType.Mouse then
NovaAPI.GuideProloguelSkill()
end
end
break
end
end
end
end
function GuideProloguelCtrl:EnableBtnActive(bEnable)
if self.tabRealButtonActive ~= nil then
for i, v in ipairs(self.tabRealButtonActive) do
NovaAPI.SetRealButtonActive(v, bEnable)
end
end
end
function GuideProloguelCtrl:DebugEditorStep()
PlayerData.Guide.guideProcessingNewbie = tonumber(NovaAPI.GetInputFieldText(self._mapNode.InputFieldDebug))
self:TriggerGuideIndex(tonumber(NovaAPI.GetInputFieldText(self._mapNode.InputFieldDebug)))
end
return GuideProloguelCtrl