5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
144 lines
5.4 KiB
Lua
144 lines
5.4 KiB
Lua
local InfinityTowerLevel = class("InfinityTowerLevel")
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local mapEventConfig = {
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LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
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InfinityTowerEnd = "OnEvent_InfinityTowerEnd",
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AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
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BattlePause = "OnEvnet_Pause",
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[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
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Infinity_Tower_RunTime = "OnEvent_InfinityTowerRunTime",
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ADVENTURE_LEVEL_UNLOAD_COMPLETE = "OnEvent_UnloadComplete"
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}
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function InfinityTowerLevel:Init(parent, floorId, nBuildId, againOrNextLv, isContinue)
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self.parent = parent
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self.floorId = floorId
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self.lvRunTime = 0
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local GetBuildCallback = function(mapBuildData)
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self.mapBuildData = mapBuildData
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self.tbCharId = {}
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for _, mapChar in ipairs(self.mapBuildData.tbChar) do
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table.insert(self.tbCharId, mapChar.nTid)
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end
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self.tbDiscId = {}
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for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if 0 < nDiscId then
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table.insert(self.tbDiscId, nDiscId)
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end
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end
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self.mapActorInfo = {}
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for idx, nTid in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
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self.mapActorInfo[nTid] = stActorInfo
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end
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self.parent:CacheBuildCharTid(self.tbCharId)
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PlayerData.nCurGameType = AllEnum.WorldMapNodeType.InfinityTower
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CS.AdventureModuleHelper.EnterInfinityTowerFloor(self.floorId, self.tbCharId, isContinue)
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if againOrNextLv == 0 then
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NovaAPI.EnterModule("AdventureModuleScene", true, 17)
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else
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self:OnEvent_AdventureModuleEnter()
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end
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EventManager.Hit("Infinity_Refresh_Msg")
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end
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PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
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end
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function InfinityTowerLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
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local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
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PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
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return stActorInfo
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end
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function InfinityTowerLevel:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function InfinityTowerLevel:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function InfinityTowerLevel:OnEvent_InfinityTowerEnd(state)
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if state == 1 then
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self.parent:ITSettleReq(2, self.lvRunTime, self.tbCharId)
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elseif state == 2 then
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self.parent:ITSettleReq(1, self.lvRunTime, self.tbCharId)
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elseif state == 3 then
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self.parent:ITSettleReq(3, self.lvRunTime, self.tbCharId)
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end
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EventManager.Hit("Infinity_Hide_Time")
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EventManager.Hit("ResetBossHUD")
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end
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function InfinityTowerLevel:OnEvent_AdventureModuleEnter()
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PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.InfinityTower)
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EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerBattlePanel, self.tbCharId)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.OpenPanel, PanelId.Hud)
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end
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cs_coroutine.start(wait)
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self:SetPersonalPerk()
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self:SetDiscInfo()
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for idx, nCharId in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function InfinityTowerLevel:SetPersonalPerk()
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if self.mapBuildData ~= nil then
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for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
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local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
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local tbPerkInfo = {}
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for _, mapPerkInfo in ipairs(tbPerk) do
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local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
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local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
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stPerkInfo.perkId = mapPerkInfo.nPotentialId
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stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
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table.insert(tbPerkInfo, stPerkInfo)
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end
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safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
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end
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end
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end
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function InfinityTowerLevel:SetDiscInfo()
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local tbDiscInfo = {}
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for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if k <= 3 then
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local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
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table.insert(tbDiscInfo, discInfo)
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end
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end
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safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
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end
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function InfinityTowerLevel:OnEvent_LoadLevelRefresh()
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EventManager.Hit("MainBattleMenuBtnPauseActive", true)
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local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
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self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
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local tabAddAffixBuff = PlayerData.InfinityTower:GetFloorAffixBuff(self.tbCharId, self.floorId)
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safe_call_cs_func(CS.AdventureModuleHelper.InfinityTowerFloorEffects, tabAddAffixBuff)
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end
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function InfinityTowerLevel:OnEvent_UnloadComplete()
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self.parent:EnterInfinityTowerAgainNext()
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end
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function InfinityTowerLevel:OnEvnet_Pause()
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EventManager.Hit("show_Infinity_Pause", self.lvRunTime, self.tbCharId)
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end
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function InfinityTowerLevel:OnEvent_AbandonBattle()
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self:OnEvent_InfinityTowerEnd(3)
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end
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function InfinityTowerLevel:OnEvent_InfinityTowerRunTime(rTime)
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self.lvRunTime = rTime
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end
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return InfinityTowerLevel
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